作者PPguest (QQ)
看板CGI-Game
标题[BB][心得] 升联後要有心理准备 和 有趣的提问
时间Wed Dec 10 00:33:53 2025
如果说,最低层级的三联是新手村,
那麽从三联升到二联後才是真正的开始,将会有完整的体验。
通常一开始升联後,都会在後段班,甚至只能当分岸第八名,直接降级。
随着时间过去,实力的累积,
慢慢地,在升上去後,不但能生存,甚至还能占有一席之地,能稳定进入季後赛。
然而,最後的关卡:总冠军的荣耀,却可能是很多人一直无法突破的门槛,
每次有机会时,总是刚好有一队比自己强的球队挡在那边,
彷佛在大声喊着:you can not pass!
你会明显感觉到,升联後,难度变高了,不再像升联前一样那麽容易。
如果我们换个角度,从数字的观点来看,
目前 Taiwan 帐面上大约有 115 队,一联有 16 队,二联有 64 队,
用简化的算法可以得出:
目前一联约是前 0%-13.9%,二联约是前 14.8%-69.6%,三联约是前 70.4%-100%。
可以注意到,二联的范围其实很大,
合理推测,球队的实力落差可能也很大,
要追上这个差距,可能要花比想像中还要多的时间。
这个过程可能也会比较辛苦,
也许可以从其他方面,例如国排世排、杯赛、疯狂星期三,来感受球队的成长。
另外,排名越前面越难进步,
这也印证了升联後,想要拿到总冠军,难度也是会增加。
前阵子在 BB 的论坛里,看到有两个人提出了有趣的问题。
刚好两个人都来自 USA 的三联,我们先来看一下 USA 的情况。
目前 USA 帐面上大约有902队,
各层级的联累计的球队数是:
一联有 16 队,到二联有 80 队,到三联有 336 队,到四联 902 队。
也就是说,目前一联约是前 0%-1.8%,二联约是前 1.9%-8.9%,
三联约是前 9.0%-37.3%,四联约是前 37.4%-100%。
接下来我会把主要的帖子贴出来,并附上原文与翻译。
(我不保证每个人的看法一定都是 100% 正确)
一、首先是 MichTodd 的询问:
https://www.buzzerbeater.com/community/forum/read.aspx?thread=322394&m=893
: I don't get this game. My players aren't good enough to win my league, yet
: they're too expensive to keep together?? I've had this problem numerous
: times. That doesn't make a whole lotta sense imo. How am I supposed to win my
: league if I can't either train my players up to where they can conceivably
: advance, or afford to purchase some players who can help me advance? It's
: like I'm stuck. I now have to sell some of my players so I don't go bankrupt
: making my goal of advancing even further away - then sit around for a few
: seasons, not even competing to win the league, so I can save money
: for a few seasons. All the while the few players I have that are decent, are
: getting older while I save money. Then I have to start the process all over
: again. It's crazy.
Q翻:
我搞不懂这游戏。
我的球员没有强到可以赢得总冠军,但他们的薪水又贵到很难维持这个团队。
我已经碰到这个问题非常多次了。
在我看来这不太合理。
如果我既没办法把球员练到可升联的强度,也买不起能帮助我升联的球员,
这样我是要如何赢得总冠军?
看起来我被卡住了。
我现在得要卖几名球员来避免破产(但这反而让我离升联的目标越来越远)
然後休息个几季,不去争冠,藉这个机会存些钱。
然而,在我存钱时,球员也渐渐老去。
结果我又必须从头开始建队。
真的是疯了。
Azariah 这样回应
https://www.buzzerbeater.com/community/forum/read.aspx?thread=322394&m=896
: 1. Do you have the arena design or merchandise store built? Once built up,
: those provide permanent passive income for future seasons (the initial
: payback period is around 7-8 seasons for the 1M arena and the level 1 & 2
: merch stores, slightly longer for the 4M arena and level 3 merch store).
:
: 2. Homegrown and local merchandise bonus adds a bonus based on your "Team
: Sales" merchandise component (which is usually $20k-$25k/week in d3). This
: bonus can be 80% or more of the Team Sales component if the majority of your
: salaries are for US players or players you drafted.
:
: 3. You're well over soft cap on attendance (attendance falls off sharply
: above 19,000 total butts in all seats), you should experiment with setting
: your bleachers and lower tier prices higher to get more total revenue out of
: very slightly lower attendance (but as you drop closer to the soft cap,
: you'll hit a point where more ticket price increases decrease total revenue)
:
: Otherwise, the biggest challenge I've faced with training is to try to time
: my training waves so that I'm getting the big salary (and effectiveness)
: spikes matched up with a timing where my team is ready to contend for a
: league championship & promotion.
