作者zop (神奇小海豹~☆)
看板SLG
标题[情报] Cataclysm DDA 0.5 更新内容
时间Wed May 15 04:03:50 2013
0.5
Highlights:
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* Many new details added to mapgen! New buildings, ruined vehicles on roads,
and so on.
新增很多东西到地图生成的阶段,新的建筑跟路上废弃的车子之类的
* Much more modding-friendly: MANY bits of data have been moved into data
files, rather than being hardcoded in the source.
移动一堆资料类的东西到data里而不是放在code里,方便改造
* A handful of recipes can be learned from sources other than just leveling
your skills.
少数制品可以从原料上而不是从升级技能里学到
* Artifacts should save/load properly now!
神器可以被正确的save/load
* Assorted UI tweaks and improvements.
改进了UI
* Weather radio and directional antenna.
收音机会报气象,还有定向天线(殭屍电台你好)
* Rain funnels - first step towards proper rain barrels.
雨水收集器(好像是)
* Robust Genetics and dodging have both been significantly rebalanced, and
should actually be useful.
Trait里的Robust Genetics跟Skill里的dodge被重新平衡过,应该会非常有用
* Zombies wear damaged clothing.
殭屍会穿一些坏掉的衣服
* Tailoring is more important, and string is easier to acquire.
裁缝变的比较重要,丝线也比较好取得
* New content all around!
一堆新的内容!
* Numerous bugfixes.
修正一堆bug
Full list:
(121项更新,翻完都天亮了>"<)
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Matches usable anywhere lighters could be used previously.
火柴可以跟打火机一样使用在任何地方(之前不行吗?)
Draw lit areas outside of LOS and normal sight radius the same as unlit areas
地图显示迷雾的区域也会进行绘制(所以里面敌人会动)
Tell the player when their gear is damaged in combat
打斗时讯息会告诉你东西坏掉了
Display player feat morale boosts
会显示玩家技能上的士气加成
Pickling/canning
可以腌制食物,制做罐头
Only rust skill if X turns have passed since practice, not every x turns.
技能只在上次练习的 X 回合之後退化一次,而不是每 X 回合都退化。
Halve rate of skill rust across the board.
技能退化速度减半
Push crafting recipes out to JSON - now moddable without recompiling!
合成表移到程式码之外,以後改合成不用重新编译程式了
Acid rain causes pain not injury
碰到酸雨会痛,而不是受伤
Changed default viewmorale key to v
查看士气的热键改到v
Learn crafting recipes from item disassembly or books.
可以从书上或是拆卸物品时学到合成方法
New Hardcore trait
新增一个负面特质 Hardcore,全身HP只有标准的75%
Other new traits: Skilled Liar, Pretty, Beautiful, Very Beautiful, Glorius
(cancels truth-teller, ugly mutations)
多了一些新特质,说谎、漂亮之类的,取消说实话跟变丑的变种
Set minimum move to 25
最快的移动速度限制在25时间单位
Death by starvation or thirst
会渴死饿死
New professions: tailor, scoundrel
新职业: 裁缝跟坏蛋
Adjusted conditions for cutting and stabbing skill practice (should be able
to practice piercing now)
调整了砍跟捅的练习条件,也可以练习刺(技能提昇条件调整就是了)
Code compiles with no warnings. No user-visible change, but important
stability milestone.
程式码编译的时候没有出现任何警告,这真是个重要的稳定里程碑啊!
(一般来说编译的时候出现警告warning,很有可能程式还是可以跑,
只是某些部份会不正常,严重一点的错误error才是让程式没办法执行,
所以连警告都没有,表示程式的修改上很顺利)
Added a craftable power armor power interface CBM, solar panels.
增加了可以制作动力装甲的动力CBM,太阳能板(钢铁人!)
Continuous reading.
阅读中断时可以接续读书
New mixed drinks
新增饮料
A new book; "To Serve Man"
新书:如何服务男人
Glowsticks, found in sporting goods stores and bedrooms.
可以在运动用品店跟或房里发现萤光棒...(卧房...=///=)
Broken and Empty windows can no longer be taped up, alarmed windows can.
坏的跟空的窗户不能贴胶带了
Palisade walls changed to require 2 6foot ropes rather than one thirty foot
one.
栅栏用绳子改为两个 6ft不是30foot
Domestic Windows drop strings now (Those are the kind that can be opened)
屋内的窗户现在会掉绳子
String can be made from sinew and plant fibre.
动物的肌腱跟植物纤维可以拿来做绳子
Added blankets, fur blankets (craft only), emergency blankets, sleeping bags,
fur sleeping bags (craft only).
