作者ckborn (I'm no body.)
看板GuildWars
标题Re: [情报] [16/8]Stress Test Changes
时间Sat Aug 18 20:48:44 2012
小弟用破英文约略翻一下死灵的部分 若有错请大家多多指正
先列出破甲的更动 由原本的-30防 改成+1%伤害 下面是wiki原文
Vulnerability is a condition which increases damage the target takes by 1%.
8/16 死灵部分的更动
Axe
Rending Claws Vulnerability(5s) 2 Stacks : +1% Incoming Damage.
破甲改成+1%伤害
Dagger
Enfeebling Blood Bleeding(10s) "2 Stacks" : 2.5 Damage.
原本只显示 2.5 damage
Life Siphon 由300 -> 600 Range
Necrotic Slash 直接给总伤 Damage: 664.0554.
Focus
Reaper's Touch Send out a scythe that bounces between foes and allies. Causes
vulnerability on foes and regeneration on allies.
给予敌人破甲并给友军regeneration
Harpoon
Deadly Catch Whirl Finish Type. Damage : 415.0346. Crippled(3s): -50%
Movement Speed. 增加伤害显示
Wicked Spiral Vulnerability(6s): +1% Incoming Damage.
破甲效果更动
Heal
Summon Blood Fiend 900 Range.
增加显示 900距离 应该指吸血有效距离?
Scepter
Blood Curse Bleeding(4s): 2.5 Damage.
持续时间 7s -> 4s
Feast of Corruption 600 -> 900 Range.
Grasping Dead Bleeding(7s): 2.5 Damage. 由5S -> 7S
Rending Curse Bleeding(4s): 2.5 Damage. 由7S -> 4S
Staff
Mark of Blood 6 sec Cooldown. 原 10s cd
Putrid Mark 25 sec Cooldown. 原 15s cd
Reaper's Mark 40 sec Cooldown. 原 45s cd
Utility
Corrosive Poison Cloud
The target area is enveloped in a noxious cloud
that poisons foes and leaves them weakened. Poisoned(5s): 4 Damage,-33% Heal
Effectiveness. Weakness(10s): -50% Endurance Regeneration,+50% Fumble.
毒云持续时间变5S同时给予虚弱10s
Corrupt Boon 25S -> 40S cd 算大砍一刀
Epidemic
Self Vulnerability(6s) 3 Stacks : +1% Incoming Damage.
自身受到破甲效果6s
Putrid Explosion Blast
Finish Type. Damage: 553.3795.
原先显示伤害是2490.208 现显示为553.3795 这不清楚如何调整的
Rigor Mortis
Damage: 138.3449 -> 276.6897.
Signet of Spite
更动原有破甲效果 其他不变
Spectral Grasp
由40s -> 30s cd Chilled由4s ->3s
Spectral Walk
现在可破控场
Spectral Wall
由45s -> 40s cd 更动原有破甲效果
Summon Bone Fiend
Damage: 55.33795 -> 110.6759.
Well of Corruption
Target area pulses, converting boons on foes into
conditions Duration: 5 seconds. Pulse: 1 seconds.
每秒将目标区域的敌人身上恩赐转成病症 持续五秒 原先持续8秒 每3秒转换一次
Well of Darkness
Target area pulses, blinding foes with each pulse
Duration: 5 seconds. Pulse: 1 seconds.
每秒给予目标区的敌人盲目 持续5秒 原先是持续8秒 每2秒转换一次
Well of Power
Target area pulses, converting conditions on allies into
boons Duration: 5 seconds. Pulse: 1 seconds.
每秒将目标区域的盟友身上之病症转成恩赐 持续5秒 原先持续8秒 每3秒转换一次
Well of Suffering
Target area pulses, damaging foes and inflicting
vulnerability. Damage: 2766.897. Duration: 5 seconds. Vulnerability(5s)
2Stacks : +1% Incoming Damage. Pulse: 1 seconds.
每秒给予目标区域敌人伤害并造成破甲持续5秒 总伤害是2766.897
原先是造成伤害并给予虚弱 伤害498.0415*4持续8秒 每2秒发动一次
Weapon
Dark Path
Bleeding "(3s -> 5s)" 3 Stacks : 2.5 Damage.
Death Curse
Damage:110.675 -> 221.3518.
Feeding Frenzy
Damage:110.6759 -> 166.0138.
Fetid Ground
将原先Chill效果移除
Life Transfer
Damage: 由每波伤害138.3449改为总伤1245.104.
Trait Changes Necromancer
Death Magic
Deadly Strength 5% of toughness is given as a bonus to power. 由10% -> 5%
Spite
Axe Training Axe damage is increased and axe skills recharge 20% faster.
技能恢复由15% -> 20%
Parasitic Bond
Gain life whenever you kill something.
原Gain 'health' whenever you kill something
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※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 125.226.190.111
1F:推 DemonElf:感谢翻译! 08/18 23:01
2F:→ DemonElf:期待其他职业的部分=v= 08/18 23:01
3F:推 forever05520:开放以下键盘专家分析死灵改动後的伤害变化XD 08/18 23:30
※ 编辑: ckborn 来自: 125.226.130.73 (08/19 11:27)
4F:推 yesmider:well施放的时间变得要抓得更精准了 08/19 21:46