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第三部分,把Dust和Science补完,明天进入Strategic Resources部分 这礼拜五到下礼拜二大概都碰不到电脑,希望礼拜四以前能发完 然後昨天把信长天道的群雄争霸全破台了(虽然有三关用内建的修改器过的) 看死狸猫被石田三成打脸就是爽 ==================================== Endless Space Wiki 翻译 http://endlessspace.wikia.com/wiki/Endless_Space_Wiki google文件:http://0rz.tw/JnfQv 我把google文件的权限调到只要有连结的人就能评论 如果要修改的板友,请标明修改段落并留下您的ID 这样以後有机会发布时,我才知道感谢名单要列上哪些人 感谢 ==================================== Dust 星尘 Dust is the "currency" of Endless Space. 星尘是Endless Space的「货币」。 Overview 概观 Origin 起源 "Dust" is the creation of a highly advanced race, the Endless, that traversed the galaxies tens of thousands of years before the gameplay begins. The Endless developed technology that was so advanced that they were able to upload their minds and consciousnesses into computers, thus gaining virtual immortality. 在游戏时间点的千万年前,一个在银河系间漫游的高度进化种族.永恒族,创造了「星尘 」。永恒族的科技发达到他们能够把自己的心智及意识上传到电脑中,达成虚拟的不朽。 Through their mastery of nano-engineering, the Endless created an infrastructure of nanobots and nano-computers to maintain their society. Some used these infinitesimally small machines to help maintain their biological bodies, while others used constructs of these nano-elements -- known collectively as "Dust" -- as virtual bodies once they uploaded themselves. The technology was sufficiently advanced to self-replicate itself and self-assemble. While individual motes of Dust had very limited computing power, the ability to "talk" and network was built in. As a result, "clouds" of Dust could form extremely sophisticated systems. 永恒族精通奈米工程,用奈米机器人建造各种设施并以奈米电脑维持他们的社会。有些人 用这些微型机器人维持他们的生化躯体,其他人则在上传自己後,用这些奈米元件的集合 体─大家都称之为「星尘」─建构虚拟身体。这系列科技已经发展到能使这些奈米机器人 自我复制及群聚。虽然单一星尘的运算能力非常微弱,但它们拥有「对话」的能力,因此 能够建立通讯网路,星尘「云」因此能够组成极端复杂的系统。 However, while many of the Endless chose to become electronic consciousnesses, there were equally large numbers who kept to their bodies, gaining immortality instead through DNA manipulation, the use of dust to repair failing organs, cloning, etc. These two societies drifted apart, began to mistrust each other, championed different goals and uses of resources, and eventually fell into open conflict. 然而,虽然大部分的永恒族都选择成为电子意识,但也有同等数量的永恒族保有自己的身 体,并透过操控DNA、使用星尘修复损坏的器官、复制技术等等达成不朽。这两种社会逐 渐分离,彼此之间开始互不信任,拥护不同的理念及互相争夺资源,最後演变为公开冲突 The "Virtuals" developed their versions of Dust to aid in communication and transport. It was refined to provide virtual bodies, pass electronic signals, collect and store energy, etc. 「虚拟派」发展出自己的星尘用来通讯和运输。精链过後的星尘用来制造虚拟躯体、传递 电子讯号、蒐集及储存能量等等。 The "Concretes" developed Dust that excelled in manipulating the physical world: Improving building and transportation systems, attacking crop diseases, cleaning and sterilizing living spaces, etc. 「实体派」发展的星尘擅长处理物理世界:改善建筑和交通系统、消灭作物疾病、替有生 命的环境清洁及消毒等等。 Uses 使用 Dust is valuable and versatile. During the time of the Endless it improved computing systems and networks, added intelligence to things that were usually "dumb" (roads, buildings, tables, lights, clothing, etc.), and even locked itself together to form structures. Sufficiently large quantities of Dust could form networks and supercomputers; small quantities could assemble into cybernetic enhancements. 