作者ETOHs (菊花大人登场)
看板BoardGame
标题[规则] Mansions of Madness 官方勘误与FAQ翻译
时间Wed Mar 23 04:13:39 2011
以下附上不负责任翻译与排版的勘误与FAQ
是的! 你没有看错
打开盒子以後已经有N张印错的卡外 还有很多错...
相当怀疑FFG是不是被神异事件吓傻了 心智归零这样
就连官方勘误里 也可以找到错...
有改规则 有游戏设置时的错误(剧本3 5 都有 5错超大)
作过简单的防雷处理 想被捏请开灯
刚看了一下发现使用上似乎没有很方便 另有word档就站内信吧
Errata and FAQ Version 1.0
This document contains errata and answers to frequentlyasked questions for the
Mansions of Madness board game.Last updated 3-09-2011.
Errata勘误
‧ Strange Skies Mythos Card: This card should list“Front Path” instead of “
Back Door” as a requirement.
神话卡"Strange Skies":需求条件应该是"Front Path"而非"Back Door"。
‧ Witchcraft Keeper Action Card: The second sentence onthis card should read “
Action: You may discard 1 Mythos orTrauma card to gain 1 Threat.” (The keeper
may not discard as many cards as he wants to gain threat).
看守者行动卡"Witchcraft":第二段应该修正为"弃掉一张神话或创伤卡片,获得一点威胁
值(看守者不能弃任意数量的卡来获得威胁值)"。
‧ Dark Ritual Keeper Action Card: This card may only beused once per turn.
看守者行动卡"Dark Ritual":这张卡一回合只能用一次。
‧ Dynamite Starting Item Card: This card should have the“Weapon” trait
instead of the “Equipment” trait.
起始物品卡"Dynamite":这张卡类型应该是"武器"而非"装备"。
‧ Suitcase Obstacle Card: The image on this card is wrong.It should show
puzzle “6A” (matching the text).
障碍卡"Suitcase":图片应该与文字一样是”6A”
‧ Blood Pact Spell Card: One of these cards instructs the player to discard 1
insanity Trauma card. This should insteadsay “Discard 1 injury Trauma card
法术卡"Blood Pact":其中一张应该是弃掉一张伤害创伤卡而非如所印之"弃掉一张疯狂
创伤卡"。
‧ Named Monsters: Named monsters are immune to all effectsthat automatically
kill a monster without dealing it wounds(such as Joe Diamond’s “Lucky Break”
card). If the Objective card requires the investigators to kill a monster that
was not given a specific name, it still follows all rules for named monsters
(including the immunity listed above).
有名字的怪物:有名字的怪物无视所有不造成伤害直接杀死一个怪物的效果(如: Joe Diamond的
"Lucky Break")。如果目的卡要求调查员杀死某只没有取名的怪物,仍然按照上述处理
(包括前项的无视)。
Story 1: The Fall of House Lynch Errata(有一条防雷处理了)
‧ Keeper Action Cards: Use the "Command Minion"card (not "Command Monster").
‧ Clue 1A: The keeper must place Walter Lynch within 2 spaces of any invtiga-
-tor.
剧本一:
看守者行动卡:使用"指挥爪牙"卡(Command Minion而非Command Monster)。
线索1A:守护者必须将Walter Lynch
放置在任意调查员之两空间之内。
Story 3: Blood Ties Errata (非常重要!)
‧ Component Setup: The “Exploration Cards” section should
include 1 additional “Nothing of Interest” card (total of 9).
剧本三:
物品设置阶段:"Exploration Cards"应该多加一张“Nothing of Interest”(共九张)。
Story 5: Green Eyed Boy Errata (错一坨,摆房间看第一条,守护者请接下去看)
‧ Map: The map has a few minor mistakes. Both the Gallery and Tower Room tiles
should be rotated. The Gallery’s doors should line up with the Foyer and
Dining Room, while the Tower Room’s door should line up with the Attic Loft.
Lastly, note that Investigators start at the entrance of the Foyer.
‧ Component Setup: “Blood Pact” should not be listed under “Exploration
cards”. Instead this should list “De Vermis Mysteriis” and “Crucifix”.
‧ Seed Cards: This incorrectly references a few rooms as
follows: “Bathroom” should say “Bathroom 1” and “Coat
Storage” should say “Coat Room”.
