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General Changes: 整体更改 Implemented Interoperable cross-play between Xbox and PC players in Ranked, Quickmatch and Conquer the World modes. 提供PC及Xbox之间的排名战,快速配对及征服世界模式的跨平台对战 Team voice chat fixed so that communication between players is on a team basis during tactical combat 修正队伍语音交谈以至於可以在对战时做通讯。 Fixed an issue where difficulty for Achievements was not being tracked correctly resulting in cases where Achievements might not always unlock. 修正成就可能不会正确纪录的错误 。 Fixed an issue where the Corruptors would not fire on enemies within their attack radius. 修正Corruptors可能不会在他的攻击范围内攻击敌人的错误。 Fixed an issue where Defilers would walk in place if the Project Radiation ability was targeted to close to them. 修正Defilers可能会因为使用Project Radiation能力於自己附近而走过去的错误。 Fixed an issue where Collectors would stop collecting because they were trying to reach resources outside the playable area. 修正Collectors因为试图去取得可用范围外的资源而停止收集。 AI players are now added to custom multiplayer sessions with unique color and team settings. AL玩家现在可以加入独自的颜色及队伍设定於玩家设定中。 In replays objects should no longer be tinted as if under the fog of war. 现在重播不再覆盖战争迷雾。 Implemented a quality of service check for multiplayer games to improve game matching, especially in Conquer the World mode. 在多人游戏中实行服务品质的确认来改进游戏对战,特别是征服世界模式。 Fixed an issue where Altea's aura would not un-phase enemy units. 修正Altea灵气不会破除敌人的相变的错误。 Fixed an issue where Avengers would take zero pop-cap. 修正Avengers会占有0人口的错误。 Fixed an issue where cloaked units that have been in the sight radius of a Sight-linked unit loose their ability to cloak until Sight link is removed. 修正在被视觉连接的单位视野内的隐形单位会失去隐形能力直到他们被移除。 (注:Sight link是Seer的攻击) Fixed an issue that was having a Conquer the World player leave the session if the other player disconnected BEFORE the stats results could be reported, preventing the player who remained connected from getting the win. 修正当其他玩家在统计结果报告前断线而使参加征服世界的玩家离开连线而阻止其他连线 玩家取得胜利的错误。 Fixed an issue where the light/dark mode was not properly reset during a tactical battle restart. 修正light/dark模式不会适时重置於重新开始遭遇战。 Fixed an issue where units selected in a group would not respond to orders if some were ocked down by a Hacker. 修正当选择小队中有些单位被Hacker锁定时,选择其他单位不会回应的错误。 Forged Alliance Achievement Renamed to Peacebringer. Requires the player to defeat 2 ranked game or CTW opponents on the opposite platform. 增加策画同盟成就:Peacebringer。需要赢得两次排行战或2个征服世界模式的对手於不同 的阵营。 Xbox 360 Specific Changes: Xbox360修正 Performance optimizations. 效能最佳化。 Fixed a random game freeze issue related to particles. 修正关於微粒的乱数当机错误。 Fixed a random game freeze related to voice chat. 修正关於语音交谈的乱数当机错误。 Fixed several Out of Sync issues, including a high-latency issues which would cause the game to go OOS instead of correctly waiting for players. 修正一些不同步的错误,包括可导致游戏缺乏替代正确回应玩家的余时错误。 Added Guard mode to the special ability carousel. 增加守卫模式能力於战斗。 Added Patrol mode to the special ability carousel. 