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原网址:http://www.freecol.org/docs/FreeCol.html#x1-80002 感谢C老师chenglap给我这个机会磨练自己的英文 由於第一次翻译这种较为专业的文章,会有不少地方有谬误之处 整份文件很多,因此会分段贴上来,边翻译边贴这样 ============================== Chapter 1 Introduction 介绍 Welcome to FreeCol! If you’re interested in development of this program, please see the FreeCol web site. This is a draft version of the user’s guide. You can find the latest version at the FreeCol homepage. 欢迎来到FreeCol!如果你对开发这套系统有兴趣,请参观FreeCol的网页。这是使用者指 南的草稿版,你可以在FreeCol首页上找到最新版。 ------------------------------------------------- 1.1 About FreeCol 关於FreeCol ------------------------------------------------- The FreeCol team aims to create an Open Source version of Colonization (released under the GPL). However, FreeCol differs from the original game in two regards: it supports multiplayer games and uses an isometric map. At some point in the future, we might also add support for rectangular tiles similar to those used in the original game. FreeCol团队的目标,是创造Colonization的开源版本(以GPL协议发布)。然而, FreeCol与原版游戏有两点不同:他支援复数玩家及使用斜角视点。在不久的未来,我们 可能也会把类似於原版的方块地砖加入游戏。 FreeCol 1.0 will implement all features and rules of the original game that we are aware of. Although we have not reached that goal yet, the game has been playable for several years now. FreeCol 1.0会使用所有我们在原版游戏中使用的特色和规则。尽管我们还没达到这个目 标,它已在数年间达到堪玩的程度了。 At the same time, we are adding features and optional rules not found in the original game. In particular, units, buildings, terrain types, goods and other game objects are far more configurable than they were in the original game. In fact, the game already includes two slightly different rule sets. 同时,我们增加了在原版游戏中没有的特色及选择性的规则。此外,单位、建筑、土壤、 货物及其他游戏物件的装配比原版更自由的多。事实上,游戏已经包含两个有些许不同的 规则。 ----------------------------------------------------- 1.2 The Original Colonization 原版Colonization ----------------------------------------------------- The original Colonization was released in 1994 by Microprose. Colonization is heavily based on Civilization which some consider to be the best turn-based strategy game for the PC in the history of mankind. 原版的Colonization在1994年由Microprose释出。Colonization很大部分源自於 Civilization,有些人认为後者是有史以来PC平台上最好的回合制战略电脑游戏。 In Civilization the object of the game was to build a nation that could stand the test of time and that could also do one of the following: conquer the world or be the first to launch a spaceship. In Colonization things are bit different... 在Civilization中,游戏目标是要建立一个经得起时间考验的国家,并且能做到以下其中 之一:占领全世界或者成为第一个发射太空船的国家。而在Colonization有些不一样…… A Colonization game starts in 1492 and the object of the game is to colonize America. You begin the game with one vessel and two colonists. Colonization从1492年开始,目标是殖民美洲,你一开始会有一艘船和两个殖民者。 As in Civilization you need to build a powerful nation, but fortunately in the early part of the game you’ll be able to send ships back to Europe in order to sell the goods you’ve produced or to bring back some colonists. Getting colonists into the new world is a very important aspect of the game as one game turn takes one year and later on even one season and as a result colonies don’t grow as rapidly as they do in Civilization. You can pay colonists to come to the new world or you can show off with the religious freedom of your people in which case they will hop on your vessels for no money at all. 