作者hirdaramani (Hirdaramani)
看板LoL
标题Re: [闲聊] Stonewall008 Jungle的评价
时间Sun Jan 20 12:46:48 2013
http://ppt.cc/BC9A
大家最爱的TRUNDLE
Speed B - He's not fast even with the new jungle favoring single target
junglers. He does tear buff camps to pieces though even at level 1. He can
give himself a strong buff to buff path even if he gets no leash at all so
that's an artificial speed boost.
速度B
就算S3单体江狗有BUFF速度他还是不快
他的Q让他能够江爽
Resilience B+ - Trundle's recovery is weird to paste. He really can't be kept
down when it comes to jungling and his wall allows him to contribute to the
team later. His ultimate also allows him to just strip tankiness from the
enemy team if he needs it. His whole debuffer role pretty much saves him from
his a terrible early game (if he gets harassed). He loses points though
because, even if not killed, he can be slowed down and he is a jungler that
needs levels.
韧性B+
他很吸哈 难以被打烂
QWR给他会战功能
但是吃等级
Build A - Trundle faces a bit of a conflicting dilemma. His item builds are
cost effective but expensive. To better define this - the items and
components he takes towards his builds are great but he has to keep his build
up in order to do anything beyond putting up a wall. His damage falls off,
the effectiveness of his abilities starts to wear down as the game goes on
unless he gets cooldown reduction and utility items to pad them, and so on.
He has plenty of flexibility in his builds sure but his constant need to
upgrade himself eventually catches up to him. This will be covered a bit
later in the transitions.
装备A
矛盾困境
他的出装可以有经济效率但是太贵了
他要CDR来让棒棒一直存在
又要输出让你不会打酱油
弹性很大但是还是要点装备
是说这样有A也蛮怪==
Sustain S+ - Trundle will quickly reach a point of never taking any damage
from camps. I mean he'll take damage but he'll be at full health completely.
Even in his first clear he will be nearly topped off. As for mana, this is
where some people show their ignorance about Trundle's mana issues. Trundle
mana pool is tiny and Trundle could run out of mana jungling but it's
something you can easily manage simply by not spamming contaminate and his
bite at all times. His Q is a strong swing reset and helps land another hit -
however most people forget that it also adds more attack damage to Trundle.
If Trundle is low on mana but still needs to clear - he only needs to bite in
order to maintain that buff. His clearing speed will barely be affected.
Contaminate is not recommended as a clearing tool if you're below half mana -
it doesn't help clear if you're spamming your Q anyways because of the attack
speed interaction anyways. So in short, Trundle's health is godlike and his
mana issues are non-existent beyond the first clear.
续战S+
神续战
无损江狗
MANA有问题但是你可以只要持续Q BUFF而不是一直Q来解决
Ganking A+ - This is a part where a lot of people definitely have issues with
Trundle. Some say he's a terrible ganker and some say he's a godly ganker. I
side with neither and say Trundle is one of the best gank enablers in the
game. He himself will never gank a laner that isn't stupid. He has no gap
closer outside of contaminate which has been made weaker thanks to the League
of Gap Closers and his wall has a long cooldown early. He likely used his
wall to start the gank. To be more accurate - he might chomp someone but will
rarely finish them off himself. He has no real means of finishing off a
target.
GANK A+
激烈的战点
开GANK神角
WE让你直接跟上
你不能收头但是可以GANK
Anyways - Trundle is a gank enabler. His wall, in my opinion, is one of the
best ganking tools period. A responsive teammate can make good use of it
especially those that would normally not be able to close the gap but have
killer damage. A well placed Trundle wall will force the escapes out of the
opponents immediately. The longer they delay their escapes the worse it will
be for them. If the wall is put behind them - they now have walk around it
and suffer the grueling slow and awkward pathing. The wall forces the most
awkward situations for the targets. Normally you'd try to juke through the
bushes to avoid a gank but against Trundle (if he still has his wall) it can
prove to be a death sentence as they'll just be trapped. Being anywhere near
a wall can be a death sentence. Being around minions when the wall pops could
end up causing you to be minion blocked.
总之
棒棒是史上最佳GANK神技能
队友跟上棒棒 爽
用棒棒让对手哭泣吧
别想进草丛抵抗川岛 你会被卡到高潮
The wall reveals the fog, it forces enemy movement, it causes awkward
situations and it has really good range allow it to be used for direct ganks.