Q翻:
1.你有盖场馆设计(例如 4M 场馆)和商品贩卖店吗?
只要一盖好,未来就会有永久的被动收入。
(1M 场馆和 1,2 级商品店大约要 7-8 季才回本,4M 场馆和 3 级商品店会再长一些)
2.本地及自家培训球员的商品加成是根据商品销售中的球会收入计算的。
(在三联通常是 20-25k)
如果大部分的薪资都花在本地或自己选秀的球员身上,
这个加成可以到球会收入的 80% 或更高。
3.你的入场人数已经超过软上限了(入场人数超过一万九後会明显下滑),
可以尝试把露天看台和下层座位的票价调高,增加总收入。
(但要注意如果票价高到入场人数降到接近软上限的某一个点,总收入反而会开始下降。)
除此之外,我在训练时碰到最大的挑战是,
要让 同一批训练的球员在其薪资(和战力)将要大幅成长的那季 刚好是
球队把所有条件准备好要争夺总冠军与升联的时候。
little Guest 这样回应
https://www.buzzerbeater.com/community/forum/read.aspx?thread=322394&m=905
: It seems that your league is very competitive and challenging.
: Besides increasing income, I’m sure you also know that players should be
: chosen based on a high performance-to-salary ratio.
:
: I've seen a method used by quite a few B3 teams: they bid a small amount on
: a player and then fire them before the financial update.
: Although I think this method is a bit dirty, it can indeed give you a player
: whose strength is greater than their one- or two-thousand salary.
Q翻:
看起来你所在的联很竞争很有挑战性。
除了增加收入,我相信你也早就知道要选择精实而非虚胖的球员。
我有看过有些 B3 球队会用这招:用便宜的价格标到球员,然後在财政更新前开除。
虽然我觉得这有点黑心,但这样买到的球员确实远比一两千薪资的球员还要强。
二、再来是 Zoey 的提问
What does a Div 3 winner look like?
https://www.buzzerbeater.com/community/forum/read.aspx?thread=329229&m=1
: What the title says.
: Salaries, staffing, infrastructure, arena, roster construction, prospect
: training, and anything else I have missed.
: For the past 10 seasons I feel like I have tried to stay flexible and attempt
: to take advantage of my opportunities, but at this point I feel like I am
: meandering.
: I am sure there are a million different ways to do it but if someone could
: provide a sort of check list or generally accepted strategy I would be
: incredibly grateful.
Q翻:
三联冠军大概长什麽样子?
如标题所示。
薪资、职员、球队基础建设、场馆、队伍建构、新秀训练,以及其他我漏掉的部分。
过去 10 季我以为自己一直在试着保持弹性并想办法保握机会(争夺冠军),
但现在我觉得自己其实只是在原地打转。
我知道这世上可能有上百种不同的方式可以达到这个目标。
不过如果有人可以提供一份检查清单或是一个普遍接受的策略的话,我会非常感激。
tough 这样回应
https://www.buzzerbeater.com/community/forum/read.aspx?thread=329229&m=2
: Judging from various teams’ in top of D3 leagues (via Azariah’s Silver
: Ticket series last season) the formula for a championship caliber D3 team has
: part of the following:
:
: Strong, stable roster construction (Around 400k salary normally, perhaps
: 450-500k on title pushes and rams gunning for a championship)
: How that 400k is spent is ambiguous, however having star players in a couple
: of positions (Think 65-85k salary, 2 of those, surrounded by 2-3 35-50k
: players and rest of rotation filled with 15-25k players) who can take over
: the game would be recommended. You’d also get nice brownie points if you’re
: either A) developing those star players or [ B)] have complementary players
: getting trained that fit seamlessly with said star player. Most winners are
: doing some sort of training, as it is a viable source of income if you sell,
: or supreme cost efficient benefit as later in the season your trained player
: now will outperform his salary from the beginning of the season.
:
: Strong finances: pretty simple, you have a stack of cash and you’re either
: utilizing it to hold a larger salaried roster OR you’re operating at a net
: loss while having a roster that can compete. Most D3 champions break even or
: are operating at minimal losses during their championship campaign, with a
: rare select few that operate at a substantial profit. Since you’re winning a
: ton you will get fans in the arena, so around 240k+ in ticket revenue (this
: number will differentiate by arena size and other factors like merchandise
: store, TV station, etc) while also harboring decent merchandise revenue.