新增毯子、临时毯子、睡袋与透过制作取得的毛制毯子和毛制睡袋
Added house coat, snuggie, cloak, fur cloak (craft only), leather cloak
(craft only).
新增家居袍、袖毯、斗篷与透过制作取得的毛制斗篷、皮制斗篷
Added fur scarf, fur gloves, fur trenchcoat, fur pants, fur boots (all craft
only).
新增透过制作取得的毛制围巾、毛毛手套、毛制大衣、毛裤、毛毛鞋。
All tailoring items that use fur require survival as secondary skill.
使用毛皮的裁缝配方都需要求生技能做为第二需求。
Added crafting recipes for bandana, blanket, house coat, cloak.
新增头巾(其实是围在嘴上)、毯子、家居袍、斗篷的制作配方。
Weather radio
气象无线电。
Radios are tuneable, so you can receive from more than one station without
moving.
无线电现在可以调整频率,你不需要移动到处移动来切换电台。
New item that doubles battery capacity of tools, recipe learn from certain
electronics books.
新增某样物品可以加倍工具的电池容量,制作配方可以从某些电子学的书上学到。
Bugfix: reduced chance of "Tried to kill monster" debug s pam.
bugfix: 降低遭遇"Tried to kill monster"的机率。
(通常发生在有可怜虫踩到地雷)
Bugfix: reduced chance of "Stopping out-of-map vehicle" spam.
bugfix: 降低遭遇"Stopping out-of-map vehicle"的机率。
Bugfix: can unload liquids into items wielded in hands (e.g., steel
jerrycans).
bugfix: 现在可以帮拿在手上的物品补充液体。
Bionics screen shows current and maximum power.
生化部件的画面会显示现有与最大能量。
Escape key usable to exit out of more menus.
你可以在更多地方按Esc键了。
Multidrop screen continually updates to show new potential weight/volume.
选择丢下物品是会更新丢下後的负重与容量。
Bugfix: longbow should not end up loaded while in inventory, and can be fired
if it does.
Bugfix: 长弓现在不会在物品栏中显示已填装。
Backpacks, messenger bags, etc. can be repaired via sewing kits.
背包、邮差包现在可以用缝纫工具修补。
Add fire drill as a survivalcraft firestarter (trickier and slower than
lighter/matches).
新增钻木取火的用具,比火柴与打火机来的慢与困难。
Furry mutation provides warmth, Bark mutation protects from fire.
突变:毛毛提供温暖度,突变:树肤提供防火。
Removed/reduced a lot of spam messages related to being hot or cold.
移除、减少过冷或过热的讯息,以降低洗画面的频率。
Sleeping should be easier in the cold (decreased chances of waking up).
降低睡眠时冷醒的机率。
Being too hot can now wake you up.
但是你现在会热醒。(=.=)
Inreased the amount fo heat generated by the player while awake.
增加睡醒时的体温。
Tweaked hunger and fatigue's contribution to body temperature.
调整饥饿与疲劳对体温的影响。
More traits and mutations have body temperature effects.
某些特质与突变会影响体温。
Fix artifact saving and loading.
神器终於可以成功的被存、读档。
Multiple building additions in town and in the countryside.
在城镇与郊外新增多个新建筑。
Support for 2x2 and 3x3 buildings.
支援 2x2与3x3的建筑。(在大地图上可以看到占有2x2跟3x3大小的建筑物)
Temporary fix to decrease the number of large structures with roads running
through them.
降低大型建筑被道路腰斩的机率。(嗯?所以不是先产生道路?)
Items can only be set on fire if it would affect them (no more burning sheets
infinitely).
物品只有在可以燃烧的状况下才可以拿来生火(烧不完的床单已经是过去式)
Looking around at items (with "V") has a few improvements.
改进了"显示周围物品(V)"的功能。
Soldering irons give heating elements when disassembled, tweak numbers for
hotplates and water purifiers.
焊枪现在解体时会拆出加热器。调整制作电热炉与净水器所需要的加热器数量。
Advanced inventory management screen, default keymap "/". Lets you interact
with adjacent tiles.
新增进阶的物品管理画面,预设键为 /,让你同时与周遭的物品互动。
Roadmap is made of paper.
道路图现在是用纸做的。(好像拿到地图的瞬间就解开某一区的迷雾)
Removed RV kitchen units from some spawn locations.
休旅车厨房套件不会出现在某些地点。
Backend: made it much easier to define pre-built locations. Responsible for a
lot of the new building types.
後端:现再更容易定义建筑的地点,这是相应於许多新建筑的做改变。
(果然是先画出建筑区域再画建筑啊~)
Increased the quench value of clean water.
增加清水的止渴程度。
Early-game survivalist stabbing weapon is now pointy stick. Wood spear is
higher level.
