Emulator 板


LINE

2019.01.27 An emulator of GB / GBC / GameBoy Advance written in C language by Jeffrey Pfau (endrift) and based (substantially) on GBA.js and which aims to be a high quality emulator. Available for Windows (Vista and +), Linux, Mac OSX and many other systems. Features: – ELF support – Game Boy Camera support – Qt: Set default Game Boy colors – Game Boy Printer support – Super Game Boy support – Customizable autofire speed – Ability to set default Game Boy model – Map viewer – Automatic cheat loading and saving – GameShark and Action Replay button support – AGBPrint support – Debugger: Conditional breakpoints and watchpoints – Ability to select GB/GBC/SGB BIOS on console ports – Optional automatic state saving/loading – Access to ur0 and uma0 partitions on the Vita – Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers – GBA: ARMIPS/A22i-style and ELF symbol table support – Initial Switch port Bugfixes: – ARM: Fix MSR when T bit is set – Core: Fix audio sync breaking when interrupted – Core: Fix ordering events when scheduling during events – FFmpeg: Fix encoding audio/video queue issues – GB: Revamp IRQ handling based on new information – GB: Fix IRQ disabling on the same T-cycle as an assert – GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749) – GB Audio: Clock frame events on DIV – GB Audio: Fix channel 3 reset value – GB Audio: Fix channel 4 initial LFSR – GB Audio: Fix channel 1, 2 and 4 reset timing – GB I/O: DMA register is R/W – GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177) – GB, GBA Savedata: Fix savestate loading overwriting saves on reset – GB, GBA Savedata: Fix unmasking savedata crash – GB Serialize: Fix audio state loading – GB Serialize: Fix game title check – GB Serialize: Fix IRQ pending/EI pending confusion – GB Timer: Minor accuracy improvements – GB Video: Fix dot clock timing being slightly wrong – GB Video: Fix loading states while in mode 3 – GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409) – GB Video: Fix SCX timing – GB, GBA Video: Don’t call finishFrame twice in thread proxy – GBA: Reset WAITCNT properly – GBA BIOS: Fix BitUnPack final byte – GBA BIOS: Fix BitUnPack narrowing – GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142) – GBA DMA: Fix temporal sorting of DMAs of different priorities – GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069) – GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134) – GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170) – GBA Savedata: Fix savedata modified time updating when read-only – GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107) – GBA Serialize: Fix loading states in Hblank – GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105) – GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012) – GBA Video: Don’t mask out high bits of BLDY (fixes mgba.io/i/899) – GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752) – GBA Video: Start timing mid-scanline when skipping BIOS – GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126) – GBA Video: Make layer disabling work consistently – PSP2: Fix more issues causing poor audio – Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843) – Qt: Improve FPS timer stability – Util: Fix wrapping edge cases in RingFIFO Misc: – 3DS: Remove deprecated CSND interface – All: Make FIXED_ROM_BUFFER an option instead of 3DS-only – Core: Remove broken option for whether rewinding restores save games – Feature: Added loading savestates from command line – FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123) – FFmpeg: Support lossless h.264 encoding – FFmpeg: Support lossless VP9 encoding – GBA Cheats: Allow multiple ROM patches in the same slot – GB: Skip BIOS option now works – GB: Fix VRAM/palette locking (fixes mgba.io/i/1109) – GB Audio: Improved audio quality – GB, GBA Audio: Increase max audio volume – GB MBC: Remove erroneous bank 0 wrapping – GB Video: Darken colors in GBA mode – GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722) – GBA: Implement display start DMAs – GBA: Improve multiboot image detection – GBA Memory: 64 MiB GBA Video cartridge support – GBA Savedata: Remove ability to disable realistic timing – GBA Timer: Use global cycles for timers – Libretro: Add frameskip option – mGUI: Add fast forward toggle – PSP2: Use system enter key by default – Python: Integrate tests from cinema test suite – Qt: Redo GameController into multiple classes – Qt: Prevent window from being created off-screen – Qt: Add option to disable FPS display – Qt: Options to mess around with layer placement – Qt: Add load alternate save option – Qt: Allow pausing game at load (fixes mgba.io/i/1129) – Qt: Clean up FPS target UI (fixes mgba.io/i/436) – Test: Restructure test suite into multiple executables – Util: Don’t build crc32 if the function already exists – Wii: Move audio handling to callbacks (fixes mgba.io/i/803) Changes from beta 1: Features: – Libretro: Add Game Boy cheat support – Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143) – Switch: Rumble support – Switch: Rotation support – Switch: Screen stretching options – Qt: State file load/save menu options – Windows installer – Tile viewer now has adjustable width – Python: Experimental audio API Bugfixes: – 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184) – Core: Remember to deinit proxy ring FIFO – Core: Reroot timing list when (de)scheduling – GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191) – GB MBC: Fix MBC30 SRAM – GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197) – GB Video: Fix SGB border hole size – GB Video: Changing LYC while LCDC off doesn’t affect STAT (fixes mgba.io/i/1224) – GBA: Fix GB Player features – GBA I/O: SOUNDCNT_HI is readable when sound is off – GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM – GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118) – Libretro: Fix adding codes with hooks – PSP2: Fix audio crackling after fast forward – PSP2: Fix audio crackling when buffer is full – Qt: Fix jumbled background when paused – Qt: Fix FPS counter on Windows – Qt: Fix focus issues with load/save state overlay – Switch: Fix incorrect mapping for fast forward cap – Wii: Fix drawing caching regression (fixes mgba.io/i/1185) – PSP2: Fix tearing issues (fixes mgba.io/i/1211) – Qt: Fix mapping analog triggers (fixes mgba.io/i/495) – Qt: Grab focus when game starts (fixes mgba.io/i/804) – Qt: Ensure FATAL logs reach log view – SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239) Misc: – CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229) – Debugger: Minor text fixes – Debugger: Readability improvements (fixes mgba.io/i/1238) – GB: Improved SGB2 support – GB Audio: Skip frame if enabled when clock is high – Libretro: Reduce rumble callbacks – mGUI: Add SGB border configuration option – mGUI: Add support for different settings types – Python: Minor API improvements – Qt: Ensure camera image is valid – Qt: Debugger console history – Qt: Detect presence of GL_ARB_framebuffer_object – Qt: Minor memory view tweaks – Res: Improve modeling of AGB/AGS screen in shaders – Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106) – Wii: Expose stretch configuration in settings – Wii: Stretch now sets pixel-accurate mode size cap 0.7 beta 1: – Initial beta for 0.7 https://endrift.com/mgba/ -- ポーラステーション http://perry0517a.blogspot.tw/ --



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