作者o07608 (无良记者)
看板SLG
标题[闲聊] Endless Space Wiki 翻译
时间Sun Apr 6 16:37:09 2014
最近正在焦躁不安的等着大学申请第二阶段的结果
回大学後,还有学业及游戏公司见习的协调点要寻找
为了暂时从这些烦恼中抽身,我最近又挑了一个自己很有兴趣的SLG来体验
这款SLG名为《Endless Space》,中译《万舰穿星》
很可惜的没有中文版(有中文破解版,但版本太老旧了)(所以我暂时缩了,囧)
因此我决定先从他们公司做的游戏英文wiki下手,看懂了再开始玩
突然间,我有了一个想法:何不再来启动一个自我翻译计画呢?
不仅能了解游戏在做什麽,还能磨练自己的翻译能力,算是一举两得吧
反正目前除了准备大学会上的科目以外,就是等第二阶段了......
由於是从Endless Space Wiki抓取文章下来翻译
因此不像Freecol游戏文件那样有条理,我会尽量让这次的翻译能够章节分明
不过还是以我对哪里最有兴趣为优先
目前先翻译的是「Faction 派系」部分,因为我很喜欢这种背景故事
而且当初要开始玩的时候,选种族那里让我慌了好一阵子......
=================================
Endless Space Wiki 翻译
http://endlessspace.wikia.com/wiki/Endless_Space_Wiki
google文件:
http://0rz.tw/xgaJj
我把google文件的权限调到只要有连结的人就能修改
如果要修改的板友,请标明修改段落并留下您的ID
这样以後有机会发布时,我才知道感谢名单要列上哪些人
感谢
**********************
*壹、Faction 派系 *
**********************
Endless Space featured 8 playable factions at launch, and currently features
12 unique playable factions. Each has their own history and unique traits and
bonuses.
Endless Space一开始有八个可选派系,目前则有十二种独特的可选派系,每一种都有他
们自己的历史及特性和加成。
The Sheredyn faction is a special faction included with the Emperor Edition
of the game, but is functionally identical to the United Empire unless
Endless Space: Disharmony has been downloaded, in which case it gains its own
unique traits.
Sheredyn是一支特别的派系,它在Emperor Edition被加入游戏,但能力和United Empire
完全一样,除非有下载Endless Space: Disharmony以获得它的特性。
The Automatons faction was added in the "Rise of the Automatons" free add-on.
The faction was created by Panzer, a member of the Endless Space community.
自动机派系是免费附加包Rise of the Automatons的内容,这个派系是由Endless Space
社群中一个名为Panzer的成员创造的。
The Harmony faction was added in the expansion pack Endless Space: Disharmony.
Harmony派系在扩充包Endless Space: Disharmony中被加入。
The Vaulters faction is an unfinished faction accessible through the Founder
Edition of Dungeon of the Endless. Upon Amplitude's completion of the
Vaulters, they will be released via free DLC.
Vaulters派系是个尚未完成的派系,你能在Dungeon of the Endless 的开发版本中看到
它。一旦Vaulters完成,它们将会在免费资料片中被发布出来。
http://0rz.tw/oAxDa(译注:这是派系简览表格的google文件)
(有些还没翻译的派系名称我会日後补上)
----------------------------------------------------------------
一、Amoeba 阿米巴
The Amoeba are one of the playable factions in Endless Space. Among the
oldest of the currently active races in the galaxy, the Amoeba seek to be in
harmony and peace with all others. Were it not for the martial connotation of
the term, they could be described as the galaxy's "old guard."
阿米巴是Endless Space中其中一支可选派系。在所有现存於银河的最古老种族之中,阿
米巴致力於与其他种族的协调与和平。要不是该词语中含有军事的意味,它们能被形容为
银河的「古老守卫」。
Background 背景
Origins 起源
In a very loose manner of speaking, the Amoeba are the indirect descendents
of a group of Concrete Endless at the end of the Dust Wars. Seeking to
completely break from their tragic history, they came to Birblasa, a swamp
world. There, they "devolved" themselves to a certain extent and lost all of
their prior knowledge, permanently transformed into protoplasmic life forms.
广义来说,阿米巴是在星尘战争结束後其中一群Concrete Endless的旁系子孙。为了寻求
从他们悲剧性的历史中完全解脱的方法,他们来到了一个名为Birblasa的沼泽世界。在那
里,他们大幅度「转化」了他们自己、失去了所有以前的知识,永久转化为原始的生命型
态。
As time passed, however, these "proto-Amoeba" proceeded to re-evolve. Their
new home planet lacked a molten core, making it devoid of plate tectonics.
