作者ShadowEagle (低调)
看板CGI-Game
标题Re: [UD] 2010-08-16 更新
时间Fri Aug 20 00:04:29 2010
UD应该没多少板友在玩了吧 ╮( ̄ ^  ̄)╭, 我粗略翻译一下...
※ 引述《j10417 (=Door=)》之铭言:
: 看不是很懂......
: * Survivors and zombies alike are finding it easier to navigate the
: familiar wreckage of the city streets. Survivors can get directions to a
: nominated safehouse; zombies automatically focus on the most recent groan or
: scent trail.
生存者和殭屍将会更容易在都市中导航. 生存者在进行中会得到自己所设定安全小屋的
方向定位. 殭屍则会自动观注最近的猎食呻吟/活人气味追踪.
: * Settling in for the long haul, some survivors have been modifying and
: memorising their safehouses. Those able to scout a safehouse can spend 30AP
: to survey the building, giving them approximately 5 extra AP per day within
: their nominated safehouse, until they die or the safehouse is ruined.
这边是介绍生存者的新技能:侦察安全小屋 (Scout Safehouse). 就说明来看, 似乎是
在所设定的安全小屋里, 花费30AP侦察完毕後, 每天在这小屋中休息时将会多出额外5AP
, 这个效果将持续至生存者死亡或是小屋被毁坏为止, 但说明中并未解释这5AP是怎麽加
的就是...
: * A few zombies have been heard bellowing with rage when faced with large
: numbers of survivors, issuing a louder feeding groan which attracts the dead
: from further afield.
这边是殭屍新技能:大声吼叫 的简介, 算是猎食呻吟的进阶版, 殭屍面对25个活人以上
时, 吼叫声涵盖范围将由原本的附近6格变为附近10格. 这个技能大概是方便殭屍们呼朋
引伴吃大餐吧.
: * Zombies are lurching into the deepest shadows of dark buildings, making
: it harder to escape their tangling grasp in the dark.
殭屍会潜伏进入黑暗建筑物的阴影中, 这使得目标将更难在黑暗中逃脱殭屍的死缠烂打
(Tangling Grasp)技能. 也就是说, 以往在地区被殭屍占领後, 躲到黑暗的俱乐部、银行
里可以大幅提升生存率的招式将没用了-.-
题外话, 最近回锅UD, 发觉其实它还是比ZP耐玩一些, ZP目前玩家间的互动太少了, 比
较起来, 在UD看外国人打嘴炮其实也是一种乐趣啦 (茶)
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 122.124.168.53
1F:→ categg:僵屍又更IMBA了*(倒 08/20 00:51
2F:推 j10417:没有道具外挂,生人很难玩。还是玩殭屍好!? 08/20 08:31
3F:推 DCHC:UD的乐趣之一是看外国人吵架XD 08/20 19:26
4F:推 johnlei:UD的乐趣就是生人打殭屍 死人咬人等复活 活了又是活龙一条 08/21 17:08
5F:推 momogen:不是还有PKGK战吗 08/22 11:57
6F:推 momogen:好希望出个好玩的游戏哦.. 08/22 12:01