就如Civillization,你需要建立一个有力的国家。幸运的是,在游戏早期你可以把生产 出来的物品卖回欧洲或带回一些殖民者。在一个游戏年、甚至一个游戏季中,让殖民者前 往新世界都是很重要的课题,因此殖民地反而不会像Civilization那样快速增加。你能付 钱让殖民者前往新世界,或者你可以对你的人宣扬宗教自由,让他们不要一毛钱搭上你的 船。 Another important aspect is trade: the source of all income (apart from Inca and Aztec gold). In a land filled with precious resources it is important to build your colonies at the right location and to place craftsmen where they belong. This is not only to have an income but also to be able to live off the land when you can no longer count on the support of Europe. 另一个重要课题是贸易:所有收入的来源(除了印加和阿兹特克的黄金以外)。在一块丰 饶之地中,把你的殖民地盖在好的位置和让工匠能在他擅长的职位上是很重要的。这不只 是为了收入,同时也是为了当从欧洲来的援助断绝时能在此生活。 Through all this you’ll have to decide whether or not you want to live next to the native americans peacefully. They can teach your colonists new skills that cannot be tought anywhere else and they will offer you goods in case you choose to treat them as your friends. On the other hand, their villages can be attacked and their valuable goods can be taken from them and sold in Europe. 透过所有这些,你将必须决定是否想看你是否要和邻近的原住民和平相处。他们能教你的 殖民者其他地方学不到的新技巧,如果你把他们当做朋友,他们还会提供你资源。另一方 面,你也能攻击他们的村庄、抢走有价值的物品并卖回欧洲。 Other European forces are also busy occupying their piece of the new world. Should their borders go too far then take over some of their colonies by force because they wouldn’t hesitate to do the same thing to you. 其他欧洲势力也忙着在新大陆中占地为王。如果他们领土范围太大了,那就抢一些来吧, 因为他们会毫不犹豫的对你做出同样的事情。 The object of Colonization is to declare your independence and survive an attack of the King’s forces. Before declaring your independence you need to have the majority of the people behind you. This can be done by promoting free speech and by providing a strong governmental system. Colonization的目标是要你宣告独立并在国王军的攻击下存活下来。在你宣告独立前,你 需要获得大多数人的支持。这能透过四处宣扬自由思想及创见一个强而有力的政府来达成 ------------------------------------------------------ 1.3 About this manual 关於这份文件 ------------------------------------------------------ FreeCol is slowly turning into a game engine that allows the implementation of many different games based on similar concepts. It is already possible to define different rule sets and to select one of them when starting a new game. At the moment, FreeCol ships with two rule sets accessible to the user: “Classic”, which attempts to emulate the rules of the original game as far as possible, and “FreeCol”, which mainly conforms to the rules of the original game, but differs in a few points. The “FreeCol” rule set introduces four additional European powers with new national advantages, for example. FreeCol正在慢慢转型为一个游戏引擎,这能让许多基於相似观念上的不同游戏得以实现 。目前已经能做到先设定不同规则,并在开始新游戏前选择其中一种。目前FreeCol对使 用者提供两种可行的规则:”Classic”,这个模式尽量模仿原版游戏的规则;”FreeCol ”,这个模式以原版规则为基准,但在某些方面上不一样。例如说,”FreeCol”模式增 加了四个拥有各自国家加成的欧洲势力。 In this manual, we always talk about the “Classic” rule set unless we explicitly mention another rule set. Please note that most of the features of terrain types, unit types, building types, founding fathers and so on could be changed by another rule set. If the manual states that a Lumberjack has a movement allowance of three, or that the Prairie produces three units of Cotton, then this applies to the “Classic” rule set and the “FreeCol” rule set. Another rule set might change these values, or might not even include a Lumberjack, the Prairie terrain, or Cotton. 