Partially due to this, the Amoeba evolved at a slow pace. In addition, tool
use was difficult due to their protoplasmic bodies, but the widespread
presence of Dust on the planet and the species's natural affinity with the
substance helped to offset these difficulties.
然而,随着时间过去,这些「原生阿米巴」仍继续重新进化。他们的新母星缺少融熔态的
地核,导致该星没有平坦的地形,阿米巴发展成慢速型态的原因有部分跟此有关。此外,
他们的原始身体使他们很难使用工具,但该星球蕴含大量的星尘,而阿米巴天生就和这物
质有很好的向性,这点抵消了这些困难。
Along the way, the Amoeba evolved to have the ability to detach their
consciousness from their bodies. This would later have large implications for
their shipbuilding.
阿米巴沿着这个方向持续发展,到後来他们能够把意识和身体分开,在他们之後开始建造
太空船时这项能力非常重要。
Society 社会
The Amoeba work hard to be in balance and in harmony with everything, whether
the topic is the environment or foreign relations. They prefer peace and
mutual understanding over war and animosity. Even if another society is
aggressive towards them, the Amoeba will do what they can to avoid "diplomacy
by other means."
阿米巴致力於和所有事物保持平衡和和谐,无论对象是环境或外来势力。比起战争和仇恨
,他们更偏爱和平及互相了解。尽管别的势力对他们抱持侵略的态度,阿米巴仍会尽其所
能避免「外交的延伸」。
Their form of government is currently unknown, but the members of their
society appear to pursue philosophy and exploring. Their leader is actually
several Amoeba merged together.
他们的政府型态目前未知,但他们社会成员似乎追求哲学和探索。他们的领导是数只阿米
巴的聚合体。
Ironically, though, the Amoeba's physical vulnerability has also instilled
them with a desire to control their environment.
然而很讽刺的是,阿米巴虚弱的身体能力也使他们慢慢产生了要控制他们的环境的想法。
Make no mistake, though. Should the need arise, they can take up arms and
conduct "diplomacy by other means."
但请不要误会了,如果真有必要,他们也会拿起武器并实施「外交的延伸」。
Traits 特性
Amoeba Affinity 阿米巴本性
Starts with the whole map known: Systems, Warps, Wormholes and Home Worlds are
revealed.
一开始就能看到整个地图:星系、翘曲结构、虫洞和母星都会显示
Soil Xenobiology 异源土壤生物学
Unlocks the Technology of the same name.
解锁同名科技
Diplomats 外交官
+50% Trade Routes bonuses per system.
星系增加50%贸易加成
Symbiosis 互利
+30% Trade Routes bonuses per Cooperation Treaty on System.
每个合作条约替星系增加30%贸易加成
Naïve 天真
+4 approval per Faction at Peace or Allied With on System.
每个保持和平或同盟关系的派系会增加星系4认同度
Masters of Illusion 幻象大师
-40% Ship dust Cost for Ship without Weapon Module on Empire.
帝国中没有武器模组的船舰减少40%星尘花费
Mutual Understanding 默契
+10% Damage Max per number of Allies on Fleet Weapons.
每个同盟能增加船舰武器10%最大伤害
+10% Damage Min per number of Allies on Fleet Weapons.
每个同盟能增加船舰武器10%最小伤害
Rich Soil 肥壤
+3 food on Planet
星球食物产量+3
Notes 注意事项
Despite their age as a spacefaring race, the Amoeba start out with only 1
system, just like all the other races. To do otherwise would greatly
unbalance the game.
尽管他们已经是个遍布於宇宙中的种族,阿米巴仍像其他种族一样只从一个星系开始,要
不会造成游戏不平衡。
--------------------------------------------------------------
二、Automatons 自动机
The Automatons are one of the playable factions in Endless Space. These
clockwork beings formed a strong bond with nature and keep to themselves when
possible.
自动机是Endless Space中其中一支可选派系。这些发条生命体和大自然有强大的连结,
并尽可能不与外人来往。
Background 背景
The Automatons were created by a long dead civilization known as the Reyans
who perished many millennia ago due to the gradual self-destruction of their
world. Decades of uncontrolled industrialization and technologies that relied
on a highly toxic underground fuel caused irreversible damage to the
ecosystem and atmosphere of their planet. Realizing that they were doomed,
the Reyans attempted to build a massive fleet of migration ships to escape
their planet, but most of the ships either exploded on launch, or stalled in
the atmosphere and fell to the ground. The Reyans despaired… and so they
decided to leave a legacy in the form of one of their greatest technological
achievements, clockwork beings. Having a very old and proud history of
clockwork, the Reyans had achieved the maximum potential of the technology in
their creation of massive clockwork men to which they gifted all the traits
of a young species. Within a year of the creation of the clockwork men, the
Reyans committed mass suicide so as not to suffer through the effects of a
dying planet, leaving their greatest creations behind, alone, and lost.