星尘价值极高用途也广。在永恒族的时期,其先进的联络和网路系统,使的那些以往「愚 蠢」的东西(道路、建筑、桌子、灯光、衣物等等)有了智慧,甚至能够固定自己组成结 构物。够大数量的星尘能够组成网路和超级电脑,少量的星尘则能用来增进神经机械的效 能。 The Endless came to rely upon Dust to the point where their civilization was almost symbiotic between life-forms and Dust. Their cities and ships contained enormous quantities of Dust; space stations and habitats were formed almost entirely from it. 当永恒族的文明几乎与星尘共存亡时,永恒族变得相当依赖星尘。他们的城市和船舰装载 着大量的星尘,而太空站和住所几乎都由星尘建构。 Today 今日 In the world of Endless Space, however, the Empires lack the ability of the Endless to understand and manipulate Dust. As the game goes on and technology improves, however, Dust will become increasingly useful as technologies are unlocked that allow Empires to better exploit it. 然而,在Endless Space的时间点,各帝国并不像永恒族一样能够理解和操纵星尘。不过 ,随着游戏的进行及科技的进步,新科技能让帝国更方便开发星尘,而星尘的用途会越来 越大。 On the other hand, because it is highly valuable and relatively easy to find (in this galaxy awash with the ruins of the Endless civilization), it has become the common currency of Endless Space. Like gold during the Age of Exploration, it is one thing that all societies, regardless of how different they are from each other, want and desire, except for the Harmony. 另一方面,因为星尘价值极高且相对易得(在银河系中,遍布於永恒族文明的遗迹),它 已变成Endless Space的通用货币。除了调和者以外,星尘对於所有种族来说就像是探索 年代的黄金一样,无论各种族之间差异多大,每个人都想要且渴求它。 Production 生产 Systems 行星系 Population in systems generate Dust directly to the empire. Hydrogen and Desert planets produce the highest base Dust per population unit. They also have the most effective Dust exploitation. Improvements are available that boost dust production. 行星系内的人口生产的星尘会直接供给整个帝国。氢气和沙漠行星的星尘产率最高,星尘 开发向性也最好。有相关的行星改良能够提昇星尘产量。 The tax rate controls how much Dust you earn directly. Multipliers (indicated by a "x") stack multiplicatively, while percentage modifiers stack additively. 税率和你能赚到的星尘量直接相关,下表中有个「x」的是用乘的,而有个「%」则是用加 的 税率 星尘 支持度 梭芬 联合帝国 联合帝国 科技力 星尘 工业产能 0% x0 +100 +50% x0 +0% 5% x0.1 +95 +45% x0.15 +3% 10% x0.2 +90 +40% x0.30 +6% 15% x0.3 +85 +35% x0.45 +9% 20% x0.4 +80 +30% x0.6 +12% 25% x0.5 +75 +25% x0.7 +15% 30% x0.6 +70 +20% x0.8 +18% 35% x0.7 +60 +15% x0.85 +21% 40% x0.8 +50 +10% x0.9 +24% 45% x0.9 +40 +5% x0.95 +27% 50% x1 +30 x1 +30% 55% x1.09 +20 x1.05 +33% 60% x1.17 +10 x1.1 +36% 65% x1.24 x1.15 +39% 70% x1.3 -10 x1.2 +42% 75% x1.35 -25 x1.25 +45% 80% x1.39 -40 x1.3 +48% 85% x1.42 -55 x1.35 +51% 90% x1.45 -70 x1.4 +54% 95% x1.48 -85 x1.45 +57% 100% x1.5 -100 x1.5 +60% In addition, systems in an allied (but not your own) or neutral influence area have a x0.5 multiplier to Dust, and systems in an enemy influence area have a x0.25 multiplier to Dust. 此外,在同盟或者中立势力范围(而非你自己的势力范围)内的自己行星系,星尘产量会 x0.5,而处於敌方势力范围内则会x0.25 IND-Dust Conversion 工业─星尘转换 If you need extra Dust, you can have systems produce it instead of constructing items. This produces 0.25 Dust per point of Indusrtry. 如果需要额外的星尘,可以透过资源转换来获得。每一单位工业产能换0.25单位星尘。 Trade Routes 贸易路线 Trade routes are automatically created between friendly empires' systems. They produce a good amount of dust and science to the system per turn, depending on the distance and other factors. This can be increased by Improvements and Wonders. 