在这份文件,除非有明确提到其他模式,否则会以”Classic”模式为基准。要记住大部 分地形、单位、建筑、国父(??)之类的都能换成另外一种模式。如果这份文件说到一 个伐木工人可以动三次、或一个牧场可以产生三单位的棉花,那这是在说”Classic”模 式和”FreeCol”模式。其他模式可能会改变这些值。或甚至根本没有伐木工人、牧场或 棉花。 --------------------------------------------------------- 1.3.1 Differences between the rule sets 模式之间的不同 The following differences between the “Classic” rule set and the “FreeCol” rule set exist: 底下比较”Classic”模式和”FreeCol”模式的不同: The FreeCol rules introduce four additional nations and four additional national advantages. These additions correct the omission of the Portuguese from the original game, and make multi-player games with up to eight players possible. FreeCol模式新增了四个国家及四种国家加成。这之中包括了葡萄牙,并能让最多到八个玩 家同时游戏。 Under the Classic rules, the population of a colony with a stockade or more advanced fortification can not be reduced below three. Therefore, it is usually impossible to abandon a fortified colony. The FreeCol rule set deliberately ignores this rule of the original game. 在Classic模式下,有围墙或更高级防御工事的殖民地中人口不得少於三个,因此不能放弃 这些有防御的殖民地。FreeCol模式扔掉了这条规则。 While the original game awards exploration points only for the discovery of the Pacific Ocean, FreeCol optionally awards exploration points for the discovery of various map regions. The FreeCol rule set enables exploration points by default, whereas the Classic rule set disables them by default. 原版游戏只能透过发现太平洋来获得探险点数,FreeCol模式会在发现各种地区时随机给予 探险点数。FreeCol模式能设定探险点数的初始值,但Classic模式不行。 In the original game, it is impossible to attack units on land with ships or units aboard ships. This makes it possible to create invincible colonies by completely fortifying small islands. FreeCol optionally allows amphibious assaults. The option is on by default in the FreeCol rule set, and off by default in the Classic rule set. 原版中不能攻击要上下船的单位,而这造成了无敌铁龟岛的现象。FreeCol模式新增了两栖 作战,这可以在FreeCol模式中选择开启、及在Classic模式中关掉。 FreeCol optionally makes missionaries more useful. Settlements with a mission grant the owner of the mission better prices when trading, visibility of the tiles surrounding the settlement, and are willing to train more than one of his units. This feature is turned off by default in the Classic rule set and turned on by default in the FreeCol rule set. FreeCol让教会变得更有用。拥有传教士的殖民地会让他的主人在贸易时有优惠、拥有殖民 地附近的视野、以及能训练多於一个的单位。这能在Classic模式和FreeCol模式之间开关 In the original game, the Royal Expeditionary Force simply appears out of the blue, and can not be defeated at sea before unloading most of its troops. In FreeCol, you can decide whether the REF must obey the usual sailing rules. By default, the Classic rules emulate the original game, while the FreeCol rules allow a naval defeat of the REF. 在原版中,皇家远征军(REF)只会在海上出现,在让大多数部队下船前都无法被击败。在 FreeCol中,你能决定是否让REF也要遵守平常的海上规则。Classic模式会和原版一样 ,而FreeCol模式则会让REF在海上也会吃瘪。 In the original game, the Custom House ignores all boycotts. This is generally considered a bug rather than a feature. Under the FreeCol rules, custom houses must obey boycotts by default, whereas they ignore boycotts by default under the Classic rules. 原版中的海关无视任何抵制手段,这通常被视为一种bug。在FreeCol模式中,海关也必须 要遵守抵制规则,而在Classic模式中不用。 底下是板友zonemaster的说明: 原文是说FreeCol模式中海关也要遵守抵制规则(应该是说抵制的货品也无法出口),而 Classic模式中直接无视抵制。