Hell it's an incredibly powerful disengage tool as well. A Trundle towerdive
is incredibly powerful for all the same reasons. The turret can be used to
pin the target down as well. Trundle's wall is very powerful for ganking but
it is very difficult to use effectively. It is all about timing. It's just a
shame that Trundle heavily relies on his teammate to follow up.
棒棒开视野
可以抗开战可以塔杀
川捣烂都是队友不跟上
Dueling S - Trundle is perhaps the most crafty jungle duelist in the game.
While Olaf is the most dangerous in a fight, Trundle has more tools to mess
with his opponents and put them at a disadvantage. For starters - Trundle's
wall is incredibly powerful in the jungle. It's all corridors and narrow
pathways - he'll abuse the hell out of movement screwing his opponents,
trapping them for the chase or simply escaping easily. Trying to fight
Trundle head on proves difficult for many junglers as he strips them of their
offensive capabilities and uses it against them while dealing a crapload of
damage thanks to his steroid and short cooldown Q reset. Trundle's dueling
works either as a full engage when someone's fighting capabilities are down
(they used their abilities or are low on health) or going in for some damage
and then running away before they're capable of fighting but then hitting
them again during an ambush to wither them down. Trundle is very strong at
engaging and disengaging - an experienced Trundle duelist will make someone
afraid of their own jungle.
单挑S
单挑阴险王
QWER都是打架用途
他可以在任何状况打都很棒
别想和有经验的川岛来场激烈的草丛战
Invasion A+ - Out of all the junglers in the game - Trundle is probably the
hardest to kill in the jungle. He's hard to catch especially because his wall
is incredibly powerful in the jungle. You can't chase the bastard down.
Combine it with his super sustain and his "stupid to duel Trundle" nature, it
is really hard to keep Trundle from messing in your jungle. He also
slaughters buff camps like no tomorrow.
入侵A+
最难杀的江狗
棒棒让他跑掉
单跳又猛
你很难阻止他
偷BUFF能力惊人
Transition ? - This is where things get shaky for Trundle. He is completely
at the mercy of the meta and the enemy team. He's a very situational pick now
and, while it didn't look that way at first, the current meta again pushed
him out. While teams aren't taking more than one tank (a meta he would excel
in) they are all just stacking health instead. Trundle's ultimate is severely
weakened if there is no one to strip stats from. Sure he can heal more off
the death of someone but that conditional heal is far less valuable to him
than the stat drain his ultimate allowed. His damage doesn't compare to other
characters and the meta is filled with burst assassins and all that jazz.
会战 ???????
META不合
现在出血才是正途
川岛偷不到东西
哭哭
Trundle becomes nearly unkillable vs the right team comps but a complete wall
bot against teams he doesn't excel vs. A wall bot then is either relatively
useful or useless - again depending on the team. These factors also determine
his build options. If the enemy team were to have a really tanky character -
he could opt for more damage since he has someone he'll drain for tank stats.
好得棒棒让你无敌
但是队友知道你的技能吗
对面有坦出些输出装吧
Special - Trundle is one of my favored champions and I just want to point
this out. He's a lot stronger for solo queue than I would have thought and
this is amplified with a duo queue partner. You can simply overwhelm the
enemy team at certain points of the game. Trundle's wall is great for
disengaging and punishing the enemy team. You can save your teammates from
their stupidity just by tossing up the wall and discouraging the enemy team.
You can trap and overzealous poker and murder them. You can punish
inexperienced junglers. Just hope you have someone in your team that can
provide the damage.
额外
石墙爱川岛
棒棒很棒
棒棒可以抓人保人打架 希望你队友认识川岛
------------------
UDYR
Speed A+ - The former king of the jungle still has his incredible speed but
is finding difficulty in maintaining it. Though he gets bonus points because
his tiger speed improved significantly.
速度A+
古代江狗之王速度依然非凡但是难以保持这种速度
老虎的改良帮他加分
Resilience C - This was formerly a strong trait for Udyr but it's since gone
to hell. Note that I haven't tried him with his new passive buff so I can't
tell if that helped his overall jungle. I can tell it likely will not affect
his resilience too much. Basically, aside from just farming, Udyr can't do
much else if he's harassed. Normally this wouldn't be held against farming
junglers too much but considering Udyr is still going to suffer Udyr problems
regardless if he still gets farmed (ie get kited to hell) it doesn't make any
difference. If he gets behind - things are only going to be made worse. He
needs to be ahead of others in order to make any impact before team fights
get crazy and his effectiveness drops harshly.