自动机由一个名为Reyans的文明所创造,这个文明在数千年前因为他们的世界渐渐自我崩
毁而毁灭。依靠高毒性的地底燃料进行的工业化及高科技化毫无节制的进行了几十年,对
他们星球的生态系统及大气造成了无法挽回的伤害。在意识到他们的灭亡後,Reyans打算
打造一支庞大的移民舰队以逃离他们的星球,但大部分的船不是在发射时爆炸,就是在大
气中失速并坠落。Reyans绝望了……因此他们决定把他们最伟大的科技成就之一.发条生
命体,作为遗产保留下来。Reyans对於发条工艺拥有古老及辉煌的历史,他们把这门科技
的潜力发展到极致而创造了大量的发条人,并给予他们一个年轻种族该有的所有特性。在
发条人被创造出来的之後一年中,Reyans大规模的自杀以不用因死亡中的星球带来的影响
而继续受苦。他们把最伟大的创造物独自留在身後,并任其在历史洪流之中失踪。
(译注:有没有看了觉得背脊发凉?)
Over time the clockwork creations of the Reyans developed a simple society of
their own and began exploiting the technologies left behind by their
creators. All was well for the young civilization of machines until one day a
large Endless ship crashed into the planet spreading the dust it was
transporting all over the surface. The dust modified the machines, gave them
enhanced abilities and over time even sentience. The deadly and toxic fuel
that used to power the machines was also replaced, but strangely the new fuel
became dust. In only a few weeks, the clockwork machines had evolved, become
truly sentient, and gained new purpose in existence which was unheard of in
even the most advanced AI’s created by the Endless. They came to call
themselves, the Automatons and with the newly gained freedom of dust they
began learning... and advancing.
随着时间过去,Reyans的发条创造物自行发展出一个简单的社会,并开始利用他们创造者
遗留下来的科技。对於这个年轻的文明来说,一切都很好,直到有一天一艘巨大的
Endless船舰在这颗星球上坠毁,而它载运的星尘因此散布到整个星球表面上。星尘改变
了这些机器,增强了他们的能力,一段时间过後甚至使他们开始有了知觉。用来当做这些
机器动力的剧毒燃料也被替换掉,奇怪的是新的燃料变成了星尘。仅仅几个礼拜之中,发
条机械们发展、变成真正有感情的物种,并有了存活下去的目标,这种事就算是由
Endless创造出最先进的人工智慧之中也是前所未闻的。他们开始称呼自己为自动机,随
着藉由星尘而得到的自由,他们开始学习……并进化。
The Automaton Civilization stayed on their planet, learning to live in a
symbiotic relationship with nature as the planet healed over time. They used
the knowledge of their creators and their new dust engines to produce massive
floating ships on which they lived in order to protect the healing ecosystem
on the planet from their involvement. Over the course of centuries the planet
healed and the Automatons learned to live with and love nature while still
developing immense industrial capacity and production within the hulls of
their floating ships --which had also grown over time. But eventually the
Automatons calculated that their dust supply would run out and their
civilization would die, so they uncovered the old ruins of the crashed
Endless ship and began developing their own vehicles for space flight.
在他们的星球康复的期间,自动机文明待在上面,学习与大自然共存的关系。他们使用他
们创造者的知识以及他们新的星尘引擎以创造大量的浮空船并居住其中,以保护正在康复
中的生态系统远离他们的干扰。几个世纪後,这个星球康复了,而自动机们学到与大自然
共同生活并爱护大自然,同时还能在日渐增大的浮空船中持续发展工业。但最後,自动机
们计算得知他们的星尘补给即将见底,而他们的文明会随之死亡,因此他们找到了那艘坠
毁的Endless船舰残骸并开始发展他们自己的太空飞行器。
Traits 特性
Automatons Affinity 自动机本性
+1 Over Production to Stack Factor on System.
星系会多1个过量生产储存槽
+5% Interest for Stacked industry on System.
星系里储存的工业产能有5%利息
Spendthrifts 节约花费
-10% dust on Systems.
星系中星尘产量少10%
Merchants 商人
+1 Trade Routes Cap on System.
