作者Merkle (Merkle)
看板SLG
标题Fw: [翻译] Long War Beta 15 Patch Note -3
时间Sun Mar 8 01:37:25 2015
※ [本文转录自 Steam 看板 #1K-pR35b ]
作者: Merkle (Merkle) 看板: Steam
标题: [翻译] Long War Beta 15 Patch Note -3
时间: Sun Mar 8 01:34:57 2015
中间断线一次 只有3xx P
再度 ◢▆▅▄▃-崩╰(〒皿〒)╯溃-▃▄▅▆◣
-
最後也是最长的一段来了
翻到 ◢▆▅▄▃-崩╰(〒皿〒)╯溃-▃▄▅▆◣
翻到 ◢▆▅▄▃-崩╰(〒皿〒)╯溃-▃▄▅▆◣
翻到 ◢▆▅▄▃-崩╰(〒皿〒)╯溃-▃▄▅▆◣
Balancing:
平衡调整
Alien roster for XCOM HQ Assault will scale up in difficulty a little more
slowly
外星人去你家送快递的组合 会变得比较没那麽难打
Not So Long War SW option now applies modifier to soldier timeout and
interceptor repair time -- meaning they will both be out longer
Not So Long War(第二波选项)现在也会作用在士兵的休息时间跟拦截机维修时间
(不是拔掉改成 Dynamic War了吗 ????)
UFO upgrades to accuracy, damage and hit points now stop at 32 months
(alien research 960) so interception game doesn't become truly impossible for
persistent-game players
外星UFO升级会有上限(32个月後) 大後期的外星人UFO不再坚不可摧
Significant nerf to the power of large lab blocks to reduce research time
把一群实验室连结冲科技的效果大改弱
Packmaster provides +1 Proximity Mine charge instead of +2
背包专家现在只会给遥控地雷额外一次使用次数(之前+2)
Dramatic increase in Weapon Fragments required for various technologies
许多科技的武器碎片需求大幅增加
(真的增加很多很多很多很多很多 武器碎片早期有可能会不太够用)
Increased Neuroregulator psi bonus; wearing it 3 times will reduce missions
to level up by 1. Adjusted PsiXP to normalize missions per level at
5 for all levels and 3 on current (.6) NSLW setting. NR grants +10 will.
神经调节器增强 每出三次任务让你升下阶心灵所需任务数减一(买三送一的概念)
现在还提供意志+10
Armor Piercing Ammo item now nullifies 2 points of enemy DR. Armor Piercing
Ammo item now available to MECs, SHIVs and Engineers, but won't help with
shotguns or sidearms.
穿甲弹头改成固定打穿对方两点DR(原本是1.5) 而且MEC Shiv 工程师都可以用(机枪手原
本就可用) 但是不作用在散弹枪和副武器上
(说好的虾杠抛瓦咧? 虾杠救世界阿!!!!)
HEAT Ammo and HEAT Warheads damage reduced to +50% from 75%. HEAT Ammo perk
made available to engineer class at Gunnery Sergeant rank (in place of RFA).
高热弹头(作用在主武器上)和高热火箭(作用在爆裂物上)提供的伤害加成砍成50%
现在工程师可以拿到高热弹头的技能了(做好准备被拔掉)
HEAT Ammo will not work if carrying a shotgun. Both HEAT Ammo and HEAT Warheads
will provide a minimum of 2 bonus damage. Both HEAT Ammo and HEAT Warheads
bonus exposed in separate ini variables, using up our last two spare floats
for ini settings.
再度重申 高热弹头不会作用在散弹枪上 然後提供的增伤 最少+2
Weapon-tech damage-bonus items (alloy jacketed rounds, enhanced beam optics,
plasma stellerator) now usable by humans, SHIVs and MECs. Depleted Elerium
Rounds, Laser Pumper, Zevatron Booster removed from game.
武器增伤物品大一统 士兵 Shiv Mec的通通一起用 原本Mec Shiv专用的被拔掉
Laser Sight and Hi Cap Mags now usable by humans, SHIVs and MECs. Weapon Gyros
and Autoloader removed from game.
