作者NintendoFans (任天道)
看板Nintendo
标题[情报] [NDS] Final Fantasy XII Battle Details
时间Tue Dec 12 11:50:04 2006
关於 FF12外传 RW 的战斗细节
以下撷取重点部份
http://ds.ign.com/articles/750/750300p1.html
In addition to these story details, Famitsu also provides first details on
the game's battle system. The battle system looks like it has some real time
strategy elements to it. Vaan and his party -- the Famitsu screenshots show
up to three allies -- face off against enemies directly on a 2D map. Your
party members automatically attack their nearest enemy. It's up to you to
tell the characters where to go and select a target if you wish. You also use
the stylus to draw the area of attack for magic attacks.
有即时战略的成分,从法米通的扫图来看除了主人公以外还有三个同伴
在 2D 地图上遭遇敌人,同伴们会主动攻击离他们最近的敌人,但你也
可以自订同伴的方针采取何种行动或是攻击哪个敌人 (类似圣剑三吧?)
也可以用触碰笔划出攻击魔法的范围。
We weren't able to see any shots of the game's dual screen support, but
director Motome Toriyama provided a few hints. The second screen will be used
to help display data, which can't all fit on a single screen. You'll be able
to switch the two screens between top and bottom.
第二萤幕的功用在於显示一些资料,而显示画面可以切换上下萤幕。
Revenant Wings is still being flagged with a TBA release date. But with a new
trailer expected to debut at next week's Jump Festa in Tokyo, we expect the
Japanese release to not be too far off.
发售日仍然未定。
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1F:推 KUSURI:是想继承FFXII的概念吧?不过他说地图2D...(残念) 12/12 13:17