星系的贸易路线上限+1
Unlucky Colonists 不幸运的殖民者
Adds a Negative Anomaly.
加入负面的不确定性
Optimistic 乐观
+20 approval on System.
星系+20认同度
Crowded Planets 拥挤的星球
+2 population units on Small.
小型星球人口上限+2
+2 population units on Tiny.
微型星球人口上限+2
+1 population units on Medium.
中等星球人口上限+1
Diplomats 外交官
+50% Trade Routes Bonuses on System.
星系增加50%贸易加成
Anarchists 无政府主义
-2 Command Points Cap on Empire.
帝国的指挥点数上限-2
Strong Alloys 强固合金
+20% hit points on Ships
船舰耐久度+20%
Symbiosis 互利
+30% Trade Routes Bonuses per Cooperation Treaty on System.
每个合作条约替星系增加30%贸易加成
Dust Impaired 星尘依赖
+50% Abilities dust cost on Hero.
英雄能力的星尘花费+50%
Fearless Warriors 无惧战士
+25% Defense per population unit on System.
每个人口会替星系增加25%防御力
Notes 注意
Affinity 本性
The in-game effect description for Automatons Affinity is less than helpful.
Here is an explanation:
游戏内关於自动机本性的效果说明没什麽用,请看此处的解释:
Unused Industry is stored, or "stacked" (e.g. when production queue is
empty). Stacked industry earns 5% interest per turn. Up to 5 turns worth of
Industry can be stacked (overage is lost). System improvements can increase
the interest earned to 20% per turn, and give a defense bonus based on
stacked industry.
没用到的工业产能(EX:当生产排程是空的)会被储存、或「堆叠」起来。储存的工业产
能每回合都会有5%利息收入,最多能存五回合的工业产能(超过的会消失)。星系改良能
把利息增加到每回合20%,并会根据存起来的工业产能给予防御加成。
To see the benefit of this, imagine that your system produces 100 Industry
each turn. If you are actively building something (or converting Industry to
Dust or Science), you will produce 300 Industry in three turns. However, if
you keep an empty build queue, the 5% interest will mean that after three
turns, your system has 331 stacked Industry. With the unique system
improvement that gives +15% interest on stacked Industry, the same system
would have 436 stacked Industry after three turns. Thus, you could build an
improvement costing 500 Industry in only four turns (three turns with an
empty production queue, and building the improvement at the end of the fourth
turn), instead of working on it constantly for five turns.
要更了解这个本性的好处的话,想像你的星系每回合生产100单位的工业产能。如果你正
在盖东西(或把工业产能转化为星尘或科技力),你三回合会生产300单位工业产能。然
而,如果你的建筑排程是空的,5%利息就代表你在三回合之後存有331单位的工业产能。
当发展独有的星系改良,让储存工业产能的利息再加15%,同样星系三回合後会存有436单
位的工业产能。因此,你能只用四回合发展一项花费500工业产能的改良技术(三回合保
持空排程,第四回合末发展改良技术),而非持续做五个回合。
Details from the dev team 来自dev团队的细节:
1.At the end of the turn, if there is an overproduction, it's stacked instead
of being reported.
在回合结束时,如果有过量生产的情况,会被存起来而非被回报
2.At the beginning of a turn, an interest is applied to the stacked industry,
allowing it to increase a bit.
在回合一开始,存起来的工业产能会有利息,让它增加一点
3.The stacked industry is capped at 5 * system's industry.
储存的工业产能上限是5*星系工业产能
4.If the overproduction cannot be stacked, it's conserved for the next turn
like the current mechanism.
如果过量生产无法储存,会像目前机制一样保留到下一回合
5.When the automatons build improvements & ships, the industry is used in the
following order:
1.system's industry
2.overproduction
3.stacked industry
当自动机研发改良技术和盖船时,工业产能会下列地方拿出来用:
1.星系的工业产能
2.过量生产
3.储存的工业产能
6.When a system from the Automatons is invaded, the stacked industry is
destroyed, reset to 0 even if the invader is an Automaton.
当某个自动机的星系被入侵,即使入侵者也是机器人,该星系储存的工业产能仍会被摧毁
而归0。
Behind the Scenes 萤幕之後
The Automatons were the brainchild of Panzer, an Endless Space player. Ahead
of Amplitude's first expansion, the company called for a contest of
user-created factions. The winner would be incorporated into the game as a
full, canonical faction.