前期的穿刺武器修改为尖木棍。木矛现在是更高级的武器。
You can now read using torches and other items.
现在可以透过火把或其他物品的光源来读书。
Addictions can be configured explicitly in the professions file.
(不明,我在专业里找不到调整上瘾的地方)
Tweak crossbow trap drops.
调整十字弓陷阱的掉落物。
Made several UI screens smarter (resize to fit screen, esc can exit, etc.).
调整许多UI,像是视窗大小会随画面大小而改变,可以用Esc离开。
Show nearby map notes on the minimap.
在小地图上显示(玩家写上的)地图标记。
Some item types can be defined from data files now! So far: misc/melee,
armor, guns, ammo, tools, gun mods, books
某些物品被定义在data资料夹内了,目前包含:其他/近战武器,衣物,枪,
弹药,改枪组件,书。
Glasses can be worn with power armor.
你现在可以同时穿着动力装甲与眼镜。
Added several new constructions.
新增许多建造选项。
Power use of integrated toolset has been rebalanced.
调整内藏工具组的能源消耗。
Armor CBMs have had drawbacks removed.
CBM: Armor系列取消负面属性。
Rain coats can be made from plastic bags.
现在可以用塑胶袋制作雨衣。
Fursuits.
动物装。(唉...)(@_@???)
Work to make NPCs less buggy.
试着减少与NPC有关的bug。
Nuclear missile fixes.
修正核弹发射事件。
Tweaked steel recycler behavior.
修改steel recycler的行为。(我没看过这玩意)
Autosaves take into account the passage of real-world time.
现实生活的时间会影响自动存档的间隔。
Placable funnel that collects some water while raining.
新增漏斗可以放在室外集水。
Characters with the Android trait no longer get unimplemented bionics.
特质:安桌椅 不再让你拿到坏掉的生化套件。
Added several new options.
新增数个游戏调整选项。
NPC spawning is toggled with the in-game options menu rather than a text file
hack.
NPC重生可以透过游戏内的选项控制,而不需透过纯文字档。
Added more wildlife (coyotes, cats, etc.).
增加更多野生动物(郊狼、猫等等)
Robust Genetics trait heavily buffed.
特质:Robust Genetics被大量的buff。
Change how overmap tile data is saved, to allow for more terrain types and
buildings.
改变地图物件的储存方式,允许更多的植被跟建筑物。
Add high-capacity power storage CBM.
增加高存量的能量槽CBM
Add some new magazines and entertainment books.
增加杂志跟娱乐书
Blisters no longer lower max HP (at least until the system is more fleshed
out).
起水泡不会降HP最大值
Cannibal trait has been rebalanced, as well as morale effects of eating human
flesh.
食人特质被重新调整,以及吃人肉的士气影响。
Added cookbook for Italian recipes.
增加义大利食谱书(=.=...有差吗?)
Sewing now requires an adequate source of light.
缝纫现在需要足够的光源。
New health display for non-Self Aware characters, accurate to 1/10th max HP
rather than 1/4th.
新的身体部位的健康程度显示,精准到1/10的最高HP。
Targeting window (when throwing/firing weapons) has been reorganized.
瞄准窗重新组合(丢或发射武器的时候)(三小?)
Directional antennas!
定向天线!(\@w@/能干麽?)
Gas pumps have been rebalanced (less fragile when filling vehicles, more
fragile when filling containers).
油枪重新调整(灌车子的时候没那麽脆弱,灌容器时更脆弱)(不懂)
Added sling, slingshot, and associated ammunition.
增加投石索、弹弓跟相关的弹药。
Gas stations can spawn next to highways.
公路旁会出现加油站
Large creatures are more likely to leave a corpse when taking high damage.
大型生物在高伤害时会留下一具屍体(?)
Add flavor items with variable descriptions to the game (fliers and such).
增加一些情境物品,像是传单之类的
Some guns have range modifiers independent of their ammo. Buffed coilgun
range.
一些枪的射程会根据子弹而有不同,增加线圈炮的射程
Add limb torsion ratchet bionic, generates power when moving.
增加移动就会产生动力的bionic(因应动力装甲的吧?)
Desks don't spawn outside any more.
桌子不会在户外产生
The option to delete your world on character death actually works now!
那个〔人物死掉就删除世界〕的选项现在有用了
Tweaked projectile/glass interaction, stopped leaping monsters from phasing
through windows.
调整发射物跟玻璃的互动值,可以用窗户阻止跳跃生物(?)
Debug menu changes.
作弊选单调整
Made it possible to build indoor furniture in more situations.
有更多的状况可以做室内家具(不清不楚的...)
