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2018.10.31 Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC. Cemu v1.14.0c Changelog: # New in 1.14.0c: - gfxPacks: Fixed accidental localization of preset variables in shaders # New in 1.14.0b: - general: Minor UI tweaks - CPU/JIT: Added exports for Cemuhook to allow for more reliable JIT cache invalidation when toggling patches - GX2: Fixed potential softlock when 'Full sync at GX2DrawDone' is enabled # New in 1.14.0: - GX2: A full reimplementation of the texture system from scratch - Main improvements: - Better tracking and synchronization of textures which have overlapping data - Better performance when a large number of textures are loaded - Better garbage collection in texture cache (lowers VRAM usage and keeps it low) - Lower chance of corrupted textures due to improved detection of texture invalidation - Avoid rendering to GL texture views since they have bugs on AMD and Intel drivers (fixes 'light circles' and similar issues) - GX2: Fixed shader cache being ignored on Windows AMD drivers - GX2: Fixed 'Nvidia artifacts' (e.g. BotW lava and water surfaces would have distorted pixels) - GX2: Primitive RECT are now rendered as triangles - GX2: Added support for shader CALL instruction - GX2: Automatically scale texelFetch() coordinates to match resolution defined via texture rules - GX2: Added support for streamout in geometry shaders - GX2: Emulate color buffer GPU7 registers correctly - GX2: Fixed separate alpha blending - GX2: Correctly clamp out-of-bounds LOD values in GX2InitSamplerLOD() - GX2: Fixed a bug were tiling aperature always assumed a tilemode of 4 - GX2: Added support for texture formats R16_SNORM and BC4_SNORM - GX2: Fixed a bug where the first depth clear on an previously unknown texture was being ignored - GX2: Fixed slowdown when rendering point primitives (Mainly affected Mario Kart 8 and Fatal Frame 5) - GX2: Fixed random crash that could occur shortly after shader cache finished loading - PPC/JIT: Small tweaks and improvements - gfxPacks: V2 graphic packs that are not compatible with 1.14.0 will be marked as outdated - coreinit: Context LR is now stored as big endian - coreinit: Added API OSContinueThread, MEMGetAllocatableSizeForBlockHeapEx, OSSwapAtomic - coreinit: Small tweaks to OSExitThread - input: Fixed touch input in separate pad window - input: Improved deadzone handling - vpad: Fixed directions of axis values in certain situations - snd_user: Added snd_user HLE implementation (VC titles and some other games should now have audio even without providing snd_user.rpl) http://cemu.info/ -- ポーラステーション http://perry0517a.blogspot.tw/ --



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1F:推 protect6090: 这版还是有问题.. 11/01 12:35
2F:推 srwcc: 推 11/01 19:41







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