韧性C
最近有BUFF但是没测试
但是果断猜测无法增加你的韧性
只能农
农完还是有缺陷
被骚扰就更惨了
翻身困难
Build A - There is not much to say here except that he's pretty strong with
items, his items are cost effective and he has a lot of builds - none which
ultimately solve his problems.
装备A
出装上非常有效率和经济
多样性
Sustain A - His sustain is not what it used to be. His turtle has been nerfed
to hell and back and doesn't provide enough initially without a severe drop
in his speed. His first clear is either slower than it should be or riskier
depending on how he wants to use his turtle. Later on this doesn't matter but
it's kind of sad to see him suffer this way. His speed is maintained with
items and his sustain is strong health wise (mana will always be an issue).
He lost points because of how his efficiency has been slapped down.
续战A
乌龟被NERF
第一轮变慢或变危险看你要不要用乌龟
速度/HP可以跟装备成长
MP有点问题
Ganking C+ - Udyr is definitely a weaker ganker now. He has the damage just
the means of applying it has become difficult. The mobility creep did him in
and the reliance on his teammates (or enemy stupidity) has increased ten
fold. In short, if he touches someone they're dead - he has to actually be
able to gnab them though.
GANK C+
烂GANKER
队友和对面程度决定你的能力
你要拍到人才能杀人
Dueling S - Udyr's dueling is similar to Darius. His mobility issues vs
laners become irrelevant in the confines of the jungle. Udyr will be able to
grab someone (or ambush) and just tear them to pieces with his insane early
offense and they won't be able to fight back (his tankiness).
单挑S
和达瑞斯接近
走得慢在江狗不是问题
拍到人然後打烂他
Invasion S - High jungle presence, dangerous jungle dueling, super tanky and
fast clearing? Yeah he's a powerful invader. You need the cavalry to come
help you if you want to push him out.
入侵S
高速高单挑高坦
入侵王
M. Transition B - All I say is, he'll be tanky and he will tear anyone he
touches. The problem is he'll be kited to hell and back. It helps that he's a
tanky stunbot but again he's just going to get kited. He's a glorified
bodyguard if anything.
中期B
坦然後打烂人 但是 风筝飞压飞
你是个CC机 但是 风筝飞压飞
想办法保住重要的人
L. Transition B - It's the same exact thing albeit his effectiveness is
dropping. At least at this point he has utility items to back up his lack of
real usefulness.
後期B
没啥用了
用功能性出装弥补你的酱油
-----------
NUNU
Speed B - Nunu has never been a fast jungler. He's not slow but he's
completely reliant on chomping monsters and it eventually starts getting
weaker.
速度B
从来不快 不慢但是最终你会悲剧
Resilience B+ - Nunu is a support jungler and ultimately it doesn't matter
how much you cripple him since he'll still be able to do his job. However,
him being picked makes it so his team better have picked a team comp that
excels with him as a support to justify not taking a proper cc bot or a
damage dealing jungler. If Nunu is kept from dominating the map and being a
pest - while he himself will not suffer much, his team will suffer as a whole
from having two low gold supports. The oracle nerf also brought him down
heavily all around.
韧性B+
SUP江狗
你无法让他喊GG因为他还是能够做出贡献 WE之类
想办法打烂他让他们队伍成为两个乞丐SUP队伍
特别是放弃输出和硬CC江狗选NUNU的情况下
ORACLE NERF的受害者
Build B+ - He's a support so he can make good use of any build really. He's
effective without gold but he's nowhere near as effective with the gold he's
earning compared to other junglers. He will not have enough gold to do that
AP Nunu build so and Nunu bruiser builds are niche at best - he'll only have
pure tank (which are annoying at best) and support builds. He at least won't
be hurt from donating camps to his teammates.
装备B+
SUP江狗出装很有效绿
无法农出AP/大男NUNU
当个纯坦/SUP吧
Sustain S - He'll be topped off just by devouring monsters and he won't have
mana issues as long as he makes smart use of his passive. Not much to say
here - free spell passive that is usually timed with the cooldown of his
minion destroying Nunu healing nom nom ability. His speed will start to drop
but it doesn't matter too much for a thief jungler like him.
续战S
吞怪
靠被动MANA不是问题
会减速但是他是个江狗小偷 没问题!