增加巡逻模式能力於战斗。 Fixed an issue where network selection lag would cause the carousel to never come up. 修正因为网路通讯延迟而导致战斗永远不会开始的错误。 Fixed an issue where the build queues selected from the Command carousel would randomly disappear in battle. 修正在战斗中时建造排序可能会消失的错误。 Fixed an issue with paint select decal selecting units outside its radius. 修正贴图在视野外选择单位时选择性的贴花。 Mirabel now plays her unit responses. Mirabel现在有自己的AI反应。 Fixed an issue with Foo cores not adhering to double-click movement rules. 修正Foo cores不遵守连点两下移动的错误。 Fixed an issue where Hackers were able to be built without the Science Center. 修正Hacker不用Science Center就可建造的错误。 Fixed the invisible radar map issue in the Novus Homeworld tutorial. 修正在Novus家乡说明时看不见雷达地图的错误。 Fixed an issue where the A button might appear behind something in the Novus patch menu. 修正A钮可能出现在Novus Patch选单後的错误。 If saving a replay to a full memory unit an appropriate error message is now displayed. 如果存Replay时空间满了现在会有错误提示。 Players can no longer incorrectly bring up the pause menu at the battle end screen. 在战斗结束画面中无法再按出暂停选单了。 Multiplayer is now properly paused when the Battle End Screen is activated after the game is over, so you don't get continuing sound and rumble effects. 现在多人游戏结束後会成功的停止放音乐跟隆隆音效声。 Fixed an issue that was causing the skirmish lobby to force the pop cap *UP* to 60 if you added 3 AI even if your chosen pop cap was less than 60. 修正在遭遇站大厅时如果你选择3个AI及人口上限少於60时,被迫选择大於60的错误。 Fixed an issue where the Y button prompt appears off the Radar Map and fails to function when maximum build cap is reached. 修正当建筑数目到上限之後Y钮会烂掉的错误。 Fixed an issue with accepting an invite while the attract movie is up. 修正当看影片的时候接受别人邀请加入游戏时会产生的问题。 Fixed issue with white texture showing up for the neutral detection array's scan pulse ability. 修正当用中立建筑阵列扫描脉冲光时贴图会烂掉变成白色的错误。 PC Specific Changes: PC修正 Added Patrol mode via hotkey: Ctrl+A 增加巡逻模式,热键:Ctrl+A Added progress bars to display unit/upgrade production in tactical and global modes. 增加进度条来显示单位/升级过程於战斗及全球模式。 Added multi-threaded support for systems with multi-core processors providing a large performance increase on those systems. 对於拥有多核心处理器增加多线道支援提供大量的性能增加。 Research now available in Single Player Campaign. 现在可以在单人任务中研发科技。 Fixed an issue where using a laptop with a touchpad containing a horizontal and verticals scroll touch option would break the mini-map. 修正如果使用手提式电脑的控制水平和垂直方向卷动的触碰板来进入选项会让地图消失的 错误。 Fixed an issue where the help text would display off screen. 修正帮助文件不会出现在萤幕上的错误。 Fixed an issue where dropdown text would get cut off at extremely high resolutions. 修正下拉式文件会有极高机率解除的问题。 Fixed an issue where tooltips for the capture ability would give an incorrect time. 修正占领能力的提示会出现在错误时间的错误。 We now hide the Private Game combo box when hosting, so you must make the decision about hosting a private game when you first create the session ... you can't change your mind later. 我们现在决定当你主持房间时,隐藏私人房间的指令,所以你必须在一开始决定,你不能 在之後改变决定。 