In addition, the Freezer’s section should read:
‧ 1B: Nothing of Interest, Opening the Gate
‧ 2A and 1A/1C: Whatley’s Diary, Dreadful Passage
‧ 2B and 1A/1C: Ceremonial Skull, Dreadful Passage
剧本五:
地图:地图出了一些错误。Gallery和Tower Room的图板应该转置,所以Gallery的门会对着
Foyer 和Dining Room,Tower Room的门会对着Attic Loft。
最後,调查员的起始位置是Foyer的入口。
物品设置阶段:"Blood Pact"不应该被列在"Exploration cards"之中,
而应该是"De Vermis Mysteriis"和"Crucifix"。
线索卡: 以下出了一些错:
1.“Bathroom”应该是“Bathroom 1”
2.“Coat Storage”应该是“Coat Room”.
3. Freezer内容物应为:
‧ 1B: Nothing of Interest, Opening the Gate
‧ 2A and 1A/1C: Whatley’s Diary, Dreadful Passage
‧ 2B and 1A/1C: Ceremonial Skull, Dreadful Passage
Frequently Asked Questions常见问答
Q: Can the keeper use Uncontrollable urges to make an investigator attack
another Investigator with a weapon? What about spells?
A: No. This only allows him to use a spell, equipment, artifact or tome card.
If he forces an investigator to cast a spell, he must choose a legal target. To
clarify, if a spell says “choose a Monster”, it may not be used against an
investigator (even if playing Story 5). As another example, the Keeper may not
force an investigatorto use the “Sedative” equipment on an investigator who
does not have a Trauma card.
问:看守者可以用Uncontrollable urges让调查员用武器吗?法术呢?
答:不行!这只能用法术、装备、神器、或是书。如果是让调查员施法则他必须选择合法的
目标,更清楚地说,如果法术上说”选择一个怪物”则就不能对调查员施法(就算是故事五)
。再来一个例子,看守者不可以强迫调查员用Sedative在一个没有创伤卡的调查员身上。
Q: When is the bold text on Keeper Action cards resolved?
A: Any bold text on these cards is always active, regardless of whether or not
he has used the Action card during his turn.
问:看守者行动卡上的粗体字什麽时候处理?
答:此类卡片的粗体字永远都作用,不论该回合看守者有没有用那张卡。
Q: Can investigators and monsters move up the side of the Foyer stairs
(essentially climbing the banister)?
A: Yes.
问:调查员或怪物可以翻越Foyer的楼梯把手吗?
答:可。
Q: Can investigators escape the map before the Objective card is revealed?
A: No. They can only escape if the Objective card is revealed and only if it
specifically allows them to escape the map.
问:调查员们可以在目的卡翻出来前逃出地图吗?
答:不行。一定要目的卡允许且翻开才能离开地图。
Q: What happens if the Objective card requires all investigators to escape, but
one of them was killed before the finale?
A: In order to win the game, only 1 investigator per player is required to
escape. If an investigator was killed before the finale, the player will
receive a new investigator. However, if an investigator is killed during the
finale, the investigators will not be able to win the game (since he does not
receive a new investigator).
问:如果有目的卡要求所有调查员逃出地图,但是有人先死了怎麽办?
答:按照顺序来看,一个玩家只需要逃出一个调查员,如果调查员在最终幕前阵亡,该玩家
获得一个新调查员。但是如果在最终幕间调查员身亡,则调查员们无法获得胜利(因为不会
有新调查员了)。
Q: Are the investigators required to setup the map?
A: Although the map must be setup before the game, some keepers will prefer to
do this before the game. This rule exists so that other players have something
to do while the keeper is setting up. Any players can help with any part of
setup (besides “Story Choices”, “Seed Cards”, and “Investigator Setup”).
问:调查员必须要设置地图吗?
答:为了不让看守者太忙而你太无聊,你爽就好。
但是强烈不建议介入“Story Choices”、“Seed Cards”和“Investigator Setup”这
些部分。
Story Specific FAQ 剧本特殊问答
Q: In Story 1, how does the flaming zombie work?
A: The fire token has no effect while on the zombie. When the zombie is killed,
the fire token is placed in the room.
问:剧本一中,flaming zombie是怎麽个搞法?
答:火焰指示物在殭屍身上的时候没有效果。当殭屍被杀之後,把火焰指示物放在那间房间
里。
Q: In Story 2, where does the Ladder in the Monastery lead to?
A: It does not lead anywhere until another Ladder token is placed on the map.
问:剧本二中,Monastery里的那个梯子接哪啊?
答:玩下去就知道了啦…
Q: In Story 2, where does the Ladder in the Monastery lead to?
Q: In Story 2, what happens when the final event card is resolved when playing
and using Objective 1A or 1C?
