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- there will be more Soviet tanks implemented in general (SS: possibly one medium and one more heavy branch at least) 整体来说会有更多苏联车(SS:大概会有MT和HT各一线) - the first game SerB ever played was "Skeet shooting" from 1974 on BESM-6 SerB玩过的第一个电子游戏是1974年在BESM-6上面玩的飞盘射击。 WIKI:BESM http://en.wikipedia.org/wiki/BESM - eventually, shells will be able to penetrate a whole tank and damage targets behind it 未来炮弹可以贯穿整辆车并且击中车後面的目标 (JPE之类的东西有机会来个双杀之类吗...) - Prokhorovka in game doesn't have to resemble the real Prokhorovka: "There are many Prokhorovkas in the world" 普洛霍罗夫卡的地图不必和真实的普洛霍罗夫卡地形一致:世界上有很多个普(ry - SerB doesn't care about the "In development" portal section SerB对於官网页面的「开发中」部分并不关心。 - SerB spends one hour or two per day on forums SerB每天大概花一两个小时看论坛。 - SerB answering, whether he saw the War Thunder tanks: "We've seen it. I'll see, what will exactly be in the game. And when." SerB被问到WT里面的战车时的回答:「我们已经看过了,我会继续观察战车在WT里面的 定位和登场时间。」 - historical battles won't come anytime soon 历史战役不会在近期登场 - SerB on War Thunder: "We - unlike competition - actually heavily prefer cybersport, that's already a done decision. And 'historical battle mode' like the competition has - with MiG 15 over Stalingrad - doesn't make us happy in particular. To do this right is very difficult." SerB对WT的评论:「我们和竞争者不一样,我们把重心放在电竞上面,这是既定方针。 关於历史战役的部分,蜗牛社让MiG-15在史达林格勒天上飞之类的东西不是很对我们的 胃口,把历史战役做好是很难的」 - SerB on War Thunder realism: "The same damage system (as in WT) on tanks - so that a tank will be detracked and won't move for another half an hour? And if you get hit in the gun - that's it, you won't shoot until it is fixed on the base? No, we don't need such a mess. Very few people want it that way in fact - see how few players play the "realistic battles" in War Thunder." 对於WT的拟真性:如果把同样的损伤系统放到WoT,战车断个履带要在原地修上一个半小时, 主炮被打坏除非回基地否则无解──我们不需要这样恶整。实际上也没几个人想要这种 拟真程度,自己去看看有多少人玩WT的真实模式。 - SerB does drink tea and does smoke SerB喝茶也抽菸。 - it's possible British arty will have HESH shells 英国炮兵可能有HESH。 - various nations don't have to have similiar light tank branches 各国的LT线不必相同(之前说过了,不是每个国家都会有T8LT) - US full light tank line will most likely happen, Soviets don't have enough vehicles for a full line yet 美国LT线应该会是完整线,但是苏联目前没有足够的车塞满一整线。 (候补名单:M41、T92) - there is no plan to allow light tanks to be taken as "free slots" in Clanwars (SS: as in each team would have a few extra slots exclusively for light tank scouts) 没有计画让LT在CW中以不占队伍名额的方式出场。 - SerB expects that in 0.8.6 the scouts will remain roughly the same, arty will have more hard time hitting them, so their number might rise SerB认为8.6的LT性能基本不动,但是被炮兵砸中的机率会降低,因此LT总数可能上升 - not all the maps that were developed made it to the game, some didn't pass the tests 并不是作一张地图放一张,有些地图没有通过测验。 - according to SerB, the map rotation works okay SerB表示地图的随机机制没有问题。 - the minor arty name changes (Object 212 to Object 212A) are apparently for historical reasons SPG的名称微调(例如Obj.212改称Obj.212A)是历史原因。 - in 0.8.6, arty shell trajectory will remain the same despite arty velocity nerfs 8.6炮兵弹速下降,但是弹道不变。 - it's possible, but not yet sure, that arty might be the top tank of the team SPG以後可能会当班长,但是还不确定。 - there will be new soundtrack implemented into the game, but not many tracks 会有新的背景音乐,但是数量不多。 - British artillery is practically ready 英国SPG基本完工。 - Sexton I was delayed because the devs need to implement and balance the tier 10 arties first Sexton延後开卖的原因是因为开发组要先搞定SPG拉阶 (另一个路边社理由:这玩意的AP弹直击太过OP) - T71 model fix (SS: currently, T71 is not historical, it's a mashup of two various projects) doesn't have a priority atm T71的模型修改优先顺序很低 (SS:游戏中的T71是两台车凑在一起)(车体和炮塔分别是克莱斯勒和底特律兵工厂设计的) - special effects such as rain and snow will eventually come 雨或雪之类的特效总有一天会完成。 - press-accounts can choose which map they want to play, they can also disable maps from rotation 记者帐号可以选地图也可以选不玩的地图(请带着记者证找WG) - various times of the day during battles will be implemented (SS: dusk, dawn, noon etc...), but they won't be tied to real time 战斗时段(早午晚)会做出来,但是不会和真实世界时间连动。 - there most likely won't be more maps for new players (tier 1-2), it would be too complicated for newbies 不会规划更多给新手玩的1-2阶地图,对他们来说这太复杂了 - arty shell velocity was nerfed, because the devs feel it's too easy to shoot moving and maneuvering targets 调降SPG弹速的原因是开发组觉得现在打移动目标太简单了 - the idea to reduce terrain passability when the tracks are damaged was never considered 从未考虑过当履带受损时地型适性降低。 =本日笑料= - Q: "Is this your reaction to the fact that Gamebox is countersuing World of Tanks?" (SS: the Chinese company that made the WoT copy) A: "No comment :)" 问:你们看到山寨WoT的公司反控你们的时候,反应是像这样吗? http://i.imgur.com/hxsvuR6.jpg 答:不予置评XD 注:Project Tank,中国搜狐旗下的gamebox做出来的FB小游戏, 是不是抄袭WoT可以看完下面这个影片之後自行判断。 https://www.youtube.com/watch?feature=player_embedded&v=y-bE1fjY164
-- Q: "Dear developers, does WoT generate so little profit that you have to reduce the profitability of the tanks?" A: "Dear players, do you play so bad that you have to imagine the profitability drops all the time?" --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 114.35.123.188
1F:推 JOHNJJ :本日笑点 UCCU~~~~~~~~~ 05/30 22:57
2F:→ korsg :Project Tank我有玩一下 还不错像XD 05/30 22:58
3F:推 OnlyTD :几乎一样 05/30 23:05
4F:推 Valter :现在偶尔就会遇到SPG当班长啦... 05/30 23:06
5F:推 t19910422 :这不是wot吗 我还以为是大陆的山寨游戏呢 05/30 23:09
6F:推 Pegasus99 :T92不喜欢 看起来像ELC但又不够猥琐 05/30 23:30
7F:推 Valter :Project Tank现在是上FB就可以玩了吗? 那麽像让人想 05/31 00:58
8F:→ Valter :要去看一看XD 05/31 00:58
9F:→ hsinhanchu :被WG控告下架了的样子 05/31 01:00
10F:推 abc12812 :中国不就有陆服了还那麽敢喔 05/31 01:01
11F:推 andyeva :只能说 大陆还有什麽不敢的 05/31 13:17







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