现在雷射瞄准器和高容量弹夹也是大家一起用 Shiv Mec专用版移除
Targeting Module now provides +8% crit and +1 base damage when critical hits
occur (so 1.5 critical damage).
瞄准模组现在除了提供+8%致命机率以外 爆击时也有额外伤害(50% +1 50% +2)
Abductions will be spaced out over an entire month regardless of how many the
aliens plan. Previously they were stacked in the early month. Reduced allowed
Abduction response time.
现在绑架任务发生的时间会平均分散在整个月 避免全部挤在月初的时候 相对地把绑架
任务的反应时间调短(现在是八小时就过期)
Reduced meld from dead aliens to make you go after cans more. Exposed a couple
of alien meld variables to the ini.
从外星人屍体身上回收的Meld量减少 逼迫你去吃Meld饵 可在ini档内调整
(我是个矜持有原则的男人臭惹吗 Q_Q?)
Ghost Grenades renamed "Shadow Device" and no longer gain additional charges
from Packmaster or Smoke and Mirrors.
鬼隐手雷现在改名叫做闇影装置 而且使用次数固定就是一次(连背包专家都不加)
(被砍是意料中的事情 之前太op 带两颗可以全体隐形6次)
Engineers may now use shredder ammo small item. Added engineer-specific item
property for additional modding.
增伤弹头现在工程师也可以用了(本来只有突击可以用)
Recovering from being strangled reduces your grenade throw range.
脱离章鱼缠绕的同回合 丢手榴弹的距离也会减少
Increased damage and reduced AOE of Proximity Mines. AOE and trigger range
should now match.
增加感应地雷的伤害 缩小伤害范围 现在伤害范围和触发范围一致
Increased AOE of grenade launcher grenades.
增加Mec榴弹发射器的榴弹伤害范围
Reaction Fire against Mecs, Mectoids, SHIVs and Sectopods (what we're calling
large mechanized units) is more accurate unless the targeted unit has
Lightning Reflexes, or attacker has Opportunist / Advanced Fire Control
(which already provide this accuracy bonus).
Specifically, added a variable to cancel the REACTION_PENALTY (which is 0.7)
when firing at these units.
现在反应射击对Mec 兔子哥 Shiv 胸炮 不会吃到命中减益
Dashing bonus still in effect. This can be removed with an ini edit. Purpose
is to reduce effectiveness of big tanky units as super-dodgy Reaction Fire
busters (although their DR will still help), and enhance utility of Lightning
Reflexes perk on scouts.
但是这些单位的冲刺加成依旧正常作用 目的是降低这些单位吸Overwatch的能力 并且让
斥候的闪电反射价值提高
(也要闪电反射不要一直故障阿.....)
Equipping multiple Kinetic Strike Modules now confers +3 damage for each extra
module equipped. Stacks with Thumper and MEC Close Combat advances.
每多装一个动力冲击模组 就提供给你铁拳+3伤害 可以和其他增伤的物品/科技叠加
(泰森Mec流?)
Firing a rocket/shredder rocket now grants +1 mobility for the remainder of
the mission (for each rocket fired)
现在每射出去一发火箭 会提高火箭兵的移动力1点
Major Rework of rocketeer tree, some changes all other trees
火箭兵整条天赋砍掉重练 其他的进场维修
Sightline HUD (red alien heads) will now display up to 20 aliens in view
instead of 10
现在敌人人头显示的上限从10个提高为20个
Phoenix Cannon is back (replacing Phoenix Coilgun). It is available at Alien
Materials and is probably a middling upgrade to the missiles -- it has base
laser cannon armor piercing (enough to do full damage to Raiders) and slightly
higher damage per second than Avalanche, and all the shots should mean it
should provide more consistent results than the missiles.
凤凰卡农强势回归 现在外星材料科技研发完就可以制造 穿甲能力和雷射卡农一样
伤害比云崩飞弹高一点 提供比原本两种飞弹更好的对空能力
(不用开场直冲进阶雷射武器了)
Added foundry project "Quenchguns" that triples the anti-DR capability of
Gauss weapons (to 1) and is available after researching Advanced Gauss
Weapons.