:
: DISCLAIMER: did not include profits from TV and Radio/Merchandise store
: because some teams don’t have it; but this is a supreme benefit. Using
: myself as an example, my D3 averages 50k merchandise for most teams, however
: with my 4M arena, TV station and merch store I feel in 135k per week, which
: enables me to carry much more salary than my competition.
:
: Your staff depends on if you’re training high caliber players or not, but
: most champions will likely still run a level 4-5 trainee, a doctor of players
: get hurt, and a sports psychologist to keep players in top gameshape. This
: will run you about 50-60k per week
:
: The biggest part of team management is legit training in my opinion; you
: can’t just carry a stagnant roster of players not getting better, you
: don’t reap any benefits whatsoever unless you time the market and when
: people will buy XYZ kind of player. So it is of utmost importance to train
: players so you can get the most bang for your buck. Now…what kind of players
: to build? That’s entirely up to your imagination but the biggest wave right
: now is either
:
: A) training guards/wings that can score amongst all 3 levels
: OR
: B) train defensive stopper Centers that can start the offense with passing
: (AKA “SBers”)
:
: You build one to complement the other, since you get the best of both worlds
: when you combine the 2, like a good ol peanut butter and jelly sandwich. The
: SBers can give you flow and defense while the scorers can put it in the cup,
: and do whatever else you train them to do.
: Now of course these ain’t the only players to build; there is still a niche
: market for Pass first guards, all around forwards, or even the old school
: dunk it inside center, but if you wanna make a quick profit a solid wing or a
: solid SBer are the most attractive market options.
:
: Once you build a player that you like, you must surround him with talent.
: Even with 1 position training 3 players you will need to have 2 more guys on
: the starting lineup and 5 more to make a solid enough 8 man rotation. This is
: where you either train a second batch of trainees to complement OR you have
: built enough money to build around the edges. Either strategy works but you
: usually will be getting your money up as you’re training and when the
: opportunity presents itself, that’s when you strike.
Q翻:
从各支三联顶尖球队来看(参考上季 Azariah 的 Silver Ticket 系列),
有能力在三联夺冠的球队通常具备以下条件:
稳定且强大的队伍建构:
通常总薪资约 40 万,要冲冠军的可能 45-50 万。
40 万薪资要怎麽分配没有一定的公式,
但一般建议是拥有几名不同位置、能主宰比赛的明星球员,
例如两名 6.5-8.5 万薪的球员,搭配 2-3 名 3.5-5 万薪的球员,
再加上其他 1.5-2.5 万薪的轮换球员。
如果明星球员是自己练的,
或是训练能和明星球员完美配合的互补球员的话,这样更是加分。
大部分的三联冠军其实都会进行某种型式的训练,
因为藉由出售球员可能获得收益,
或者享有超额的效益,即在球季的後期,被训练球员的表现将超过他季初的薪水。
强健的财政:
很简单,要嘛有强大的收入来支撑高薪队伍;
要嘛有大量的现金可以靠烧钱来维持有竞争力的队伍。
大部分的三联冠军在争冠的过程中能保持收支平衡或少量亏损,
只有极少部分的人能获得可观的收益。
由於赢了很多比赛,会吸引很多球迷到场,因此门票收入可以到 24 万以上
(实际数字会因场馆大小、商品店(?)、电视台等因素而不同),
同时还能获得可观的商品收入。
提醒:
前面没有把电视及广播台、商品店给算进去,因为有些球队没有这些设施;
但若有的话,会带来极大的好处。
以我自己为例,
我所在的三联大部分球队每周商品收入约 5 万,
但我有 4M 场馆、电视台和商品店,每周商品收入感觉有 13.5 万,
让我可以支撑比竞争对手还要高的球员薪资。
Q注:
4M 场馆 + 三级商品店每周有 47559 的商品收入,但同时三级商品店有 1万5 的维护费。
另外,美国三联的电视合约费用大约有 10 万初头。
职员的部分取决於你是否有在训练高水准的球员。
不过大部分的冠军球队会配置 4-5 级的训练员、能应对受伤的队医,
以及帮助球员保持最佳状态的运动心理学家。
每周花费约 5-6 万。
在我看来,管理球队最重要的是有效的训练;
你不能只是带着停滞的队伍,球员都不成长,这样拿不到半点好处,
除非你能掌握市场时机,知道人们什麽时候会买怎样类型的球员。
因此,训练球员非常重要,这样你才能让投入的资源得到最大的效益。
那麽,该培养怎样的球员呢?