Updated readme, added contributing guidelines.
更新readme
Stopped small animals from suiciding, in many cases (e.g., broken windows and
landmines).
小型生物不会经过破掉的窗户跟地雷自杀
Add a few hats. No, not TF2-style.
增加一些帽子
Artifacts will successfully save and load now!
神器可以被成功的save/load了
Adjusted monster spawning mechanics to reduce the chance of swarms of
difficult zombies.
调整怪物的再生参数,减少一次生一堆难度高的殭屍。(所以殭屍也是群生的)
Stop roads from going through buildings so often.
减少道路穿越建筑的机会(所以原本是先摆房子吗?)
Pits less awkward to board over (can use nearby items).
洞穴比较简单经过(可以利用周遭的物品摆在上面通过吧,不限木板而已)
Tweak glass bottle weight/volume.
调整玻璃瓶的重量跟容量。
Allow for reading/sewing in the dark through mutations/CBM's with a speed
penalty.
允许在夜晚使用阅读及针线盒,但会有速度惩罚
Rewrote dodge abilities to have a noticeable impact.
重新改写闪躲技能,让它有显着的影响
Mansion pools are considered indoors now.
豪宅泳池属於屋内
Tires can be changed with a wrench and a jack.
轮胎可以使用版手及千斤顶更换
Add game logic to handle recipes that take the same item as a component and a
tool, and add UI to alert the player.
增加一组逻辑去掌握同一物件是被当成组件还是工具
Improve rendering in the main Windows port - animations should display better.
增加在主视窗的渲染效果,动画应该能更加流畅的播放
Cave-ins cause damaging rubble to fall.
坍方时,瓦砾掉落会造成伤害
Improve fuel guage display in the vehicle examination window.
在车辆检视画面中,改善油量表的显示
Overmap notes blink again.
地图上的note会闪啊闪的
Space and tab should be available for keymaps.
空白键跟tab键可以被定义成热键
Hitting the "pause"/"skip turn" button will let you cancel reading, crafting,
and other long-term actions.
按暂停及跳过回合键可取消阅读、制作或其他长时间的动作
Special road spawns should not happen on bridges.
特殊道路不会在桥上产生
Ruined vehicles spawn on roads.
破损的车辆会在路上产生
Zombies wear damaged clothing.
殭屍会穿破损的衣物
Nighttime lights are visible from reasonable distances now.
夜间的灯光可在合理范围内是可见的
======
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Dwarf Fortress 矮人要塞 介绍 & 教学 推广文章[持续增加]
http://home.gamer.com.tw/creationCategory.php?owner=zop&c=181528
欢迎加入SLG战略板一起讨论
(C)lass > 8 战略高手 > 11 GameTopics > 28 SLG
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 61.59.236.217
1F:推 kahaman:那个Hardcore是类似专家模式,身体更柔弱了 只有75%hp 05/15 04:18
2F:→ kahaman:在负面天赋那边的最下面 值六点 05/15 04:19
※ 编辑: zop 来自: 61.59.236.217 (05/15 08:59)
3F:→ zop:感谢linfox跟et帮忙翻译,剩下一些看看有谁要接,不然晚点再弄 05/15 09:02
4F:推 good90150:改很大的偷偷说 其实树皮突变跟毛皮突变0.4有放进去了 05/15 09:20
5F:→ good90150:但是不知道有没有实装 XD 还有一堆突变 好玩! 05/15 09:21
6F:推 andyeva:我从後面翻过来 有翻一些些再寄给ZOP大 05/15 09:25
※ 编辑: zop 来自: 61.59.236.217 (05/15 09:52)
※ 编辑: zop 来自: 61.59.236.217 (05/15 10:11)
7F:→ zop:翻完!感谢andyeva支援~ 05/15 10:11
8F:推 andyeva:真的衣服好难穿 穿穿脱脱又要带身上 超麻烦 05/15 10:14
9F:→ zop:他的人物中心位置跟x检视的中心位置不一样,应该是人物的偏了 05/15 10:16
10F:推 momogen:猫猫猫猫猫猫猫猫猫猫猫猫猫猫猫猫猫猫猫猫猫猫猫猫猫猫猫 05/15 15:40
11F:推 andyeva:线真的随便都有...0.4版玩两天长弓都还没做出来 05/15 18:09
12F:→ zop:行军床不需要sheet了... 05/15 18:51
13F:→ linfox:以前树皮跟毛皮突变没有任何效果(除了外观) 05/15 19:38
14F:推 fan17173:推,拿到一套狼装wolfsuit可以cosplay大野狼XD 05/16 10:52
15F:推 BruceShaou:要去玩羔羊跪乳吗?XD 05/18 05:47