新加一个制造工坊改善计画"淬火枪" 让高斯武器拥有1点穿甲能力(本来是33%穿1点)
研发完进阶高斯武器後解锁
Added foundry project "Phoenix Coilguns" that improves all existing
Phoenix Cannon to Phoenix Coilgun stats and is available after researching
Gauss Weapons.
新加一个制造工坊改善计画"凤凰线圈炮" 所有的凤凰卡农威力升级 研发完高斯武器解锁
(提供另外一条对空武器升级选择 不然本来的凤凰线圈炮真的没啥人用)
Foundry projects will be more moddable in the ini now.
制造工坊改善计画可以从 ini档里面去调整
Strategy Game alien resource numbers moddable in the ini now.
外星人的资源数量也可以从 ini档里面去调整
(这我不是很懂 可以改外星人那边的资源量吗??)
Improved impact of Snap Shot for rocketeers.
突施冷箭在火箭兵的效果(降低移动以後打火箭的命中和距离减益)提昇
Mimic Beacon item provides 1 base charge, not 2
拟声信标现在基础使用次数改为一次
Increased "Reasonable Attack Range" for drones and flying units in hopes of
reducing derpy behavior
无人机和飞行单位的攻击距离提昇 希望可以降低一点卖萌行为
Aliens with Lightning Reflexes will now care much less about overwatchers when
deciding what to do
现在有闪电反射的外星人比较不会被你的Overwatch吓到
Offscreen kills on terror missions will be proportionally reduced with the
number of aliens you can see. To compensate, aliens can rarely kill 3
civilians a turn if you have revealed few or no aliens.
外星人恐怖行动中 视距外杀你村民的数量会跟你能看到的外星人数量成反比
然後每回合杀村民的数量被限制在三人以下(未被你触发到的)
(讲白话一点就是 洒满整场BattleScanner 村民就不太会被没触发的外星人杀死)
Master Sergeants will roll for a +1 bonus to a random stat (offense, defense,
will, hit points) every 4th mission. 10% chance of hit point, 30% chance of
one of the other three.
最高等的士兵现在每出四次任务就会加一点属性 30%命中/防御/意志 10%血量
Transports (UFOs) will tend to have more troops than previously.
外星人的运输船里面会有更多的惊喜等着你
You will see more alien 'monsters' (level 9 leaders) by the by on alien
base assaults, larger UFOs and late-game council missions.
外星基地突袭任务/大型幽浮/後期的议会任务 你会看到更多的外星威猛一哥
Resources reworked a bit. Reduced base alloys from each UFO class by about 30%.
Increased average alloys and elerium recovered on UFO crash missions.
Foundry alloy and elerium projects now provide 20% bonus to ALL alloys and
elerium recovered from missions.
讲合金和超铀数量的调整 制造工坊的回收改善计画现在会作用在所有任务上
UFO Analysis techs provide 20% bonus to alloys and elerium recovered from that
specific class of UFO after mission win (crashed or landed).
当你分析了某种幽浮 该种幽浮的坠毁/着地任务 合金跟超铀的回收量+20%
Slight increase in chances of UFO Power and Nav Computer surviving mission.
Altered how EMP Cannon works (bonus to artifact survival instead of flat
chance).
外星导航电脑和外星动力源比较不会摔坏了 更改电磁脉冲卡农的作用机制(让外星物品
比较不会坏 而不是增加全体物品/外星人的生存机率)
Slight decrease in alloys recovered from certain alien species. The goal here
is to steady out your resource income and force some investment to improve it,
particularly in the early game (making bagging a big landed UFO a little less
swingey in overall campaign progression), make an early alien materials tech
path more enticing, and make crashes somewhat more rewarding.
降低从外星人身上回收的合金数量 让你前期很缺资源 缺到渴望被大型幽浮着地临幸
强化开场走外星科技的诱因(增加回收的改造项目) 并且提高坠落任务的价值
Reduced base flamethrower damage by 2. Jellied Elerium foundry project now
provides only bonus panic chance on its own, but it also unlocks a small item,
the Incinerator Module, that provides +3 flamethrower damage.