Ganking B - It may just be a slow but it's annoying, crippling, spammable
slow from hell. He also donates mobility and murder power to another teammate
during his ganking while moving fast. The bastard is basically an annoying
and slow murder.
GANK B
烦人的雪球
加速队友给他们一击毙命得机会
烦死人
Dueling S - He's like Fiddlesticks - he's just annoying to deal with. He
would be destroyed in a straight up fight with many junglers so he's better
off just shooting balls of ice at them and slapping them while running. He
can't lose fights because most junglers are easy to kite and, even then,
wouldn't be able to finish him off before the bastard scampers off. He likely
won't win a fight where he's not jumping some half dead jungler but he'll
rarely lose a fight. He's the type of fighter that will climb a high perch
and then knock the ladder over and say he's won the fight. Yeah the other
fighter is still standing but Nunu hasn't been beaten all the meanwhile Nunu
is throwing dirt and soil from the nearby plants.
单挑S
和FIDDLE一样
单挑很讨厌而已
雪球逃跑术
江狗只会被你风筝到爽
你打不死我我打不死你
Invasion S - Nunu is a bastard who pretty much will steal your jungle and you
can't do much about it. He can steal it right from under you too with his
consume. Combine that with his really annoying dueling style and it can be
really demoralizing. His invasion is incomplete though - he tends not to
finish camps. His aim is to cripple his opponent and hold them down. Jungle
Nunu doesn't contribute any more than a support Nunu while the enemy jungler
is likely contributing to his team with either cc or damage. However, Nunu
can work his controlling magic to slow and cripple his opponent to the point
where they're so useless that they end up contributing far less than normal.
速亲S
当你面Q怪都不客气
雪球逃跑术 拉拉拉拉拉拉
打烂你野区让你将狗哭哭
你只能哭着吃垃圾怪吧
Transition S - His mid and late game count the same. He's support - he'll
always be able to do something regardless of what's happened. It just depends
on whether he was the right pick or the wrong pick for the team. If we assume
the player picked Nunu appropriately then his transition is godlike.
会战S
中期後期一样棒
SUP
永远就是作一样的事情
问题是你的队伍组成
好得NUNU带队伍上天堂
------------
MUNDO
Speed S+ - Dr. Mundo is still the fastest jungler in the game. He just grinds
camps down and his cleaver allows him to melt buff camps like nothing even
dragon is quickly destroyed by Dr. Mundo.
速度S+
最快江狗之王
蒸发江狗然後用Q回血
吃龙跟吃饼乾一样简单
Resilience B - Dr. Mundo is a very fast jungler and can just focus on farming
if he's behind. His ungodly build efficiency and fast farming will help him
recover from even the most harshest of harassments. However, that is not to
say he doesn't suffer from harassment. In fact, he is a jungler who is easily
affected by how harassment. He has negative sustain and is running on low
during his first clears. If he's killed - he'll have to burn more of his
health to clear camps as they become stronger. He's also rather fragile
early. The thing that saves his resilience is his bounce back is incredibly
easy. Once he achieves his turning point - it just clicks. He goes from
pathetic to obscene relatively easy unless he was utterly stomped throughout
the game.
韧性B
你可以骚扰他
但是他只要农农浓浓
他容易被骚扰因为续战是负的
初期脆弱不堪
直到转捩点让他变成神
Build S+ - Dr. Mundo has perhaps the most build power over any other jungler
in the game. He scales off solely off health. His damage, his sustain, his
tankiness, his resources, his clearing - everything becomes stronger off of
just health. It is very effective to buy health and/or health/resistance
items. Dr. Mundo ramps this up by basically triple dipping the value of his
health items. I'm not sure how much better I can put this - he's an
incredible farmer all his wealth is effectively spent. He truly is a
corporate powerhouse.
装备S+
江狗中装备最高分的
HP!!!!!!!!!!!!!!
伤害续战坦
HP全包
Sustain D+ - Here is the thing about Dr. Mundo. He has negative sustain and
it's really bad. He will kill himself. It's made better by the fact that he
will buy items to fix this later so this will not matter later but it is
still important to show that Dr. Mundo is basically bleeding to death when
clearing camps in his initial clears. Thank Urf that all his builds end up
fixing this issue quickly.
续战D+
会被自己烧死
晚点买装可以补足
Ganking C+ - Dr. Mundo's ganking is definitely not reliable. I mean if he
hits a cleaver and manages to hit more - he'll probably murder the target.