这完全取决於你的想像力,但目前最流行的是:
A.训练能在篮下、中距离与外线三个层面都有得分能力的後卫或侧翼球员。
B.训练能以传球发动进攻的防守特化型中锋(俗称 SBers)。
这两者是相辅相成的,因为当你把两者组合在一起,
两边的好处你可以全都要,就像经典好吃的花生酱果酱三明治。
SBers 可以提供进攻流程以及(内线的)防守,
得分手则负责得分以及其他你训练他做的事情。
当然,这不是唯一的选择;
像传球优先的後卫、全能前锋、甚至是传统高内三围的中锋,
虽然是小众市场,但仍然可能有特定的需求。
不过,如果你想要快速获利,优秀的侧翼球员或 SBers 是市场上最吸引人的选择。
当你打造出你喜欢的球员後,你还需要其他人才。
即使用单训练位训练出三名球员,
你仍然需要额外的 2 名先发以及其他 5 名球员来组成稳固的 8 人轮替。
这时你可以选择训练第二批球员来补充,或是用之前累积的资金来补强。
两者都可行,不过通常你在训练球员时候,球队资金也会增加。
一旦机会出现时,就要果断出手。
原po Zoey 回应
https://www.buzzerbeater.com/community/forum/read.aspx?thread=329229&m=4
: So now I am left wondering what do you do to be able to sustain this kind of
: machine? My team doesn't have the capacity to even try run a team like this.
: What do you do in the interim to become such a team? Because I feel like I
: have spent 2 IRL years on my team and have nothing to show in this regard.
Q翻:
所以现在我在想你们是怎麽有办法维持这种团队的?
我的球队根本没有能力尝试像这样的运作。
在过渡期间,你们是如何做的才能成为这样的球队?
因为我感觉我的球队已经花了现实世界的两年,但在这方面却没有任何成果。
Behemot 这样回应
https://www.buzzerbeater.com/community/forum/read.aspx?thread=329229&m=6
: To add a couple of things I think you need to finish building your arena, way
: to small to compete in III div. In my opinión at least 12000/3000/500/40 and
: for the time you want to really push for promotion you need to have your
: arena fully built that means around 14-15000/5-6000/500/50 depends if you
: prefer more or less bleachers. The arena is the number one priority because
: when you promote you can take advantage of the fan boost and really make some
: decent money.
: Also if you plan on playing the game for a long time you can think about the
: arena design but it's not a priority until you finish to build all your
: seats. Another things, from what i see of your players on sale they lack a
: lot of defense, nowadays defense has a lot more value over shooting. I would
: prefer a guard with 14 jump shot and 17 outside defense over a guard with
: those numbers flipped.
: If i were you, for this season i would pay the Minimum salary and focusing on
: building the arena. And Next season when draftees come out buy 3 "guards" of
: 18 years old with superstar-mvp potential with decent starting skill point
: (something around 55 sos) and another 3 with all-star/perennial all-star
: potential and just rebuild from Scratch.
: It Will be a long way (at least 4/5 season) before you see the resulta but
: you Will be in a way better position from what you are now
Q翻:
补充几点。
我觉得你需要把场馆给盖好,目前的太小了,没办法在三联竞争。
我认为至少要 12000/3000/500/40,
而当你想要全力拼升联时,你需要把场馆完全盖好,
大约 14-15000/5-6000/500/50,实际取决於你想要更多或更少的露天看台。
场馆是最优先的项目,
因为当你升联时,你可以利用冠军光环带来的球迷增长来赚到很不错的门票收入。
另外,如果你有打算长期玩这个游戏,可以考虑盖场馆设计(例如4M场馆),
不过要等你先把场馆座位盖完後再考虑。
另一件事情是,我看你挂卖的球员,他们的防守能力都很不足。
现在防守已经比投篮还有价值。
我个人偏好跳投 14、外防 17 的後卫更胜过於两者数值相反的後卫。
如果我是你,这季我会只付球员薪水最低额,并专心在盖场馆座位。
下季在新秀出来後,我会买 3 名 18 岁 8-9 潜的优秀後卫(大约技能总和 55 点),
以及另外 3 名 6-7 潜的球员,然後从零开始重建。
在看到成果之前,这将会是一段漫长的过程(至少 4-5 季),
但到时候你所处的状态会比现在好很多。
LynxBK 这样回应
https://www.buzzerbeater.com/community/forum/read.aspx?thread=329229&m=9
: He is not a newbie manager, so I think he doesn't need to start with 18 year
: olds. That is a team strategy for newbies, managers of U21/NT farms or those
: who want to take a break from ultra-competitive team management and go full
: rebuild. Sure, like you suggested, if he want to wait 4-5 seasons then hit
: the restart button and go with six new 18 year olds (in D4). But I suspect he
: wants to start competing asap, so why not set the starting point little
: higher? I'd say, if he wants to compete in 2 seasons, instead of starting
: with 18 year olds 60+ TSP, go for 19 year olds with 70+ TSP but only if he
: goes with Youth coach (and training facilities). If he don't want to employ
: youth coach, then why even bother with 18/19, go for 20 year olds at 85ish
: TSP and MVP+ potential (and that would mean 3 players, not 6). The remainder
: of the strategy stays the same: keep your team within salary floor, invest in
: the Arena, but fight to stay in D3.