火焰喷射器基础伤害降低两点 现在胶化超铀不再提供额外伤害 只有提高被烧的恐慌机率
不过会解锁一个小道具 "燃烧模组" 提供+3火焰伤害
(果然被砍了..... 哭哭)
Reduced Chryssalid will by 10 or 15 or so.
把寄生兽的意志降低 更容易被烧到恐慌了
(先打你一巴掌再给你呼呼 大概就是这个概念)
MEC Railgun will now use Minigun model and effects. Laser/Pulse Lance will use
Railgun model and effects.
Mec武器的模组调整 不是很重要
Arc Rifle now available to all squishy classes but gunner and rocketeer.
You may now move and fire it without penalty. It still suffers close-range
penalties like sniper rifles (This a technical limitation -- disabling shot
can't be divorced from short-range penalty), but otherwise operates like a
rifle. It no longer operates at beyond visual range. It confers +10 aim.
电击步枪现在除了机枪手和火箭兵可以拿 可以移动後射击(没有命中惩罚)
依旧有近距离命中惩罚(类似Marksman/Strike Rifle) 不再受团队视线加成
提供+10命中去抵消破坏一击的命中减益
Alloy Belt item removed from game. Alloy Carbide Plating provides Extra
Conditioning bonus (2-4 HP) but no DR.
合金腰带移除 由碳化合金板板取代 原本碳化合金版的1DR被拔掉
(shiv哭哭 DR称不起来了)
All MEC units gain +4 hp upon conversion instead of +2. MEC Armors lowered
by 2 hp.
全部的Mec单位 +4hp(原本+2hp) Mec装甲 -2hp
(总血量不变 但是需要维修的机会增加)
Reworked DR calculation formula so additive modifiers are calculated before
multiplicative ones, with the exception of cover DR. This reduces the effect
of Absorption Fields and Shock Absorbent Armor.
伤害减免机制调整 现在固定点数减伤作用在%数减伤之前(除了Cover提供的减伤)
(Mec哭哭 不能像之前一样硬梆梆 一人单挑一群怪)
MECs have slightly higher average timeout between missions
把Mec单位的休息时间拉长
(Mec:干 是砍爽了没?)
New Item: Flak Ammo. Unlocked by Floater Autospy and MEC Warfare Systems.
Can be equipped by anybody. Works like HEAT Ammo, granting greater of +2 or
+20% base weapon damage against airborne units with primary weapon and
rockets, and allows MECs with Collateral Damage to target airborne units with
its AOE weapon attack (and gain the damage bonus).
新道具!! 福朗克弹头 爬完Mec战斗系统和解剖漂浮者後解锁
打空军单位+20%武器伤害 最少+2 而且让Mec的连带伤害技能可以对空
Reduced damage for MEC Minigun, Laser Lance, Railgun by 1, so it scales up by
1 at each tech level like every other weapon.
把Mec早期武器的伤害下调1点
Combined Arms perk now nullifies 1 point of all DR, not just cover-based DR.
(Note all MECs have this perk innately).
Combined Arms技能提供一点穿甲能力 Mec单位切完就会有这个技能
(最高等军官也拿得到这个技能)
Attempted to make EXALT less suicidal in rushing transmitter volume with AI
change to GetMaxDangerLevelForMovement
Exalt AI改进 现在比较不会自杀冲锋
(其实还是会)
Vital Point Targeting no longer applies to Collateral Damage ability (was never
intended to). Ranger, and Shredded effects still do.
VPT的+2伤害不会作用在连带伤害上了 但是Ranger(+1伤害)和增伤弹头正常作用
HEAT now applies a flat +2 damage bonus when used with collateral damage
against robotic enemies.
高热弹头现在只提供+2伤害给连带伤害技能(打机械单位)
Increased harder aliens' damage by 2 on Impossible, and easier aliens by 1.
最高难度下 比较硬的外星人伤害+2 比较软的外星人伤害+1
比较硬的外星人有:红皮 飞碟 兔子哥 重装漂浮者 精英异变者 精英Exalt
胸炮 乙太 超乙太
其他没提到的就是比较软的
Increased alien research rate on Brutal from 105% to 110%, and 120 to 130%
on Impossible.
