作者bolam (95 10 23步排入伍)
看板RS
标题维尼熊的话
时间Wed May 6 19:49:52 2015
以後,如果论坛维尼熊有甚麽特别的更新,就统一用这个主题了。
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http://rockingsoccer.com/zh-tw/football/forum/home-en/1?topic=50058&posts=54
Minor Engine tweaks [feedback]
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这只是讨论,草案,寻求意见 (不过通常维尼雄心中的想法都会付诸实现就是
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Hi all,
A lot of people have expressed concerns about the match engine on the forum.
The most common things seem to be the effectiveness of line-ups with 5 or 6
defenders and the randomness of results.
很多人在论坛回馈过目前引擎的想法,最常见的主题有以下两个 :
1. 5个-6个後卫的效果。
2. 比赛结果的随机性。
There are two minor things we could relatively easily change without too much
affecting the balance between teams:
有两个方案做小改变,不影响球队间的平衡,可以改善。
1. Make all defenders 5% less effective in a line-up with 5 defenders and 10%
less effective in a line-up with 6 defenders. This would be a penalty on all
trainable stats except tactics.
第一,场上摆五後卫有5%的效能惩罚 ; 摆六後卫有10%的效能惩罚。
惩罚会表现在战术以外的可训练属性(阻挡、抢断、传球、射门)
2. Increase the number of goals a little. While in real football a lot of
matches are also decided by one goal difference, this does increase the
randomness. We could slightly increase the number of goals again and try out
if people experience that as more fun.
第二,稍微提升比赛的进球数量。
现实中的足球比赛也常以一球分胜负,这本身就有不低的随机因素。
如果玩家觉得提升进球数量可以更享受游戏乐趣,可以稍微调高试试看。
On the long term we could do something about the usefulness of multiple
midfielders, but this would require more changes to the engine and could also
have negative effects.
长期来看,针对中场球员的效能输出进行调整,也可以尝试,
但是这是比较大的变动,同时可能带来负面影响。
Please give your feedback on these ideas and on if and if yes, when you think
we should make such changes. We could do it in the coming season because they
have a relatively small impact or add test matches during next season and
only implement changes to official matches in the season after that.
维尼雄需要大家的意见。如果多数玩家释出yes的讯号,改变或许下赛季可以正式上线,
因为这只是很小的改变。也或许不这麽急,利用下赛季在测试比赛测试,
推迟一个赛季再正式上线。
[Edit]
来自维尼熊的更新
After reading the feedback so far I have some new thoughts:
- affecting line-ups with 5 defenders may not be necessary or desired.
- line-ups with 6 defenders can either get the penalty or simply be made
impossible?
看了玩家意见的回馈,维尼熊有一些新的想法 :
1. 也许不需要调整五後卫的效能
2. 也许六後卫会调整成有一点效能惩罚、或是取消六後卫阵型。
But a valid point has been made that the midfielders are the problem, not the
defenders. I have a few ideas for that too that are slightly more complicated
but could be implemented for next season:
但是比较有说服力的观点,指出问题的来源是中场球员而不是後卫。
维尼熊针对这点,也有比较复杂一点的想法,但是可以赶上下赛季更新实施。
3. give a bonus to all players on a flank (or center) based on the passing of
all midfielders on that flank (or center). The bonus would be proportionate
to the passing of the midfielders, if one side doesn't have midfielders on
that side all their players get a penalty comparable to 2 times the home
advantage and the other side would get the same bonus. If both teams have
midfielders, then the bonus and penalty would be somewhere in between
depending on the passing of those midfielders. This would give a serious
penalty for leaving one or both flanks open.
* 不论位置,走边(或是中路)的所有球员能得到效能提升奖励,
奖励的高低决定於相对边路(或是中路)的所有中场球员的传球技能。
* 中场球员的传球能力才能决定奖励的高低,其他位置的球员不行。
* 如果没在边路放中场球员,该边的所有球员会有惩罚,大约是两倍主场优势。
* 两条边路是独立事件,没有中场球员的边,不会影响另外一条边路的奖励。
* 如果两队都有放中场球员,奖励(惩罚)会介於两队中场球员的传球能力。
* 维尼熊相信,如果不放边路的中场球员,这样的惩罚是足够的。
4. Reduce the passing distance and moving speed based on the total
'midfielder index'. The weaker your midfielders are compared to the opponent,
the less likely you are to make passes over 2 or 3 squares and reduce the
moving speed. It would make it harder to pass through or skip over a stronger
midfield. It would reduce the effectiveness of line-ups with few midfielders
because it would no longer be possible to pass directly from the keeper to
the attack.
* 根据总合[中场球员指数],减少传球距离以及球员移动速度。
* 如果你的中场球员比对手弱,你的球员一次移动2-3格的机会降低,移动速度也会变慢。
* 这样可以减少好的中场球员被过,或是被传球穿越的机会。
* 维尼熊相信,中场球员会有足够的效能惩罚,因为守门无法再直接长传球给前锋。
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※ 文章网址: https://webptt.com/cn.aspx?n=bbs/RS/M.1430912995.A.7C5.html
※ 编辑: bolam (60.245.65.181), 05/06/2015 19:53:28
1F:推 ifyoutry: 请问这个总合中场球员指数意思是说球员实力相当的情况 05/06 20:52
2F:→ ifyoutry: 中场人数少的一方会得到惩罚吗 05/06 20:53
3F:→ bolam: 这只是维尼熊的想法,也还没多做解释 05/06 23:20
4F:→ bolam: 如果有要付诸实行..那时候应该会有更详细解释.. 05/06 23:21