Fixed an issue which was preventing disconnected game notices from ever being displayed.Game now pauses when LIVE dialog screen is up. 修正当每次阻碍连线的游戏的讯息显示时,在Live对话框显示时游戏会暂停的错误。 Fixed an issue which was causing multiplayer games from ending properly if the game was minimized when the battle ended. In Conquer the World this could prevent a player from being awarded a territory in some cases. 修正当在战斗结束後游戏视窗最小化,多人游戏会结束。有些例子中在征服世界模式会阻 止玩家得到地盘。 We now check save files to make sure they haven't been corrupted on the PC. 现在会检查存档来确定是否会窜改。 Fixed an issue where the game would crash when holding ALT key while loading and saving a game. 修正在读档或存档时压住ALt键会导致程式当掉的错误。 Fixed an issue with the research tree and other menus closing intermittently while in a MP game. 修正在多人游戏中研发树和其他选单会间歇性关闭的问题。 Novus Balance Changes: Novus平衡修正 Hackers now autonomously lock down targets in range. Hacker现在会在范围内自动锁定敌人。 Constructors now repair 14% faster. Constructor维修速度上升14%。 Increased Constructor’s FOW reveal by 20%. Constructor揭露战争迷雾的范围增加20%。 Reduced Constructor’s build time from 18 to 13 seconds. Constructor建造时间从18秒到13秒。 Reduced Constructor’s price from 650 to 500. Constructor的造价从650变成500。 Increased Constructor’s crush defense from 10 to 30. Constructor的辗压防御力从10变30。 Increased Founder’s Prowess health from 900 to 1100. The Founder在Prowess模式中血量从900变1100。 Increased Founder’s FOW reveal range in Prowess mode. 增加The Founder在Prowess模式中战争迷雾的揭露范围。 Increased Founder’s health from 500 to 650 in performance mode. The Founder在performance模式中血量从500变650。 Decreased Vertigo’s FOW by 10%. Vertigo的战争迷雾揭露范围减少10%。 Increased Vertigo’s health from 700 to 775. Vertigo血量从700变775。 Increased Vertigo’s guard radius by 15%. Vertigo守备范围增加15%。 Increased Mirabel’s base weapon damage by 20%. Mirabel的基本武器伤害增加20%。 Decreased Mirabel’s Snipe recharge from 55 to 52 seconds. Mirabel的Snipe攻击充电时间从55秒变成52秒。 Increased Mirabel’s missile damage volley by 10%. Mirabel的飞弹伤害增加10%。 Increased Mirabel’s missile speed by 10%. Mirabel的飞弹飞行速度增加10%。 Decreased Mirabel’s missile range by 25%. Mirabel的飞弹发射范围减少25%。 Increased Amplifier’s movement speed by 10%. Amplifier移动速度增加10%。 Changed Amplifier’s armor from light to heavy. Amplifier装甲从轻装甲改成重装甲。 Decreased Amplifier’s global cost from 450 to 400. Amplifier在全球模式的花费从450变成400。 Decreased Amplifier’s tactical cost from 900 to 800. Amplifier在战斗中的花费从900变800。 Decreased Amplifier’s build time from 28 to 26 seconds. Amplifier的建造时间从28秒变26秒。 Increased Amplifier’s guard range by 15%. Amplifier的守备范围增加15%。 Increased Amplifier’s crush from 6 to 21. Amplifier的辗压攻击力从6变21。 Increased Field Inverter’s FOW reveal by 15%. Field Inverter的战争迷雾揭露范围增加15%。 Decreased Field Inverter’s global cost from 600 to 500. Field Inverter在全球模式的花费从600变成500。 Decreased Field Inverter’s tactical build time from 30 to 28 seconds. Field Inverter的建造时间从30秒变28秒。 Increased Field Inverter’s guard range by 25%. Field Inverter的守备范围增加25%。 