第三难度的外星科研加成改为110% 最高难度的外星科研加成改为130%
(...... 作者自己打一次双i给我看可以吗?)
Mid-level Cyberdisc and Sectopod leaders will get HEAT ammo. A few alien
leaders/navigators will get Combined Arms.
现在飞碟和胸炮队长会有高热弹头技能呦 啾咪*^.<* 一些外星人队长/向导有穿甲技能
(Mec:...... 不如归去 不如归去)
Increased meld cost to convert a soldier to a MEC.
Decreased meld cost of all suits.
把士兵抓去切机机所需要的Meld增加 Mec甲需要的Mec降低
Converting to a MEC confers a loss of one level (rank) and a proportionate
reduction in XP; that is, a Sergeant 50% of the way to TSGT converts and
becomes a Corporal 50% of the way to Sergeant with XP. MSGTs reset to minimum
XP to become GSGT.
被抓去切机机的士兵 切完降一阶
Gave SHIVs a little armor HP that won't need time in the shop if lost. Regular
SHIV now has 15 defense (vice 10); Alloy SHIV has 10 defense (vice 15).
多给Shiv一点护甲和生命 一般Shiv防御提升 合金Shiv防御降低
Rework of equip UI so it alerts you when you are equipping an ammo type or
other small item that isn't compatible with one of your primary weapons,
and unequips the small item if you swap to an incompatible primary weapon.
当你装备到不符合的道具和主武器时会提醒你
Damage enhancer ammos will no longer apply bonuses to sidearms. If I get
another spare item, I"ll think about a pistol damage enhancer item as an
option.
所有的增伤弹头都不会作用在副武器上 会考虑作个手枪增伤道具
Three special ammo items -- Flak, Shredder and AP -- cannot stack.
福朗克/增伤/穿甲弹头不能叠加作用
Moderate rework of some aim and defense:
Items will gain aim/crit/defense on a 4/6/8/12 scale rather than a 5/7/10/15.
Perk gains unchanged. Soldier aim gains on level ups will range from 18 to 28,
with 18 or 21 for most classes (Scout is 25, Sniper is 28 ).
讲一堆物品的命中和防御加成调整 技能提供的加成不变
大部分的职业升满提供18-21的命中加成 狙击手升满+28 斥候+25
Soldier recruit aim range changed from 55 to 75 to 58 to 72.
菜逼巴的命中从55-75改成58-72
Wider range for MECs, with a peak at 28 again for the Jaeger. (Note MECs can
use Scope now.) Adjusted rocketeer scatter so a point of aim is worth slightly
more, as they have fewer perk-based options to increase aim.
Mec单位的命中范围飘更大 Jaeger(Sniper去切机机)升满+28 Mec现在可以用瞄准镜了
火箭的散射范围调整 现在命中对火箭兵的价值更高
Aliens lose some defense on level-ups. This is intended to do several things:
1) increase value of aim and defense-related perks on the trees, most of which
are conditionally activated, challenging you to employ them effectively.
2) Increase value of cover and flanking mid-to-late game by reducing impact of
general purpose defense.
3) Make it harder to reach 100 to hit
4) Flatten aim differences between classes somewhat and help supports be
somewhat useful riflemen.
外星人升级後会降一些防御 这样子改动 是有以下四个理由
1.增加命中防御相关技能的价值
2.增加在中後期游戏侧击/Cover的价值
3.让你更难百分百命中(??? 不懂)
4.让不同职业间的命中差异降低 让Supports(Medic/Engineer)也能当个有用个步枪兵
Three aim gainers -- Scope, Neural Gunlink and Illuminator Gunsight --
can no longer stack. Neural Gunlink and Illuminator Gunsight now provide +12
aim/crit. Scope provides +8.
现在瞄准镜/神经枪连结/萤光瞄准镜的效果不能叠加 瞄准镜现在+8命中 後两者+12
(都可以跟雷射瞄准镜叠)
Platform Stability now available on Sniper, Gunner and Rocketeer trees.
