作者dkenvy (dkenvy)
看板Nintendo
标题[转录] Red steel 初步印象
时间Tue Nov 21 09:56:40 2006
From: Nintendo official forums
Author: DEOXICKIRBY
Date: 11/19/2006
I just got done playing a couple of hours of Red Steel, and I
must say, I'm quite impressed with what I've played so far.
The controls do definitely take some time getting used to. It's
a bit awkward at first. You're sort of clumsy, and you really
can't aim too well. The game's learning curve is definitely
steep. But once you get used to it, you'll be shooting with the
greatest of ease, and it feels really natural afterwards.
It's a far more strategic FPS than I expected. The enemies do
use cover, albeit not to well, so while it's easy in that
aspect, they have dead-eye aim, probably much better than yours
in the beginning. You really have to jump, take cover, and
never stay out in the open or you'll be dead pretty quickly.
The life works similar to Halo; if you get shot up, your
adrenaline will start pumping, you'll hear your heart beating,
and then your life meter will refill on it's own.
As for the swordplay, it's not bad, but it can definitely use
some improvement in the sequel. You can swing the Wii to hit
the opponent, and you can strafe and use the nunchuck to block
blows. While it's a enjoyable little event in the game, it's
definitely not a noticable or vital gameplay component.
Thankfully, they're not too frequent, though earning respect by
choosing to kill or let your opponents live is pretty cool.
The presentation, alongside graphics and sound are incredibly
well done. The game's story is told through a series of
comic-like cutscenes, and the game's music is, needless to say,
phenomenal. Really, it's orchestated, and sets the mood
perfectly. If I have one complaint, it's that the engrish
voice-acting can be a bit wonky at some times. The graphics are
by far the best of the Wii's launch line up. It's nice, crisp
and clean. The lighting effects and textures are brilliant, and
when you first play, you can definitely tell that this is a
title that couldn't be done on the GCN. The best part is, that
the whole environment is interactive; you can shoot and even
destroy just about anything in the room; you can even flip
tables and use them for cover; be warned, the enemy will use
the same tactics, and be sure to hide behind something sturdy;
because that table or decorative piece can be blown to bits,
and there goes your cover.
Despite all this, I've yet to get close to finishing the game,
and I still have yet to try the multiplayer. A full review will
come in due time, probably later this week. But I'm definitely
impressed with what I've played so far.
挑几句话翻译一下:
*.赤铁的学习曲线确实比较长,换言之玩家必须花一点时间来熟悉操作方
式。然而一旦上手了,那麽你将如鱼得水...XD
*.敌人有小聪明,他们会利用地形掩护自己 -_-#,这方面在一开始可能
比玩家还强。不过一旦掌握了操作方式,你应该不会吃他们那套。玩家必
须蹲、跳、找掩护,千万别直直站着,不然会死的非常快。>_>
*.血量的设计类似 Halo(最後一战),一旦中枪,肾上腺素会让你的心
跳的很快,但休息一下就可以恢复。
*.关於刀剑近身战,玩家可以挥动 wii remote 来攻击,也可以透过
nunchuck 平移(strafe)或是抵挡攻击,但是刀剑近身战在赤铁中并不
是很多。
*.游戏的影像、声音令人难以置信的赞,音乐非常匹配游戏中的情节,但
个人必须抱怨一下,游戏中蹩脚的英文实在是让人不敢恭维。
*.总结:赤铁是款好游戏,节奏鲜明、爽快。光线明暗的表现与材质贴图
的效果绝佳,你绝对可以看得出来赤铁这款游戏,GCN 是绝对没办法做到
的。游戏中最棒的部分是,环境是可以互动的。意即,你可以对房间内的
所有物品开枪,你甚至可以翻倒桌子作为掩护,但小心敌人也会用同一招
。此外,这些桌子或家具等掩蔽物还是会坏的,一旦损毁你的掩护也就没
了。挑几句话翻译一下:
*.赤铁的学习曲线确实比较长,换言之玩家必须花一点时间来熟悉操作方
式。然而一旦上手了,那麽你将如鱼得水...XD
*.敌人有小聪明,他们会利用地形掩护自己 -_-#,这方面在一开始可能
比玩家还强。不过一旦掌握了操作方式,你应该不会吃他们那套。玩家必
须蹲、跳、找掩护,千万别直直站着,不然会死的非常快。>_>
*.血量的设计类似 Halo(最後一战),一旦中枪,肾上腺素会让你的心
跳的很快,但休息一下就可以恢复。
*.关於刀剑近身战,玩家可以挥动 wii remote 来攻击,也可以透过
nunchuck 平移(strafe)或是抵挡攻击,但是刀剑近身战在赤铁中并不
是很多。
*.游戏的影像、声音令人难以置信的赞,音乐非常匹配游戏中的情节,但
个人必须抱怨一下,游戏中蹩脚的英文实在是让人不敢恭维。
*.总结:赤铁是款好游戏,节奏鲜明、爽快。光线明暗的表现与材质贴图
的效果绝佳,你绝对可以看得出来赤铁这款游戏,GCN 是绝对没办法做到
的。游戏中最棒的部分是,环境是可以互动的。意即,你可以对房间内的
所有物品开枪,你甚至可以翻倒桌子作为掩护,但小心敌人也会用同一招
。此外,这些桌子或家具等掩蔽物还是会坏的,一旦损毁你的掩护也就没
了。
--
※ 编辑: dkenvy 来自: 220.130.36.2 (11/21 10:01)
1F:推 ptthuey:画面非常的棒?怎麽跟前面说的不同? 11/21 10:44
2F:推 catcake:推 11/21 11:30
3F:→ im2a27:这怎麽跟gs的评价差这麽多… 11/21 11:57
4F:推 Jashi:大概观点不同吧... 11/21 12:21
5F:推 Skeror:那个贴图是有问问题的啦= = 没看到有人玩过现身说法喔 11/21 12:29
6F:推 starshine:XD 完全不符合评论的图 11/21 13:38
7F:推 albert7387:冲吧~是个好玩的游戏 11/21 19:17