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看板 SLG  RSS
http://youtu.be/hUjGW2htpR4
只有我觉得影片最後的感觉是"猎奇啦~~~~~~"这样吗??XD https://kerbalspaceprogram.com/ 5/22发布0.20版 5/29发布0.20.01版,看来是有问题没改好啊XD 0.20更新点 Patchnotes: 7 new Parts and 2 IVA Spaces Cupola with IVA Small Lander with IVA 2 new Probe cores New large docking clamp New Medium wheel Attachable command seats for kerbals Customizable Flags for your space program Kerbals on Eva can plant flags with editable plaques 23 Stock flags to choose from. Flags are Moddable, Make your own flag! Editor Improvements Added Flag interface to editor The Editor no longer requires you to start with a command pod when building a ship. The Editor now allows deleting or replacing the first part of your ship. Optimizations and New Features Vessel Filtering for the tracking station Added Kerbal Knowledge base for vessel and planetary information Upgraded scene loader and refresh logic Added Game Database and repogrammed part loaders. Mods and stock parts can now have their own folders for organization New Loading Screens Optimization of Memory Usage (Approximately 30% average reduction in usage) Upgraded debug menu allows parts and cfg files to be reloaded while the game Bug Fixes! 0.21也也快要出来了,感觉是大改版啊~~ KSP 0.21 Update News Here are some news from the Developers on what they are working on for the 0.21 Update. http://forum.kerbalspaceprogram.com/content.php/184 As most of you already know, 0.21 is an important update for us, because it’ s the first proper update primarily focused on Career Mode, the least developed area of the game at the moment. Needless to say, we are all very excited about what’s coming. * Revised Flight-End scene flow. In preparation for Career gameplay, we are rethinking the way flights are ended. Gone is the ‘End Flight’ button in the Pause Menu, cause of many a tale of accidental space station deletion. Now, you’ll either get to return to the Space Center (as before), or when applicable, Revert to an earlier state (to launch or to the editors). More information on this soon. * Player Progress Tracking System Another step forward into Career Mode, this is an internal game system that will be used to track players as they progress towards advancing Kerbalkind to being a proper space-faring civilization. This is a core system, so don’t expect much in terms of new content from this… It will pave the way towards some very cool new features down the road though. * Overhauled Space Center Scenery Time to go over the most underdeveloped part of the game. Gone will be the placeholder terrain, and in comes proper scenery for the space center. And because it’s the same terrain as in flight, we don’t need to reload it when going for a launch. This should cut down transition times from KSC to flight quite a lot. * The Astronaut Complex Facility Another huge feature in the making, the Astronaut Complex is a new building at the Space Center, that gives you an overview of all your available victims brave explorers, and lets you recruit new ones from a list of applicants. * Crew Management Along with the Astronaut Complex, this adds the ability to select the crew for a vessel before launch (from the launch sites or from the editors). Pick from the list of available crewmembers, and assign them to any (yes, any) part on the vessel. * Overhauled Space Center Facilities. We’re also re-doing the VAB and SPH models, to bring them up to par with the facilites we already did on the previous updates. * More Upgrades to Parts and Part Modules. Continuing our work with moving all our parts to the new Modules system we implemented in 0.18, this update will feature yet more parts completely re-coded to the new system, allowing for many new possibilities from both stock and mod parts. --



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1F:推 momogen:哈哈哈哈 宣传影片超可爱 06/15 16:23
2F:→ linfox:Steam这个周末33% off 06/15 18:48







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