原本游戏中你不乖乖接受国王每次提高的关税,就会有部份 货物被母国抵制进口造成生产了一堆库存卖不掉占空间,而原本游戏的海关有两大功能。 一是不必用船运回母国就能卖(省船运时间),二是被母国抵制进口的货物照卖不误 It has been claimed that experts can produce a certain amount of goods even if not enough raw materials are available in the original game. Although it is unclear whether this is generally true and is a feature rather than a bug of the original game, the Classic rule set emulates this quirk by default. The FreeCol rule set does not. 大家都知道,在原版中专家们即使在原料不足的情况下也可以生产一定数量的货物。尽管 不清楚这到底是特色还是bug,Classic模式中还是继续模仿,FreeCol模式中则取消。 In the original game, the least skilled unit is always educated first. FreeCol optionally allows you to select the unit to be trained yourself. This feature is off by default in the Classic rule set and on by default in the FreeCol rule set. 原版中,能力最差的单位总是会先被训练。在FreeCol中能让你自己选择要训练哪个单位。 这会在Classic模式中关掉、在FreeCol模式中开启。 ****************************************************************************** Chapter 2 Installation 安装 You can download a system independent installer, which should install FreeCol and set up the required shortcuts on your desktop. If everything works as planned, you will only need to double click the icon in order to start the game. If this is not the case, then please read the following paragraphs. 你能下载一个安装档,它会安装FreeCol并在桌面上新增一个洁净。如果一切如预期,你 只需要快按两下图示来开始游戏。如果不行的话,请阅读以下段落。 ------------------------------------------------------------ 2.1 System Requirements 系统需求 ------------------------------------------------------------ FreeCol is written in Java. In order to run, it requires a Java Virtual Machine. In theory, FreeCol should run on any platform on which a Java Virtual Machine compatible with Sun Java 5 or higher is available. In practice, however, things are less clear cut. FreeCol是用Java编写,因此需要用Java虚拟机来运行。理论上,只需要一个能与昇阳 Java第五版以上的版本相容的虚拟机,FreeCol就能在任何平台上运行。然而,事实上有 些差异。 FreeCol is known to work with Sun’s Java 5 and 6. FreeCol also works with OpenJDK, although some minor problems and graphics glitches may remain. FreeCol is known to run on recent versions of Windows, Linux, and Mac OS X. If you are using Linux, using Java 6 is recommended, as its font rendering is much better. If you are using FreeCol on a different platform, we would like to hear about it. FreeCol是用昇阳Java第五、六版运行的,它也能在OpenJDK上运作,不过会有些小问题和 破图。FreeCol也能在最新版的Windows、Linux和Mac OS X上运行。如果你是用Linux系统 ,建议使用Java 6,因为他的字体显示的会更好。如果你在其他平台上玩FreeCol,请让 我们知道。 FreeCol requires at least 256 MB memory, although some systems slow down badly and require 512MB. FreeCol works best with a screen resolution of at least 1024x768 pixels. It should also be possible to play the game with a screen resolution of 1024x600 pixels, although some panels will look a bit cramped. You can play the game with an even smaller screen, but we do not support that, and some things might not work. FreeCol需要至少256MB的记忆体空间,不过有些系统运作的比较慢因此最好512MB。 FreeCol最好在1024*768的解析度下运行,虽然也能在1024*600下运行,但有些画面会太 过狭窄。你能用较小的萤幕来玩,但我们并没有支援,因此有些东西可能会无法正常显示 ---------------------------------------------------- 2.1.1 FreeCol on OSX 在OSX平台上运行FreeCol Some users report that they can not start FreeCol on their 64-bit Intel Macs. It seems that these Macs use a 32-bit version of Java 1.5 by default. In order to solve this problem, you can either edit the file "Info.plist" within the application package to select 1.6+, or you can change the default Java version under "/Applications/Utilities/Java/Java Preferences". Just drag "1.5 64-bit" or "1.6 64-bit" to the top of the list and FreeCol should run without any changes in "Info.plist". 