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- there will be more Soviet tanks implemented in general (SS: possibly one medium and one more heavy branch at least) 整體來說會有更多蘇聯車(SS:大概會有MT和HT各一線) - the first game SerB ever played was "Skeet shooting" from 1974 on BESM-6 SerB玩過的第一個電子遊戲是1974年在BESM-6上面玩的飛盤射擊。 WIKI:BESM http://en.wikipedia.org/wiki/BESM - eventually, shells will be able to penetrate a whole tank and damage targets behind it 未來砲彈可以貫穿整輛車並且擊中車後面的目標 (JPE之類的東西有機會來個雙殺之類嗎...) - Prokhorovka in game doesn't have to resemble the real Prokhorovka: "There are many Prokhorovkas in the world" 普洛霍羅夫卡的地圖不必和真實的普洛霍羅夫卡地形一致:世界上有很多個普(ry - SerB doesn't care about the "In development" portal section SerB對於官網頁面的「開發中」部分並不關心。 - SerB spends one hour or two per day on forums SerB每天大概花一兩個小時看論壇。 - SerB answering, whether he saw the War Thunder tanks: "We've seen it. I'll see, what will exactly be in the game. And when." SerB被問到WT裡面的戰車時的回答:「我們已經看過了,我會繼續觀察戰車在WT裡面的 定位和登場時間。」 - historical battles won't come anytime soon 歷史戰役不會在近期登場 - SerB on War Thunder: "We - unlike competition - actually heavily prefer cybersport, that's already a done decision. And 'historical battle mode' like the competition has - with MiG 15 over Stalingrad - doesn't make us happy in particular. To do this right is very difficult." SerB對WT的評論:「我們和競爭者不一樣,我們把重心放在電競上面,這是既定方針。 關於歷史戰役的部分,蝸牛社讓MiG-15在史達林格勒天上飛之類的東西不是很對我們的 胃口,把歷史戰役做好是很難的」 - SerB on War Thunder realism: "The same damage system (as in WT) on tanks - so that a tank will be detracked and won't move for another half an hour? And if you get hit in the gun - that's it, you won't shoot until it is fixed on the base? No, we don't need such a mess. Very few people want it that way in fact - see how few players play the "realistic battles" in War Thunder." 對於WT的擬真性:如果把同樣的損傷系統放到WoT,戰車斷個履帶要在原地修上一個半小時, 主砲被打壞除非回基地否則無解──我們不需要這樣惡整。實際上也沒幾個人想要這種 擬真程度,自己去看看有多少人玩WT的真實模式。 - SerB does drink tea and does smoke SerB喝茶也抽菸。 - it's possible British arty will have HESH shells 英國砲兵可能有HESH。 - various nations don't have to have similiar light tank branches 各國的LT線不必相同(之前說過了,不是每個國家都會有T8LT) - US full light tank line will most likely happen, Soviets don't have enough vehicles for a full line yet 美國LT線應該會是完整線,但是蘇聯目前沒有足夠的車塞滿一整線。 (候補名單:M41、T92) - there is no plan to allow light tanks to be taken as "free slots" in Clanwars (SS: as in each team would have a few extra slots exclusively for light tank scouts) 沒有計畫讓LT在CW中以不占隊伍名額的方式出場。 - SerB expects that in 0.8.6 the scouts will remain roughly the same, arty will have more hard time hitting them, so their number might rise SerB認為8.6的LT性能基本不動,但是被砲兵砸中的機率會降低,因此LT總數可能上升 - not all the maps that were developed made it to the game, some didn't pass the tests 並不是作一張地圖放一張,有些地圖沒有通過測驗。 - according to SerB, the map rotation works okay SerB表示地圖的隨機機制沒有問題。 - the minor arty name changes (Object 212 to Object 212A) are apparently for historical reasons SPG的名稱微調(例如Obj.212改稱Obj.212A)是歷史原因。 - in 0.8.6, arty shell trajectory will remain the same despite arty velocity nerfs 8.6砲兵彈速下降,但是彈道不變。 - it's possible, but not yet sure, that arty might be the top tank of the team SPG以後可能會當班長,但是還不確定。 - there will be new soundtrack implemented into the game, but not many tracks 會有新的背景音樂,但是數量不多。 - British artillery is practically ready 英國SPG基本完工。 - Sexton I was delayed because the devs need to implement and balance the tier 10 arties first Sexton延後開賣的原因是因為開發組要先搞定SPG拉階 (另一個路邊社理由:這玩意的AP彈直擊太過OP) - T71 model fix (SS: currently, T71 is not historical, it's a mashup of two various projects) doesn't have a priority atm T71的模型修改優先順序很低 (SS:遊戲中的T71是兩台車湊在一起)(車體和砲塔分別是克萊斯勒和底特律兵工廠設計的) - special effects such as rain and snow will eventually come 雨或雪之類的特效總有一天會完成。 - press-accounts can choose which map they want to play, they can also disable maps from rotation 記者帳號可以選地圖也可以選不玩的地圖(請帶著記者證找WG) - various times of the day during battles will be implemented (SS: dusk, dawn, noon etc...), but they won't be tied to real time 戰鬥時段(早午晚)會做出來,但是不會和真實世界時間連動。 - there most likely won't be more maps for new players (tier 1-2), it would be too complicated for newbies 不會規劃更多給新手玩的1-2階地圖,對他們來說這太複雜了 - arty shell velocity was nerfed, because the devs feel it's too easy to shoot moving and maneuvering targets 調降SPG彈速的原因是開發組覺得現在打移動目標太簡單了 - the idea to reduce terrain passability when the tracks are damaged was never considered 從未考慮過當履帶受損時地型適性降低。 =本日笑料= - Q: "Is this your reaction to the fact that Gamebox is countersuing World of Tanks?" (SS: the Chinese company that made the WoT copy) A: "No comment :)" 問:你們看到山寨WoT的公司反控你們的時候,反應是像這樣嗎? http://i.imgur.com/hxsvuR6.jpg 答:不予置評XD 註:Project Tank,中國搜狐旗下的gamebox做出來的FB小遊戲, 是不是抄襲WoT可以看完下面這個影片之後自行判斷。 https://www.youtube.com/watch?feature=player_embedded&v=y-bE1fjY164
-- Q: "Dear developers, does WoT generate so little profit that you have to reduce the profitability of the tanks?" A: "Dear players, do you play so bad that you have to imagine the profitability drops all the time?" --



※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 114.35.123.188
1F:推 JOHNJJ :本日笑點 UCCU~~~~~~~~~ 05/30 22:57
2F:→ korsg :Project Tank我有玩一下 還不錯像XD 05/30 22:58
3F:推 OnlyTD :幾乎一樣 05/30 23:05
4F:推 Valter :現在偶爾就會遇到SPG當班長啦... 05/30 23:06
5F:推 t19910422 :這不是wot嗎 我還以為是大陸的山寨遊戲呢 05/30 23:09
6F:推 Pegasus99 :T92不喜歡 看起來像ELC但又不夠猥瑣 05/30 23:30
7F:推 Valter :Project Tank現在是上FB就可以玩了嗎? 那麼像讓人想 05/31 00:58
8F:→ Valter :要去看一看XD 05/31 00:58
9F:→ hsinhanchu :被WG控告下架了的樣子 05/31 01:00
10F:推 abc12812 :中國不就有陸服了還那麼敢喔 05/31 01:01
11F:推 andyeva :只能說 大陸還有什麼不敢的 05/31 13:17







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