Other than that, his ganking is lackluster and tends to fail without the use
of a bait or exhaust. Admittedly - his super fast clearing allows him to
attempt ganks even with his haphazard nature.
GANKC+
不稳定GANK
神Q上天堂
烂Q喊gg
短cd你想gank就可以试试看
Dueling S - Take note that this does not count his early dueling. His early
dueling is risky since he tends to be fragile and suicidal. Later on though -
his dueling is arguably one of the best. He can kite most other junglers and
just outsustain them while pushing incredible amounts of damage.
单挑s
不算早期喔
早期烂烂
晚期很棒
q风筝大家还可以打伤害
Invasion S - Combine his ungodly speed with his super painful dueling and his
near unkillability and you have a jungler who's going to waltz into the enemy
jungle and take whatever he wants. Mundo reaches a point where he really
doesn't give a shit and will force a lot of effort from his opponents in
order to deal with him.
入侵s
速度和单挑和打不死
棒棒
M. Transition B - He's no slouch here but it can still improve. Around mid
game - Mundo is stuck doing the whole poking and peeling thing for his team
and only works as an "mvp diver" during a counter-initiate. He still won't be
ungodly tanky but he'll be useful. He'll be moderately hard to kill, he'll
participate heavily in poking, he'll demand to be peeled by the enemy team
and he'll deal respectable damage.
中期b
尚未巅峰
poke然後想办法在队伍被硬抓的时候弄掉mvp
难杀 poke 输出
L. Transition S - Dr. Mundo will go where he fucking well damn pleases.
Unless he's ignited and full team focused (which is asking to lose a team
fight) he'll reach the enemy carry. He'll demand hard peels or else he'll
tear the enemy mvp apart or force them out of the fight. Even with all this
pain going his way - there is a good damn chance he will still survive. Dr.
Mundo becomes nearly unkillable and deals incredible damage with his Q and
his E steroid that it is almost unfair that a jungler like this could exist.
At least it is balanced out by forcing his team to have some other forms of
crowd control as he provides nothing but a slow.
後期s
上帝来了
除非变点燃或者对面神装
他可以走到mvp旁边然後打烂他或赶走他在活下来
qe给你强大的力量
但是他没有硬cc所以不要喊imba喔~~
----
Volibear
Speed D+ - As hard as it may be to believe it - Volibear ties Shen as one of
the slowest junglers in the game. Shen at least has his ultimate to pad his
speed later while Volibear has nothing. He will not get faster.
速度d+
和shen一样都是来搞笑的
Resilience C - Volibear is a weak cc bot but it helps him transition better.
Still, he's easy to take down because of his awful speed. Volibear can be
overwhelmed or counter ganked to the point where his clearing takes a swift
kick to the nuts. The latest changes to the jungle do help him somewhat but
not significantly.
韧性c
软cc让你会战有贡献
但是你还是因为太慢容易被淘汰
惨不忍睹
Build A - Admittedly, Volibear does have a good range of builds he can take
and health items are pretty strong on him. He has builds similar to that of
Nautilus - and he might as well seeing as Volibear is a much weaker Nautilus.
出装a
出装很广泛
但是问题和那nauti很像
而且比nauti还烂喔
Sustain C - This guy is mad slow and it doesn't get any better. His pace
actually becomes worse and it really affects his other sustain factors. His
health sustain suffers because he's taking an extended beating from the
monsters and his mana, while not a big issue, is spent more than it should be.
续战c
太慢了
被小怪欺负
还要mana去江狗
哭
Ganking A+ - If there is anything redeeming about him it is his ganking. His
Q is a very strong ganking tool as it's both a gap closer and a toss-back. It
also has the Skarner bug attacked to it where he will fling you even though
you flashed it. Not much to say here except it enacts a lot of control on his
ganking target - he does need his teammate to follow up with damage though.
gank a+
q江狗神技
突进甩背
和蠍子一样可以用背後判定那个bug
cc机
没伤害吃队友
Dueling A - Largely thanks to his fat ass and passive - he can trade blows
with a lot of jungle duelists and "may" eventually come out on top. His tools
aren't reliable so this would mean that he can be outmaneuvered by some
opponents (and that's the key to beating them) but he's a competent opponent
in straight out engages.