自己的行星系与盟友的行星系之间会自动建立贸易路线,根据路线距离和其他因素,每回 合会产出不少星尘和科技力。行星改良和自然奇观可以增加贸易路线的收益。 Consumption 消耗 Dust is not used up each turn, like other resources. It is not inherently 'useful' and does not produce anything in itself, instead effectively acting as a capacity or supply cap for assets like ships and heroes. These can then be used in their respective roles to maintain control of systems, or boost system FIDS productivity. That being said, it is unwise to skimp on dust production as it will constrain the amount of ships/fleets you can deploy. 星尘跟其他资源一样不会在每回合结束时归零。通常星尘不是说「很有用」,放着也不会 生利息,但却能决定你能支撑多少像是船舰或英雄之类的开销,而这些领了薪水的单位则 会帮你维持行星系的控制或增进FIDS生产。因此,不热中生产星尘是不明智的,因为这会 影响你能部署的的船舰/舰队数量。 Any surplus accumulates from turn to turn and may be spent on buyouts, retrofits, or diplomatic negotiations; these can convert it into Industry or Science respectively. 每回合剩下的星尘都会继续累积,而买断、船舰翻新或外交协商都会用到星尘。也可以透 过资源转换把星尘转换为工业产能或科技力。 Upkeep 维持费 Heroes cost 2 Dust per level per turn (minimum 2 Dust) to upkeep. Each rank of the Legendary Heroes trait reduces this by 2 Dust. 英雄每回合的薪水是相当於其等级两倍的星尘(最少为2)。拥有特性「传说英雄」的话 ,每个等级能减少英雄两单位星尘的维持费。 Ships cost (0.4*max fleet CP) Dust per CP per turn to upkeep. Thus a Dreadnought in an empire that has a CP limit of 22 Command Points will require 35 Dust per turn to upkeep. 一艘船舰的维持费,为该船每回合每点指挥点数花(0.4*最大指挥点数)数量的星尘。因 此,当最大指挥点数为22点时,一艘无畏级战舰(指挥点数4点)每回合会花掉35星尘。 Improvements cost Dust per turn to upkeep, depending on the improvement. 行星改良每回合都要花费星尘维持,不同的改良项目有不同的花费。 Heroes 英雄 You can spend Dust to recruit a Hero. The cost to recruit a Hero is 20 Dust plus 60 Dust for every Hero you already have. 你能花费星尘雇用英雄,雇第一位会花20星尘,之後每个英雄的雇用费是20+(现有英雄量 )*60的星尘。 If a Hero is injured, you will need Dust to heal them. This cost is 25 Dust per level on the turn the Hero is injured, but decreases every turn, depending on how fast heroes heal. Heroes Heal faster in factions with traits that reduce the cost per level, or for heroes who have a healing ability. 英雄受伤了,也要用星尘来治疗。英雄受伤的那回合,每等需要花25星尘,该数字会随着 之後回合数增加而递减,取决於英雄多快治好。如果有种族的特性是能减少每等所需的治 疗花费,或者有英雄拥有与治疗相关的能力,那英雄的治疗速度就比较快。 Buyout 买断 You may spend Dust to buyout a construction, which completes it at the end of the current turn. Doing so costs Dust equal to ((remaining Industry cost of the item)^1.25) * 0.7 (.35 on slow) 你能花费星尘买断一个建造物,被买断的建造物会在该回合结束时立刻完成。买断花费的 星尘为((该建造物距离完成还剩下多少工业产能)^1.25)*0.7(在慢速模式下是0.35) Retrofiting Ships 船舰翻新 You may spend Dust to retrofit a ship to an updated model of the same line. The cost is 0.5 Dust of the total Industry cost of the new model - not the difference. In Disharmony, retrofitting ships will immediately repair Special Modules. Unknown if this is a bug or game design feature. 你能花费星尘来替一艘船做翻新,更新某种类型的模组。花费的量为新模组需要花费的工 业产能量的一半。在Disharmony中,翻修船舰会立刻把特殊模组修好,不知道是bug还是 原本设计就是这样。 Miscellaneous Bonuses 其他加成 Your home system produces 2 extra dust (before taxes). 你的母星系会产生(税前)两倍的星尘量。 ------------------------------------------------------------------------ Science 科技力 Science is a resource used to advance the game by researching technology. 