有些使用者回报说他们不能在64位元的Intel Mac上运行FreeCol。看起来这些Mac是使用 32位元的Java 1.5。要解决这个问题,你能编辑应用包中的”Info.plist”档来选择使用 1.6+版。或者你能在路径” /Applications/Utilities/Java/Java Preferences”中改变 系统默认的Java版本,只要把"1.5 64-bit" 或 "1.6 64-bit"拉到清单最上方,就能在不 更动"Info.plist"的情况下跑FreeCol。 FreeCol uses context menus in several places. On most platforms, context menus are opened with a click of the right mouse button. If you have only one mouse button, holding down the control key while clicking the mouse button should also work. Some versions of Java on Windows are unable to display context menus that extend beyond the game window correctly. As we are unable to fix that, we display the context menu in the top left corner of the game window in these cases. FreeCol在某些地方会把主选单隐藏起来,在大部分的平台上能点右键把主选单叫出来。 如果你的滑鼠只有一个案件,长按也能叫出来。在Windows上有些Java版本会因为主选单 超出游戏画面而无法正确显示,我们无法修复这个问题,但这种情况下我们会让主选单显 示在游戏画面的最左上角。 ------------------------------------------------------ 2.2 Compiling FreeCol 编译FreeCol ------------------------------------------------------ In order to compile FreeCol you will need Java and the Ant build system. When these are installed, go to the root directory of FreeCol and type ant to build a JAR file containing the game. The game is started using the command java -Xmx512M -jar FreeCol.jar. 要编译FreeCol,你需要先安装Java和Apache Ant。安装好後,到FreeCol的根目录,建立 一个包含游戏在内的JAR档。游戏会用指令java -Xmx512M -jar FreeCol.jar开启。 If something goes wrong, please open a bug report at the SourceForge page of FreeCol. Use the command ant -projecthelp to find out about other kinds of things you can build (this manual, for example). Note that you will require additional software to build the manual, however. 如果出问题了,请到SourceForge网页上的FreeCol页面做错误回报。使用指令ant – projecthelp来找到其他你能建立的东西(像是这份手册)。记住你仍然会需要其他软体 来建立这份手册。 =============================== 接下来要翻译占最多部分的第三章,这里会独立一篇 请大家能多多指正我的翻译,这样才能在之後的章节里改进 感谢大家的耐心阅读 --
1F:→ gcobc12632 :一楼帅哥11/04 22:52
2F:推 maple0935 :二楼帅哥11/04 22:52
3F:推 howar31 :二楼帅哥11/04 22:52
4F:→ howar31 :..11/04 22:52
5F:→ maple0935 :五楼吃屎 11/04 22:53
6F:→ maple0935 :干 可以不要当签名档吗... 11/04 22:53
--



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 114.39.105.246
7F:推 THC13:加油,我记得原版手册有两百页左右 :P 09/24 23:04
8F:→ THC13:我的美国开国历史就是从那里学到的 09/24 23:05
其实一开始翻的有点火,真是个血淋淋的剥削土着游戏...... 不过我也才在看第三章就是
9F:推 CRPKT:isometric map 是指斜角视点 http://tinyurl.com/lsdgpe3 09/25 00:00
了解~
10F:推 et134226:我现在还用DOSBOX玩这个游戏...超精典 09/25 08:19
11F:推 Anjou:海关怎麽击败?? 09/25 14:13
12F:推 zonemaster:原文是说FreeCol模式中海关也要遵守抵制规则(应该是说 09/25 15:01
13F:→ zonemaster:抵制的货品也无法出口),而Classic模式中直接无视抵制 09/25 15:01
14F:→ zonemaster:原本游戏中你不乖乖接受国王每次提高的关税,就会有部 09/25 15:03
15F:→ zonemaster:份货物被母国抵制进口造成生产了一堆库存卖不掉占空间 09/25 15:04
16F:→ zonemaster:而原本游戏的海关有两大功能。一是不必用船运回母国就 09/25 15:05
17F:→ zonemaster:能卖(省船运时间),二是被母国抵制进口的货物照卖不误 09/25 15:05
原来如此!这段当初一直搞不懂
18F:→ o07608:第三章还真是靠北多...... 09/26 22:59
19F:→ o07608:终於翻译到3.3了......每天只有一两个小时能翻译 10/04 00:13
修改了排版 ※ 编辑: o07608 来自: 111.255.122.152 (10/19 00:28)
20F:推 Samus: 感谢,受益良多 04/17 00:25







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