Q翻:
他不是新手经理人,所以我认为他不需要从18岁的球员开始训练。
那是给新手、U21/NT 养成的农场型经理人、
或是想从高度竞争的环境中休息一下并重建的人的策略。
当然,如果他愿意等 4-5 季,那就按下重启键,带着 6 名 18 岁的球员从四联开始。
但我怀疑他想要尽快让球队有竞争力,这样何不把起点稍微设高一点?
我会说,如果他想在两季内具有竞争力,
那与其开始训练总点数 60+ 的 18 岁球员,不如训练总点数 70+ 的 19 岁球员,
前提是他有请青训(和盖训练设施)。
如果他不想要请青训,那何必特别去找 18/19 岁的球员呢?
直接找总点数 85 左右、9+ 潜的 20 岁球员就好了(且只要 3 名,而不是 6 名)。
剩下的策略保持不变:让球员总薪资保持在球员薪水最低额附近,
并投资场馆座位,同时努力想办法留在三联。
Azariah 这样回应
https://www.buzzerbeater.com/community/forum/read.aspx?thread=329229&m=10
: Tough's analysis is pretty good, a few nits I would pick
:
: 1. Merchandise comes from four main sources: league standings and performance
: vs TV/rival games (the Team Sales category), what % of your salary is from
: home country flagged players with self-drafted counting 2x (the Homegrown &
: Local category, which is a multiplier of Team Sales), a % of the salaries of
: your players with top league/division/country/world rankings in the big 5
: stats + rating (the Jersey Sales category, which also gets boosts from
: players having an international cap the prior week and small boosts for all
: star selections in the second half of the season), and fixed income from the
: Arena Design upgrade and Merchandise Store. It's expected/described in the
: manual that the TV & Radio station reduces the impact of losing streaks on
: your Team Sales component but I haven't really seen data trying to estimate
: how big or small that effect is.
:
: The big differentiator for merch in most divisions is Jersey Sales (with HG&L
: being second biggest). One big star that can be the focus of your offense is
: the easiest way to "hack" Jersey Sales.
:
: Staff wise, you should be able to have solid staff for under 30k. I agree
: with having a level 4-5 trainer, but would advocate for a level 2 doctor
: (solely for the massage specialty), a level 1 PR manager or maybe level 2 for
: a specialty, and a level 4-5 sports psychologist.
:
: The primary reason to go with a higher level doctor would be as insurance -
: the doctor's level has a larger effect on reducing the length of an injury
: when it happens, rather than trying to hire a high level doctor after the
: fact to speed the recovery up. If you're tight on budget, you can run naked
: and pray to the BB-gods instead.
:
: I've had a very hard time trying to quantify the impact of a PR manager. My
: assumption is that it has a small impact on your Team Sales merchandise and
: arena attendance, but both effects are dwarfed in magnitude by your team's
: performance, especially below division 1.
:
: And yeah, the most important part of contending is training well, and lining
: up your training cycle with your contention cycle, so that your trainees are
: getting their big, expensive pops on the season you're promoting (which makes
: your end of season team +$50k in value compared to salary paid, for free).