自动机是一位Endless Space玩家.Panzar构思出来的产物。在Amplitude(译注:制作
Endless Space的公司)第一张资料片发行前,公司举办了一个玩家自创派系的比赛,优胜
作品将会作为一个完整、正式的派系结合到游戏内。
Panzer's Automatons, which were designed to be competitive without needing to
expand rapidly, eventually prevailed over dozens of other nominees. The new
faction was introduced with the first addon to Endless Space, Rise of the
Automatons.
Panzar设计的自动机派系不需要快速扩张也很有竞争力,最终胜过了其他数十个候选
者。该新派系在Endless Space的第一个附加包Rise of the Automatons中被正式介绍。
Miscellaneous 花絮
When first added to the game, the Automatons did not have their own ship
models, and instead used the ship models of the Cravers. A community poll to
select unique Automaton ship models for Amplitude Studios to create for the
game occurred in March 2013, and the finalized designs were revealed on June
24, 2013. Following the release of the expansion pack Endless Space:
Disharmony, the Automaton ship models will be added to the game in a free
update.
刚被加入游戏时,自动机没有他们自己的船舰模组,必须用灭绝者的船舰模组代替。一个
社群在2013年三月份替Amplitude Studio举办自动机的专属船舰模组,而最终设计图在
2013年6月24号成形。随着扩充包Endless Space: Disharmony的释出,自动机船舰模组会
在免费更新中加入游戏。
When referring to themselves, the Automatons almost always avoid using
"we" or "us" but instead speak in the third person - "The Automaton..."
当提到他们自己,自动机们大都会避免使用「我们」,而是用第三人称「自动机…」
According to Panzer, the Automaton government is run by the original
Automatons, the ones originally built by the Reyans.
根据Panzar的说法,自动机政府由那些被Reyans制造出的第一批自动机运作。
===================================
感谢大家耐心看完,其他派系以及其他游戏内容的wiki我日後会慢慢补上
希望大家能指正我的翻译问题,感谢
--
到那时,在壁炉边,当孙子坐在某位老人的膝盖上,问道:「爷爷,你在亡灵天灾入侵的
时候干什麽呢?」 而他不用尴尬地干咳一声,把孙子移到另一个膝盖上,吞吞吐吐地说
:「啊……爷爷我当时在清净农场挖牛粪。」与此相反,他可以直盯着他的眼睛理直气壮
地说:
「孙子,爷爷我当年在太阳花学运和那个狗娘养的三百暴民并肩作战!」
~《太阳花》 第一章第二节
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※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 114.40.23.103
※ 文章网址: http://webptt.com/cn.aspx?n=bbs/SLG/M.1396773433.A.C5A.html
1F:推 CRPKT:diplomacy by other means 在那里是指涉「动武」 04/06 16:49
2F:→ CRPKT:这个可能是取自当年俾斯麦的梗 politics by other means 04/06 16:50
3F:→ o07608:我知道这句是打仗的意思,但希望能翻的更有趣点XD 04/06 16:50
4F:→ CRPKT:打错, 是克劳塞维兹 XD 04/06 16:51
5F:→ o07608:?!在战争论里吗?那我待会去翻一下书 04/06 16:52
6F:推 CRPKT:War is the continuation of politics by other means. 04/06 16:53
7F:→ CRPKT:但这句的中文翻译没有需要特别处理 by other means 04/06 16:54
8F:→ CRPKT:所以可能派不上用场 XD 04/06 16:54
9F:→ o07608:了解感谢0.0 04/06 16:55
10F:推 CRPKT:不然就直接用典,翻成「政治的延伸」或「外交的延伸」 04/06 16:56
正好想说这样翻,感谢!
11F:推 gnimnek168:要不要一并翻译 Space Engineer ? 04/06 21:14
12F:→ evilcherry:Space Engineer有甚麽好翻 囧 04/06 21:33
13F:→ o07608:那是啥0.0? 04/06 23:11
14F:推 vicky760801:阿米巴-特性: make no mistake或可译为"别误解了" 04/07 08:21
15F:→ vicky760801:意指 即使(前述)爱好和平 仍会使用武力 04/07 08:23
了解感谢!
16F:推 KenshinCS:Ahead of Amplitude's first expansion ->指的应该是第 04/14 17:51
17F:→ KenshinCS:一个Endless Space资料片,而不是公司扩张? 04/14 17:51
18F:→ KenshinCS:下面有一段"...十分有竞争力又不需要快速扩张"语意好像 04/14 17:52
19F:→ KenshinCS:有点怪怪,应该是说"不需要快速扩张也很有竞争力"? 04/14 17:53
应该是你讲的这样没错
※ 编辑: o07608 (114.40.30.174), 04/14/2014 18:19:42