A: All players lose the game (since it is impossible for them to have clue 1B).
问:剧本二中,如果是玩1A或1C怎麽办?
答:全部人一起输(因为你一辈子都不会在那找到线索1B)。
Q: In Story 2, how does Objective 1B work?
A: Once per game, if the keeper is fulfilling the requirements on the Objective
card during his turn, he may summon a Cthonian. This does not kill any
cultists, and can even be done if the
Objective card is already revealed.
问:剧本二中,线索1B是干什麽吃的?
答:一场游戏一次,如果守护者在他的回合完成目的卡上的要求,则他可以招换一只
Cthonian。这不会害死任何教徒,而且就算目的卡已经翻开了也能发动。
Q: In Story 5 if an investigator kills an investigator who has the “Loss of
Will” Mythos Card, is he considered to have killed an investigator character?
A: No.
问:剧本五中,如果有调查员A杀了有Loss of Will这张神话卡的调查员,A算是杀了调查员吗
?
答:不算。
Status Effects FAQ状态效果问答
Q: Can both fire and darkness exist in the same room?
A: Yes. Thematically this darkness is actually thick black smoke.
问:火焰指示物和黑暗指示物可以在同一间房间里面吗?
答:可。情境上,黑暗来自於厚重的黑烟。
Q: Does darkness effect horror or evasion checks?
A: No.
问:黑暗会影响惊吓或是闪避检定吗?
答:不会。
Q: Can stunned Investigators perform actions?
A: Yes. A stunned investigator receives 1 movement step and 1 action step on
his turn.
问:被震慑的调查员可以执行行动吗?
答:可以。被震慑的调查员在他的回合会获得一点移动和一个行动。
Q: If the keeper forces an investigator to drop a Torch in a room that is in
darkness, can the investigator still ignore darkness?
A: No. Exploration card abilities may only be used if an investigator is
carrying the item.
问:如果看守者强迫一个调查员在一间黑暗的房间丢下他的火把,那个调查员还能无视黑暗
吗?
答:不行。物品功能只有在被调查员拿着的时候才会有效。
Q: Do stunned monsters cause evade checks? What about horror checks? Can they
take samples?
A: Investigators can freely evade stunned monsters (because they cannot
attack). Stunned monsters still cause Horror checks and can still take samples
(although they are not moved after taking the sample).
问:对被震慑的怪物需要做闪避检定吗?惊吓检定呢?他们可以夺取样本吗?
答:不用闪避(因为牠们不能攻击),仍然需要惊吓检定,并且可以夺取样本(虽然拿完之後不
能动)。
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 61.57.137.169
※ 编辑: ETOHs 来自: 61.57.137.169 (03/23 04:34)
1F:推 offish:官方勘误里 也可以找到错... -囧- 03/23 04:54
2F:推 aethe:推! 03/23 06:04
3F:推 cfwhite:推!昨天刚在手册上把这些错误更正掉XD 03/23 07:48
4F:推 blueinlove:请问如果没有玩过这类型的游戏的话 比较推山中小屋还是 03/23 19:02
5F:→ blueinlove:mansions of madness? 03/23 19:02
6F:→ lizardXD:身为阿克罕控,我必须要推荐你MoM(跑开 03/23 22:21
7F:推 cfwhite:山中小屋上手较容易,地图配置随机,MOM地图配置固定 03/23 22:23
8F:→ cfwhite:山中小屋剧本多,游戏时间快,MOM剧本少,游戏时间长 03/23 22:23
9F:→ cfwhite:二者都需要玩家及领导人员融入在故事中 03/23 22:24
10F:→ cfwhite:MOM故事深度较佳,玩家容易被吓到及起肚腩 03/23 22:26
11F:→ cfwhite:山中小屋趣味性及运气吃重,骰运不好的话,属性会强者恒强, 03/23 22:27
12F:→ cfwhite:弱者更弱,进而变白痴,变废物. 03/23 22:27
13F:→ cfwhite:当叛徒出现时,叛徒独自一人默默的到阴暗处,细读着他的手册 03/23 22:28
14F:→ cfwhite:顿时亦觉空虚,寂寞,甚至还有点冷,望着讨论热烈的英雄方们 03/23 22:29
15F:→ cfwhite:似乎亦有些唏嘘. 03/23 22:29
16F:→ cfwhite:所以到底要选哪一个? 你爽就好XD 03/23 22:30
※ 编辑: ETOHs 来自: 61.57.137.169 (04/05 00:37)
17F:→ ETOHs:更正需全体脱出时有人死调查员就不能赢了 04/05 00:38