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== NPCs == - Fixed sound bug with the bad range(warlocks) NPCS death sound not playing. - Added death sounds to the good range(archers). - Kongor * Fixed the faction, non-player-controlled units giving the team 0 gold when they land the killing blow from Kongor. * Now if a non-player controlled unit lands the killing blow on Kongor, then it gives 230 gold to the team (before it was giving 0) == Items == - Re-ordered components for all recipe items so the most expensive items come first. This makes right clicking on an item in the store more useful and less dumb - All teams now start with a basic Ground Courier by default - Bottle is no longer refilled when held by a Courier - Shieldbreaker: Increased damage by 10 per level from 30/45/60 to 40/55/70 and ignore's the target's Deflection when you attack them * Deflection is the damage blocked by items like Helm of the Black Legion and Iron Shield - Alchemist Bones' timer is now paused while the hero is dead == Heroes == - Added a new Alt Avatar:Frost Rider Arachna - Movespeed from 290 to 295 Dark Lady - Dark Blades cooldown from 22/18/14/10 to 16/14/12/10 - Charging Strikes cooldown from 21/17/13/9 to 15/13/11/9 Drunken Master - Drink rescaled to channel for 2 seconds, gaining 2/4/6/8 charges per second. Upon enemy death in 500 AoE, he gains 2/4/6/8 charges - Stagger deals 50% more damage to creeps Gauntlet - Infernal Instability now gives 50% mana back if you do not attack anything. Keeper of the Forest - Treant Dogs are now limited to 2/3/4/5 max. If you summon more than the max the oldest ones will automatically die - Treant Dogs can no longer attack Towers if they are more than 800 units away from the Keeper - Fixed scripting to be better Magebane - Master of Mantra aura increased from 600 to 800 Monkey King - Starting Stength increased by 2 - Flying Nimbus activation removed. Is now a full passive with a 5 second cooldown that will automatically trigger when not taking damage == Bugfixes == Andromeda - Fixed Aurora affector speed & lifetime so it matches the visuals Dampeer - Fixed his Bloodthirst aura so it stacks with Harkon's Blade, Webbed Shot and Master's Incantation Defiler - Fixed a bug where she can super deny allies & herself Demented Shaman - Fixed scripting so Unbreakable is more robust against odd frame situations (healing 2 times in 1 frame, etc.) Doctor Repulsor - Fixed Opposite Charges so it plays the link - Optimized Magnetic Contraption a bit - Fixed Portal Key exploit Drunken Master - Fixed the double-activate bug on Lunge where it can deal 2x the push and 2x the damage - Fixed Lunge bug where it was teleporting Drunken Master to (0,0) - Fixed Lunge bug when you play animations after dead (again) - Fixed Lunge's push affecting invulnerable units - Fixed Untouchable's "HIC!" sound not playing at the correct times on levels 1 & 2 Emerald Warden - Fixed a small visual bug where the large vine model was lingering too long at lower levels of Overgrowth - Fixed Gawain using Diving Strikes when he's dead - Fixed a super-duper rare bug where he gets glitched after respawn when Gawain attempts to use Forest's Touch on the same frame he dies Empath - Now doesn't follow her last queued action after she gets out of someone - Fixed a visual bug where the wall visual was expiring 1 second before the real wall expired - Fixed Essence Link so it does DOT damage now Engineer - Passing through the Energy Field will now automatically break channelling if it hits you - Made Spider Mines have 0 cast time Legionnaire - Made Whirling Blade proc on fountain attacks - Fixed a small animation bug where he would still be in charging animation if the skill cancels via the distance check Magmus - Fixed an issue with Eruption's idle animation and the effects Moraxus - Made More Axes blockable via Arcane Shield and Untouchable Myrmidon - Weed field now breaks Succubus' Mesmerize - Fixed a bug where Carp would stun you if you were rooted or immobilized and had a movement order queued up Parasite - Fixed him teleporting to the target's location if the target dies before the Infest projectile impacts - Fixed the Parasite- Gauntlet ult bug Pharaoh - Fixed a small spawn location bug with his Wrath of the Pharaoh if he turns 90 degrees; it now spawns in the correct position relative to Pharaoh & the target Rhapsody - Fixed a bug where the DoT from Disco Inferno wasn't being applied if an enemy was stunned inside Sand Wraith - Fixed his passive AOE triggering Nomad's ultimate and canceling Succubus' Mesmerize Slither - Fixed a small issue with Poison Spray target cursor not highlighting the correct targets Wretched Hag - Fixed an extremely rare bug with Bat Blast's cone visual --



※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 59.127.16.105
1F:→ Minikin:比較重要的就是開場有猴子 我覺得... 08/23 05:37
2F:→ Minikin:金手指生錢的CD在你死亡會暫停CD 08/23 05:38
3F:→ Minikin:The Dark Lady Buff 技能CD減短 08/23 05:39
4F:→ Minikin:Gauntlet 技能沒打到任何東西 會回覆該技能的50%mana 08/23 05:45
5F:→ Minikin:他超智缺的力英 這樣也是好事(BUFF) 08/23 05:45
6F:→ Minikin:Keeper(古樹) 點樹化成的小狗 最多能存在場上2.3.4.5隻 08/23 05:46
7F:→ Minikin:技能CD好再招 之前召的累積會超過上限的會死亡 08/23 05:47
8F:→ Minikin:而這些小狗不能夠再你遠遠的控去拆塔了 超過Keeper 08/23 05:48
9F:→ Minikin:800碼就不能攻擊塔 (算是修正 不然之前太IMBA隱形之後 08/23 05:49
10F:→ Minikin:招狗狂拆塔 檔不住 這招很賤 08/23 05:49
11F:→ Minikin:Magebane第三招 讓人用技能會多耗魔的靈氣 增加200碼範圍 08/23 05:50
12F:→ Minikin:孫悟空 筋斗雲變成5秒沒有打出傷害就會自動發動??(不確定 08/23 05:51
13F:→ Minikin:這邊我看不太懂 好像內建的蒸氣靴/ 08/23 05:51
14F:→ Minikin:其他的就是修正BUG 以上不負責任翻譯 睡覺去^^ 08/23 05:52
15F:推 windsinger:觔斗雲就是改成5秒內沒受傷害會自動啟動 08/23 06:20
16F:→ windsinger:之前的啟動方式太麻煩所以改掉了吧XD 08/23 06:22
17F:→ Minikin:! 問題是我還是還沒玩到他XDD沒有困擾的問題XDD 08/23 06:41
18F:推 changefor:竟然比我早起... 08/23 08:31
19F:推 rockjam:幸苦了! 推一下! 08/23 08:51
20F:推 Totona:感謝翻譯 08/23 22:54
21F:推 changefor:最大的改動應該是水瓶不能用鳥運了! 08/23 23:30
22F:推 NiGHTsC:哦哦,感謝發怖~~!! 08/23 23:31
23F:→ Minikin:"start with a basic Ground Courier " 08/25 14:30
24F:→ changefor:Bottle is no longer refilled when held by a Courier 08/25 14:39
25F:推 scottiemelon:還是可以用鳥運, 只是不會補滿而已 08/25 14:44







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