科技力是一种资源,能在游戏内用来研发科技。 Production (Classic ES) 生产(原版Endless Space) Population in systems generate Science directly through population unit. Helium, Tundra, and Arctic planets produce the highest base Science per population, without upgrades. Barren planets have the most effective Science Science exploitation. Artic planets also get a boosted bonus from an exploitation. Improvements are available that increase the rate of production. 行星系内的人口会直接生产科技力,氦气、冻土和极地行星未开发前的单位产量最高,贫 瘠行星则有最高的科技力开发向性,极地行星的向性也不错。相关的行星改良也能增加科 技力的产量。 Blockaded systems produce no Science. 被封锁的行星系无法生产科技力。 Trade Routes 贸易路线 A significant amount of science can be made by creating Trade Routes with systems in other peaceful empires. They produce a varying amount of Science and Dustdepending on the total population, distance, and improvements present on the other system. 与其他保持和平状态的帝国之间建立贸易路线,能产出可观的科技力。贸易路线所生产的 科技力和星尘产量取决於整体人口、路线距离和相关的行星改良。 IND-Sci Conversion 资源转换 If you need extra Science, you can have systems produce it instead of constructing items. This produces 0.25 Science per point of Industry. 如果你需要额外的科技力,可以透过资源转换来获得。每一单位工业产能换0.25单位科技 力。 Production (Disharmony) 生产(Disharmony) As in Classic, Science is produced only from planets and events. However, in Disharmony the base FIDS for planets changed, with Barren (at a base of 12 Science per population) replacing Tundra on the top three Science producing planets. Barren still mantains an exceedingly good Science exploitation ability, making Barren planets second to only Helium in Science per population. 在原版中,只能在行星和事件中获得科技力。不过在Disharmony里,各种行星的FIDS基本 产量都改过了,贫瘠行星(科技力基础产量12)挤下冻土行星,成为科技力产量最高的三 种行星之一。而贫瘠行星的科技向性仍然很好,使得贫瘠行星的单位科技力产量仅次於氦 气巨星。 Blockaded systems produce a severly limited amount of Science 被封锁的行星系生产的科技力会大幅降低。 Industry Converted to Science occurs at a rate of 1/3 in disharmony, instead of the 1/4 rate in Classic 资源转换的比率变成1/3,而非原版的1/4。 Consumption 消耗 Roll-Over 保留 Science rolls over into the next turn if unused. 没用到的科技力会保留到下一回合。 Switching Technologies 科技转换 Science fills each technology seperately. If you switch technologies, the Science put in the first technology stays there. 研发科技使用的科技力不会互相重复。如果你研究A科技中途转去研究B科技,那A科技的 进度会保留下来。 Science is solely used for researching technologies. 只有研发科技时才用的到科技力。 ==================================== 请大家务必批评指正我的翻译,感谢! -- 到那时,在壁炉边,当孙子坐在某位老人的膝盖上,问道:「爷爷,你在亡灵天灾入侵的 时候干什麽呢?」 而他不用尴尬地干咳一声,把孙子移到另一个膝盖上,吞吞吐吐地说 :「啊……爷爷我当时在清净农场挖牛粪。」与此相反,他可以直盯着他的眼睛理直气壮 地说: 「孙子,爷爷我当年在立法院议场和那个狗娘养的三百暴民并肩作战!」 ~《太阳花全书》 第一章第二节 --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 114.27.13.50
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/SLG/M.1422854913.A.0E4.html
1F:推 Georgeliu: 最後那个科技的翻译应该是指: 不同科技的研发是彼此独 02/03 02:23
2F:→ Georgeliu: 立的,你研发了一个科技到一半接着切换到另一个科技时 02/03 02:24
3F:→ Georgeliu: 原先那个科技的进度会保持在一半的状态,切过去的那个 02/03 02:24
4F:→ Georgeliu: 则是从头开始算,如果再切回原本研发到一半的科技 02/03 02:24
5F:→ Georgeliu: 也会直接从一半的进度开始起算 02/03 02:25
6F:→ o07608: 欸?这里忘记改了 02/03 21:21
※ 编辑: o07608 (114.27.8.52), 02/03/2015 21:22:15







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