单挑a
被动imba让他单挑有点功能
但是不稳定阿阿阿
主动出击还是有点能力
Invasion D+ - Aside from probably wanting to bully weaker duelists, there is
not much reason for him to be invading unless the path to do so is so
blatantly open. He's slow and clumsy with awful cooldowns. Not something you
want in an invader.
入侵d+
慢
cd长
放弃吧
Transition - It's the same in both situations. He's a weaker cc bot but a cc
bot still has some great transitioning capabilities. He does have some strong
damage- if they stand still. He does have good peeling. He will get kited to
hell and back. There simply isn't much to say here. He has a very basic
transition. He can build pure tanky and just fling people with a low cooldown
later and be a crowd control bot.
会战
中期後期差不多
软cc制造机 会战还是ok
如果可以还是有点伤害
被风筝到死
中规中矩的会战
纯坦 冲出去把人丢来丢去吧
---------
随便乱翻欢迎改进指教
细节请看原文
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◆ From: 61.57.75.128
1F:推 linceass :YA 可以战川岛了 01/20 12:51
2F:推 jk155242 :我最喜欢的英雄就是川岛阿 QAQ 01/20 12:52
3F:推 Subway1668 :原来我玩川岛会输的原因都是__ 01/20 12:53
4F:推 WindSpread :为什麽川岛的翻译怪糟糕的XD有棒棒臭了吗? 01/20 12:53
5F:推 tp950016 :川岛等模组Buff就对了 01/20 12:55
6F:推 bluenova :以下开放说川岛低调IMBA 01/20 12:55
7F:推 callmedance :其实他真的颇强 只要坦跟CDR 01/20 12:55
8F:推 kducky :川岛跟loena换模组应该出场率大增 01/20 12:56
9F:推 kaneggyy :他有说现在meta出Trundle不好阿 大家都叠血偷不到防 01/20 12:59
10F:推 julystar :这篇文章可以钓出多少个川岛神呢? 01/20 12:59
11F:推 willy14 :JG界的超级辅助 事情作完一切看队友 01/20 13:03
12F:推 yachien04 :最烂脚色之一 卡玛还比他好 01/20 13:05
13F:推 rhox :lilballz表示:S2的护国神柱.... 01/20 13:05
14F:推 w9103 :话说我好久好久没看到川岛了 卡玛还看过.. 01/20 13:06
15F:推 TWemperor :起码他不是胜率倒数前10的 但出场率是倒数的没错 01/20 13:07
16F:推 julystar :NG打个两百场,还看不到一次川岛,rank?不要开玩笑了 01/20 13:07
17F:→ know12345 :棒棒~ 01/20 13:07
18F:推 yuton :说好的脉冲火焰特朗德呢 01/20 13:09
19F:推 wdcr :大家川岛都出什麽装啊? 01/20 13:09
20F:→ yuton :NG场看的到川岛拉 免费的时候... 01/20 13:09
21F:推 kaneggyy :川岛S2的时候是灯笼冰心振奋耳语 S3不知道 01/20 13:11
22F:推 Homeparty :川岛GANK不到都是队友没跟上(真的) 01/20 13:11
23F:推 willy14 :灯笼是一定要的 S2那时顺风可以三向 现在兵槌就好 01/20 13:12
24F:推 davy012345 :棒~~~棒~~~\⊙▽⊙/ 01/20 13:12
25F:推 lp2348 :出个骇客任务尼欧川岛skin吧 01/20 13:14
26F:推 wdcr :黑切不知道适不适合(?) 01/20 13:15
27F:推 abjeffop :我最近打二十场有看到三场川岛 但都是我玩的... 01/20 13:17
28F:推 rhox :Buff his skins!!!!! 01/20 13:19
29F:推 zsp7009 :脉冲川岛 01/20 13:19
30F:→ roxas :打电脑还蛮常遇到的阿 在对面 01/20 13:20
31F:推 Homeparty :我有遇过川岛配卡特的组合很猛... 01/20 13:21