Platform Stability now helps reduce rocket scatter.
Platform Stability现在狙击手/机枪手/火箭兵都拿得到 也会降低火箭偏移量
Alloy Bipod is now a flat aim/crit gainer equippable only by snipers,
providing +6 aim at zero weight.
合金枪架改成专用狙击手 +6%命中和致命 无重量(不减移动力)
Slight bump in XP to reach high ranks.(Master Sergeant is 4200 instead of 4000).
升到高等所需经验些微增加(4000->4200 多5%)
Squadsight shots now suffer only a -20% crit penalty
团队视野现在只有-20%致命机率(原本-30%)
LMG series no longer provides a 5% crit bonus
长机枪(不能移动後开火的机枪)不再提供+5%致命机率
In the Zone hits do one less damage with each ITZ kill in a round. ITZ crit per
kill penalty reduced to -10% per kill from -25%.
(And note Squadsight ITZ-related bugfix above).
绝命地带现在每杀一只降一点伤害 并且-10%致命机率
(一回合无限杀只是个传说)
Titan armor is now .5 DR, 12 HP, and carries the Damage Control perk.
泰坦甲现在提供0.5DR 12hp 并附带伤害控制(收伤後两回合额外提供1.5DR)的技能
(你现在正在收看的是 Xcom LW Beta15:人肉坦的崛起)
Rework to simplify and bugfix explosives and perk interactions.
Sapper now provides +1 damage to HE, AP, Alien, and Grenade Launcher grenades
and Prox Mines.
Mayhem applies +2 damage to all those weapons and +2 to rockets.
Completing the alien grenade foundry project applies +2 damage to Needle and
Grenade Launcher grenades and a 60% AOE bonus to HE grenades.
So a maxed out Needle Grenade can get 9 damage, alien grenade 8 damage, HE
Grenade 6 damage + large AOE, Grenade Launcher grenade 9 damage (with Ranger)
and Proximity Mine (again with Ranger) 13 damage. Rockets go from 7, 9 and 12
to top out at 11, 13 and 17 with Mayhem, Ranger, and damage enhancers.
上面一堆 简单一句:爆破物增伤相关技能 我们调整好了
火箭一发最高伤害到17
AP Grenade定位成高伤 HE Grenade定位成大范围拆Cover 外星手榴弹介於其中
Trying to train drones and Mechtoids not to double move when enemies are
around.
现在无人机跟兔子哥 比较不会在有敌人情况下作两次移动
Trained drones to use their overload ability in certain special conditions
(Without giving up the triggers, I'm showing some restraint here.)
Debating whether to up the damage a bit.
现在无人机在特定情况下会用自爆了 考虑要不要提高自爆的伤害
Trying to train aliens to set up overwatch walls when they are defending
landed ships and their own bases.
现在外星人在守船和守基地的时候 会用Overwatch等你上钩
Removed Smartgun Kit item (Advanced Fire Control is now on Gunner tree).
聪明枪插件被移除(机枪手现在直接从技能树中拿到进阶火力控制)
Replaced with Advanced Suppression Module for SHIVs, which grants Danger Zone
perk.
加入进阶压制模组 提供Shiv危险地带技能
Memorial now displays soldier class of deceased soldiers
现在冰箱会显示贴在上面的士兵职业
Savior now also provides 2 item-free medikit charges and +4 healing bonus.
救世主技能改成提供额外两次Medkit和+4治疗量
(个人觉得算buff)
The first soldier on your roster will always be from XCOM's home country.
士兵列表的第一个士兵国籍一定和你基地设立国家相同
Taking Battlescanner perk now lets you throw scanners a distance equivalent to
having Grenadier and Bombardier perks. Those perks will also increase BS throw
distance, but it won't stack with perk bonus.
现在战场扫描技能提供射程加成 加成的距离和Grenadier+Bombardier的效果相同(+70%)
Grenadier(+20%)和Bombardier(+50%)的距离加成一样会作用在战场扫描器上
但不会和站场扫描技能叠加
(简单一句:最多就是+70%距离 不能再多了)
Regen Biofield now has a 50/50 chance (in separate rolls) of curing poison and
reducing panic duration of nearby soldiers, in addition to healing bonus.