Increased Field Inverter’s shield mode walk speed by 25%. Field Inverter在shield模式的移动速度增加25%。 Increased Field Inverter’s damage by 15%. Field Inverter的攻击力增加15%。 Decreased Hacker’s speed by 15% Hacker的速度减少15%。 Increased Hacker’s guard radius by 20% Hacker的守备范围增加20%。 Increased Hacker’s cost from 500 to 600. Hacker的花费从500变600。 Decreased Hacker’s max targeting range on lockdown ability by 15% Hacker的最大锁定范围减少15%。 Increased Ohm’s max attack range by 25%. OHM Robot最大攻击范围增加25%。 Increased Ohm’s run speed by 10%. OHM Robot速度增加10%。 Increased Ohm’s health by 15%. OHM Robot血量增加15%。 Increased Ohm’s guard radius by 20%. OHM Robot守备范围增加20%。 Decreased Corruptor’s cost from 600 to 500. Corruptor花费从600变500。 Increased Corruptor’s guard radius by 20%. Corruptor守备范围增加20%。 Hierarchy Balance Changes: Hierarchy平衡修正 Increased Kamal’s health 900. Kamal的血量增加到900。 Decreased Kamal’s FOW reveal by 20% Kamal的守备范围减少20%。 Increased Nufai’s health from 700 to 750. Nufai的血量从700变750。 Increased Nufai’s guard radius by 15% Nufai的守备范围增加15%。 Increased Defiler’s cost from 775 to 850. Defiler的花费从775变850。 Increased Defiler’s build time from 26 to 30 seconds. Defiler建造时间从26秒变30秒。 Increased Defiler popcap from 3-5 (updated) Defiler的人口数从3到5。 Increased Saucer’s guard radius by 10% Saucer的守备范围增加10%。 Increased Saucer’s popcap from 3 to 4. Saucer的人口数从3到4。 Decreased Saucer’s build time from 30 to 28 seconds. Saucer建造时间从30秒变28秒。 Decreased Saucer’s cost from 825 to 750. Saucer的花费从825变750。 Increased Saucer’s speed by 10%. Saucer速度增加10%。 Masari Balance Changes: Masari平衡修正 Decreased Light Mine damage by 50% for standard and upgraded figment mines. 所有Light Mode地雷伤害减少50%。 Increased Charos, Zessus, Altea and Disciple’s guard radius by 15% Charos, Zessus, Altea 和 Disciple的守备范围增加15%。 Increased Zessus’ health from 800 to 850. Zessus的血量从800变850。 Decreased Altea’s walk speed for both light and dark modes by 15% Altea在两个模式的速度减少15%。 Increased Altea’s health from 600 to 725 Altea的血量从600变725。 ---- 我想会有一些错误吧 英文不太好OTL ---- --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 61.229.52.11
1F:推 NoCanDo:游戏中还发现,过去被刀锋部队的黑幕炸弹炸到後,如果部队 06/15 14:05
2F:→ NoCanDo:你还控制着的话,还是可以移动和放技能,现在是放了黑幕 06/15 14:06
3F:→ NoCanDo:後,被炸的部队你会直接无法控制 囧! 06/15 14:06
4F:→ NoCanDo:N族修正後变强太多了啦!连m族的光明地雷都-50%! 06/15 14:08
5F:→ Raiden502:虽然上面没提,但是刚弹辗压变成21,可以撞翻M工兵 06/15 18:52
6F:推 NoCanDo:你说建筑师吗?建筑师原本就能被碾了吧?还蛮讨厌的 ~ .~ 06/15 20:51
7F:→ Raiden502:以前不行,以前刚弹辗压是10,压不过去 06/15 21:25
8F:→ Raiden502:不过说老实话,更新後我有反物质变弱的感觉..... 06/15 21:46
9F:→ NoCanDo:同感 06/15 21:47
※ 编辑: Raiden502 来自: 61.229.52.11 (06/15 22:20)
10F:推 dogbydog:M初期不就靠地雷在龟的 囧.. 06/16 02:24
11F:→ dogbydog:patch3可能等有安全点在下吧(因为等不到所以开始玩 06/16 02:25
12F:→ dogbydog:大战略千年第国之兴亡 06/16 02:25
13F:→ NoCanDo:如果有需要,我可以把我的上传到免空给你们 06/16 07:08
14F:→ NoCanDo:从gamespot下载的 06/16 07:09
15F:推 dogbydog:可以吗 那真是太感谢了wow 06/17 08:50
16F:推 NoCanDo:http://www.badongo.com/file/9924380 06/17 12:20
17F:推 dogbydog:已经在下载中 谢谢:P 06/17 19:29







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