32F:→ SDFSDF :还是玩李星吧 有音效有趣多了 给酷~~~~~~~~ 01/20 13:25
33F:推 Dimitre :川岛跟寒冰应该也蛮搭的 -cd+防 又能配合低cd招黏人 01/20 13:30
34F:推 Dont2000 :到底在棒啥鬼XDD 01/20 13:33
35F:推 peachteagif :adc选好运凯特琳泛或是上路出ad大男选nunu棒棒 01/20 13:33
36F:推 aa124816 :棒~~~棒~~~\⊙▽⊙/ 01/20 13:34
37F:推 owlman :川岛音效也很有趣阿 恶乐阿!! 01/20 13:34
38F:推 sniper2824 :完蛋了 joke入侵XD 01/20 13:35
39F:推 ck6a83 :脉冲川岛1200我都买 01/20 13:37
40F:推 MINAMIKE :脉冲川岛是那招wwwwww 01/20 13:41
41F:推 h45279802 :靠杯喔XDDDDD 01/20 13:47
42F:推 xupmc :其实川岛很强 两大AD杀手之一 01/20 13:54
43F:→ xupmc :1.石头人降攻速 2.川岛降攻击 这两只AD最怕 01/20 13:54
44F:推 wulouise :stonewall把trundle缺点都讲得很明白了 尤其是R 01/20 13:55
45F:→ wulouise :另外trundle跟Lee互干 一定要趁lee半血 E缓AS很伤 01/20 13:56
46F:→ wulouise :还有trundle变烂的另一个问题:Q不会爆 01/20 13:57
47F:→ wulouise :这是stonewall唯一没讲的点 AA系的Q不会爆输出就很烂 01/20 13:57
48F:→ hirdaramani :A人的有很多会暴吗? 01/20 13:58
49F:推 xupmc :我倒是觉得Q的buff弥补了不会爆的缺点 01/20 14:00
50F:→ xupmc :咬到人降一半攻击,自己多一把BF攻击 还会爆就太OP啦 01/20 14:01
51F:→ Gaujing :但是他伤害也只有Q跟R 01/20 14:05
52F:推 nickhun :前阵子玩过 川岛出寒冰缓到爆 不过伤害颇低的 01/20 14:06
53F:推 imymeyou :川岛会输因为队友都是______ 01/20 14:07
54F:推 kaneggyy :AD不会很怕川岛吧 Q降的AD也没降很多@.@ 01/20 14:09
55F:→ Gaujing :R说实在有点烂 01/20 14:10
56F:→ Gaujing :偷取生命系数ap改成HP加成应该不错 01/20 14:12
57F:推 winklly :他说起来mundo好像很强 可是使用起来不一样啊 01/20 14:14
58F:推 kaneggyy :昨天cloud templar用起来很强阿_A_ 01/20 14:16
59F:推 Ixtli :依旧没有希瓦娜分析。Q_O 01/20 14:29
61F:推 ssaamm810130:靠北看到卖葱川岛这张图我一直笑 01/20 14:56
62F:推 ooblack :前几天用过trundle上路对到慎 愉悦~ 01/20 15:00
63F:→ ooblack :不过我是出智慧末刃-振奋-寒冰霸权 然後就赢了 01/20 15:02
64F:→ virus13 :不觉得盟多有强到他说的那样 @@ 01/20 15:11
65F:推 peachteagif :nunu jg也不见得完全没火力... 01/20 15:12
66F:推 stormNEW :Q也降不多攻击阿 01/20 15:42
67F:推 vi000246 :蒙多後期就只剩丢菜刀功能了 别人根本懒得打他 01/20 15:51
68F:推 Acer :什麽时候轮到蠍子? 01/20 16:00
69F:→ dingshan :懒得打就想走哪就走哪,团战是有CC的墙壁耶 萌多棒 01/20 16:17
70F:→ VVll :蒙多 出智慧末刃+e 前中期输出超高 01/20 17:00
71F:推 desk90147 :川岛:time to troll 01/20 17:32
72F:推 thisday :volibear! 01/20 18:44
73F:→ dream1124 :蒙多那边说的中肯 前期弱 中後期撑满血就回到场上了 01/20 20:20
74F:推 stormNEW :降攻击最多的其实是蛮王 01/20 23:05
75F:推 egg87346 :给原po 你好像把群控错认成硬cc了 01/21 12:38
76F:→ egg87346 :硬CC 是指晕眩击飞压制这类完全无法动作的技能 01/21 12:39
77F:推 allen63521 :15+ 打Team rank会出川岛,solo不敢出 01/21 13:41
78F:→ hirdaramani :NUNU那里是说NUNU没硬CC 01/21 17:02
79F:→ hirdaramani :盟多是说盟多队伍需要更多硬CC 应该翻得还过得去吧QQ 01/21 17:03
80F:推 jerk0201 :推这句"别想进草丛抵抗川岛 你会被卡到高潮" XD 01/27 15:26