Regen Biofield除了原本的回血加成 现在每回合有50%机率解除队友的中毒/恐慌状态
(心灵技能)
Adjusted psi perk tree so Regen Biofield is level 1, Psi Inspiration and
Distortion Field are level 2, and Psi Panic and Mind Merge are level 3.
(Changed requirements a bit too).
心灵技能位阶调整 Regen Biofield改T1 心灵激励和扭曲力场改T2
心灵恐慌和意志融合改去T3
Psi fatigue increased to 24 hours for first level, and then to 6 hours for 2nd
and 3rd level to increase cost of spamming low-level psis just to get at the
gear.
心灵T1增加24小时休息时间 T2跟T3各增加6小时
(之前心灵激励在T1的时候 很多人用大量T1心灵士兵 应该是砍这个东西)
Combat Stims grants adrenaline surge perk(+10 aim, +10 crit if you get wounded)
for duration of mission, in addition to current use.
现在战斗药剂会给携带者 肾上腺素汹涌 的技能 (受伤後+10命中/致命)
不再是使用药剂期间才会发动
(战斗药技改强了 本来真的没啥人要用)
Slowed down pace of country item requests slightly.
议会国家对你提出要求的频率降低
Chameleon Suit now provides immunity to Opportunist crits
变色龙装现在不会被机会主义爆击
Psi Shadow perk renamed "Concealment" and removed from Psi Tree. Now a MSGT
perk on Scout tree. Hacking an Exalt array and capturing meld now reveals
hidden soldiers.
隐身技能从心灵技能中拔除 拿去放在斥候技能树中 (只有斥候能隐身了)
骇Exalt通讯塔和拿Meld罐会现身
Slight reduction in flight fuel for flying armors and hover shiv
稍微降低飞行盔甲和飞行Shiv的燃料用量(可以飞更久)
Larger UFOs have more hit points and go slower on the strategic map, allowing
for more interceptions while they are on missions.
大型幽浮的血量增加 移动速度降低 给你更多次机会把他打下来
(或者是把你整个大洲的拦截机通通打残)
Dense Smoke perk no longer provides AOE bonus for smoke grenades.
加浓烟雾现在不加范围啦
UFO initial base will not be on your starting continent.
外星人的第一个基地不会跟你同大洲(因应加成系统改变 确保你一定拿得到大洲加成)
Doubled alien alloys and elerium income from UFOs, missions and aliens.
给你双倍的合金和超铀
Doubled alloys and elerium costs for techs and items. Reduced $$ cost for
alloys and elerium. Increased usual amount for council item requests of
alloys and elerium. This makes the repair system a little more granular --
the amount of alloys/elerium needed to repair early game items (0/1/2, etc)
was making too big a difference in the utility of the item. Otherwise the
overall economy should be the same.
科技和物品所需的合金和超铀也加倍欧 然後卖材料的价格下降
反正这些改动是因应新的维修系统 早期装备维修需要的材料固定为0/1/2
其他的不重要就不翻了....
终於翻完了......
翻到 ◢▆▅▄▃-崩╰(〒皿〒)╯溃-▃▄▅▆◣
翻到 ◢▆▅▄▃-崩╰(〒皿〒)╯溃-▃▄▅▆◣
翻到 ◢▆▅▄▃-崩╰(〒皿〒)╯溃-▃▄▅▆◣
--
※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 1.34.130.40
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/Steam/M.1425749699.A.165.html
※ 编辑: Merkle (1.34.130.40), 03/08/2015 01:36:17
※ 发信站: 批踢踢实业坊(ptt.cc)
※ 转录者: Merkle (1.34.130.40), 03/08/2015 01:37:25
1F:推 s32244153: 25页... 只能跪着推了 OTZ 03/08 17:05
2F:推 hpeter: 加油 有这个mod 让我又开始重玩了XD 03/12 12:39
3F:推 windycat: b15回锅 觉得散弹枪真的神 03/13 05:19