Q翻:
Tough 的分析相当不错,我挑几个地方补充。
1.商品销售主要来自四个来源:
联赛排名与对电视直播/死敌的表现(球会收入 这个分类)、
本国籍球员薪资占比,其中自家选秀球员以 2 倍权重计算
(本地及自家培训球员 这个分类,会是球会收入乘上加成因子)、
球员薪资的某个比例,该比例由其五大主要数据和评分在联赛/分级/国家/世界的排名决定
(球衣销售 这个分类,若前一周球员有参与国家队的比赛将获得额外的提升;
若有入选全明星,球季後半会有小幅提升)、
和来自场馆设计以及商品店的固定收入。
游戏指南有提到且预期电视及广播台可以降低连败对球员收入的影响,
但我还没有看到有人估计这个影响有多大。
在不同等级联赛的商品收入中,最大的差异是球衣销售(其次是本地及自家培训球员)。
想要快速提升球衣销售,最简单的方法是拥有一名能做为进攻核心的明星球员。
职员的部分,每周的预算控制在3万内应该可以有不错的职员。
4-5 级的训练员我认同,不过我会推荐 2 级的队医(主要是为了按摩理疗的特长)、
1 级公关或 2 级有特长的,以及 4-5 级的运动心理学家。
使用比较高级的队医的主要理由是保险起见——等级高的队医在降低受伤发生时的严重性
,会比受伤後才请等级高的队医来增加恢复的速度还有效。
如果你的预算很紧绷,你也可以只用 1 级队医裸奔并祈祷 BB 之神的保佑。
我一直很难把公关的影响给量化出来。
我的猜测是公关对於商品的球会收入以及场馆的入座率有些微的影响,
但这些影响跟球队的表现比起来根本是微不足道,特别是低於一联的级别。
然後是的没错,争冠时最重要的是良好的训练以及能把训练周期和争冠周期给配合好,
这样训练的球员就能在要升联的那季得到巨大且昂贵的成长
(让你在季末时得到比帐面薪资还多约 5 万价值的战力,而且还免费)。
Gaillimh 这样回应
https://www.buzzerbeater.com/community/forum/read.aspx?thread=329229&m=12
: One thing you need to understand is this is a mature game in the sense that a
: lot of managers have been playing a long time.
:
: I've been here over 35 seasons and never made it out of D3. Had some good
: teams and either ran into better managers, bad luck or a combination of both.
: The important thing is to learn why you lost. Otherwise you are just
: meandering.
:
: It is a manager game so tactics don't matter as much as managing the team in
: all aspects. That means building the infrastructure to support the team. Part
: of that is building out the arena. Part of that is adding arena upgrades.
: Part of that is the staff. And part of that is learning how to buy, train and
: sell players to add to your coffers. It's a lot to take in.
:
: Teams go up and down the divisions all the time. I ran into Bananahorns one
: season when he was on his way (ultimately) to the NBBA. It's hard to compete
: with teams that have fully built out arenas and many more seasons of
: knowledge. But it also tells you that success is hard to sustain.
:
: A couple of managers have given you the advise you need. All I can add is
: that it takes a while to get to where you want to go. You kind of have to
: enjoy the ride. Because at most, only 2 teams promote out of D3.
:
: Know when to held 'em, know when to fold 'em, know when to walk away. I'm
: going to relegate for the 5th time next season. I'll come back stronger. But
: there's no guarantee it will work this time either.
Q翻:
有件事你需要理解:这是一款成熟的游戏,意思是有很多经理人已经玩了很久了。
我在这已经玩了超过 35 季,但却没有从三联升上去过。
曾经也拥有过不错的队伍,但不是碰到更强的经理人,就是运气不好,或是两者都有。
重要的是要学着去思考为什麽会输。
不然就只是在原地打转。
这是一款经理人游戏,所以战术的重要性远不如从各个方面管理好整支球队。
这意味着要建立能支撑球队的基础架构。
一部分是要扩建场馆;一部分是要升级场馆设计/设施;一部分是职员;
一部分是要学习如何藉由买球员、训练和卖球员来增加资金。
要学的东西有很多。
球队会在不同等级的联之间一直上上下下。
我曾经有一季碰到 Bananahorns,那时他正在往上爬,(最终)升到 NBBA。
想要打赢那些已经把场馆建好且拥有更多经验的球队是很困难的。
但这也告诉你成功是很难一直维持的。
前面已经有几位经理人给了你很好的建议。
我能补充的是,要到达你想要到的位置是需要时间的。
你多少还是得去享受这段旅程。
因为,最多只有两队可以从三联升上去。
要懂得什麽时候该跟进,懂得什麽时候该放弃,懂得什麽时候该走开。
下一季将是我第 5 次的降级。
下次回来我会变得更强。
但也不能保证到时候一定会成功。
旧版非官方情报站备份
https://drive.google.com/drive/folders/1lk-Dm8mWJ7ap4E8QUTenYHnM89VfIJYJ
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