作者xdanielzero (海陆两用体育长宵夜型态)
看板DotA2
标题[情报] 7.02 Update (General Changes)
时间Thu Feb 9 15:22:49 2017
http://www.dota2.com/news/updates/27381/
7.02
======
General Changes:
一般改动:
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* Shrines are now vulnerable after a T3 tower dies (same as the Shrines
inside the base), rather than after all T2 towers die
Shrine 现在要等其中一个高地塔(T3,兵营旁边的)倒了之後才能够被攻击(和高
地内的一样)
* Sentry Wards now come in packs of 1 for 100 gold (instead of 2 for 200)
真眼现在是100元/个为单位(以前是200元/2个)
* Added Lycan to CM
将狼人加入队长模式中
* Satyr Trickster Purge slow from 100/80/60/40/20% over 5 seconds to
50/40/30/20/10%
萨泰尔戏法者(某个野怪)的净化技能的缓速由100/80/60/40/20改为50/40/30/20/10%
* Helm of the Dominator All Stats from 6 to 4
* Helm of the Dominator creeps now give a constant 125 gold bounty
支配头盔的全属性增加由6改为4,并且被支配的野怪会固定给予125的击杀赏金
* Shadow Walk damage for Silver Edge from 225 to 200
大隐刀的破隐一击伤害由225改为200
* Tome of Knowledge additional XP per used Tome from 100 to 135
知识之书(给经验的)的经验值从100改为135
* Blademail damage return no longer spell lifesteals off of returned damage
刃甲的反弹伤害不会再吸血了
* Dragon Lance agility from 14 to 13
伏龙长枪的敏捷由14改为13
* Battle Fury Radius from 280 to 300
* Battle Fury Distance from 520 to 570
狂战斧的扩散范围由280改为300,距离由520改为570
* Bloodthorn cooldown from 11 to 13
血棘之剑的冷却由11改为13
* Solar Crest Armor from 10 to 12 (same for transferring to Ally/Enemy)
大勳章增加的护甲由10改为12
* Sange maim chance from 24% to 30%
散华致残机率由24%改为30%
* Sange and Yasha Greater Maim chance from 30% to 35%
散夜对剑的致残机率由30%改为35%
* Heaven's Halberd maim chance from 24% to 35%
* Heaven's Halberd cooldown from 30 to 22
天堂戟的致残机率由24%改为35%,冷却由30改为22
* Regen Rune now has the same damage dispel rules as Healing Salve
回复神符现在跟药膏有一样的被打断规则了(以前不会被打断吗?)
* Aegis expiration regen now has the same damage dispel rules as Healing Salve
Aegis过期的完全回复现在跟药膏有一样的被打断规则了
* Observer Wards now have a Fog of War simulator to show you the area the
ward will reveal (taking into account trees and terrain height)
假眼现在有个烟雾侦测器可以显示位於假眼范围内而且有被烟雾影响的敌人
* Towers no longer attack neutral team units
* The following abilities cause neutrals to temporarily not draw aggro: Meat
Hook, Telekinesis and Toss
塔现在不会攻击中立的队伍(然後後面那段看不懂,有人知道的话请回覆我)
1F:→ abtvctkto61: 野怪那条是说被勾肥勾、拉比克抬、小小丢的野怪将暂
时不会被塔攻击,应该是说会直接往回走
* Added more trees for TP cover around the dire towers
Dire方的塔四周增加了更多的树
* Swapped the dire secondary jungle ancients and medium camp spots (and
improved spawn boxes/stackability)
Dire方第二野区(下路那边)的远古野和中野怪对调
* The Dire ward spot to the left of the Ancients no longer gives vision over
the rune area infront of Roshan
Dire方第一野区远古野後面的插眼位置不会再看到roshan前的神符了
* Slightly adjusted the dire secondary jungle bounty rune further back
Dire方第二野区的赏金神符稍微往後移了(应该往家里的方向移动了)
* Reduced spawnbox size for both Dire hard camps
减少Dire方的大野怪的复活侦测区
* Shifted down the spawnbox for the ancient camp (formerly medium camp) in
the Dire secondary jungle (so a high ground ward does not block the camp)
Dire方第二野区的远古野(之前是中野怪)的复活侦测区稍微外移,以避免被高台处插眼
而无法复活
* Fixed a rare case where Dire ancients could be stuck between trees when
spawning
修正一个Dire方远古野复活时会被树卡住的情况
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Google https://goo.gl/xnnfVw
--
※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 203.68.101.42
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/DotA2/M.1486624974.A.F9C.html
※ 编辑: xdanielzero (203.68.101.42), 02/09/2017 15:23:24
2F:推 abtvctkto61: 回复神符那条是指说要被英雄打到才会断 02/09 15:35
3F:→ abtvctkto61: 假眼那条是说他会跟你讲放在这可以看到那些地方 02/09 15:35
4F:→ abtvctkto61: 野怪那条是说被勾肥勾、拉比克抬、小小丢的野怪将暂 02/09 15:37
5F:→ abtvctkto61: 时不会打攻击,应该是说会直接往回走 02/09 15:37
6F:推 henry1234562: 天赋一堆人都有加技能伤害的可以选了 02/09 15:54
7F:推 qq92314: 假眼的那个模拟器好亮好伤眼... 02/09 16:19
※ 编辑: xdanielzero (203.68.101.42), 02/09/2017 16:30:46
8F:推 BekkevarPow: 意思是不让拉比克/钩肥/小小拉野清兵了 被施放技能 02/09 16:32
9F:→ BekkevarPow: 会暂时没有仇恨 02/09 16:33
10F:→ BekkevarPow: ^的单位 02/09 16:33
11F:→ BekkevarPow: 比赛天辉 劣势路/中路 梦魇方中路不能爽爽过惹 02/09 16:35
12F:推 chichiwater: 祭坛应该是只要一个高地塔倒了,就可以拆吧 02/09 16:36
13F:推 DpRd: 谢罗! 02/09 16:49
14F:推 Mayee: 辛苦了,感谢。 02/09 17:19
15F:→ hi9060604: after a T3 tower dies 02/09 17:29
16F:→ hi9060604: a 02/09 17:33
哦对吼没看清楚,已修正
※ 编辑: xdanielzero (203.68.101.42), 02/09/2017 19:16:10
17F:推 JoeArtanis: 假眼那个是指他会模拟实际能看到的视野范围吧... 02/09 19:47
18F:推 mjsg: 经验书那条指的是每用一次多给100经验变成135,这样翻会让 02/10 10:23
19F:→ mjsg: 人误会只给135经验。 02/10 10:23
20F:推 mjsg: 回复神符以前是任意单位攻击就会打断,现在只会因英雄(及其 02/10 10:26
21F:→ mjsg: 控制的单位)攻击才会打断。 02/10 10:26
22F:→ henry1234562: 圣坛要到高地被推才能拆很不错 02/10 19:42
23F:→ henry1234562: 这样让劣势方至少能守住高地 就还有不错的地图控制 02/10 19:43