作者yl870426 (凯)
看板SLG
标题Re: [情报] Cataclysm : Dark Days Ahead 0.C
时间Thu Mar 12 16:22:11 2015
※ 引述《s32244153 (Hir0)》之铭言:
: http://smf.cataclysmdda.com/index.php?topic=9757.0
: CDDA 0.C版发布
: 惯例的落落长changelog
: 请菇大小姐大概看一下...
: 新增了怪物派系 不同种类会互相攻击!?
: 新气象系统!?
: 更多可摺叠的汽车零件!?
: 新的瞄准系统!?
: 死亡後可以选择是不是要继续观看或是直接回主标!?
: 警报系统 一些建筑和车子现在会上锁 强制破坏会触发警铃!?
: 服装现在可以改造 缝口袋和贴皮上去
: 然後一如往常的增加大......量的新物品、新配方、新场景、新的一堆东西
不负责任翻译,保留原文以供鞭打(?):
Features:
新的特色:
Infighting! Monsters now have factions assigned and will attack other
monsters from opposing factions.
对抗战!怪物现在有分派系,还会攻击彼此敌对的派系。
Meteorology! Featuring all-new thermometer, barometer, and hygrom
eter, as well as an all-inclusive weather station.
气象学!现在有温度计、气压计、湿度计,就像一个包罗万象的气象站。
Now we can finally talk about the weather, as we've always wanted.
(disclaimer, you can't chat about the weather with NPCs)
我们终於可以聊「天」了(指谈论天气),正如我们一直想要的(但是仍无法和NPC聊天
气)
You can warm yourself up from a nearby fire.
你可以藉由附近的火堆来温暖自己。
Change car batteries without any tools, truck batteries with just a
wrench, or install swappable storage battery cases and add/remove
storage batteries to your heart's content. Electric cars come with
cases for their storage batteries by default now.
更换一般车辆的电池不需要使用工具了,更换卡车电池也只需要一支版手。你
还可以安装支援热拔插的电池外壳,让你可以随意
的增加/减少电池。另外,电动车的电池预设装有电池外壳。
Many vehicle parts are now foldable, enabling you to have a more
complete folding bicycle (or wheelchair).
现在许多车辆零件是可以折叠的,让你可以把折叠脚踏车或轮椅
折叠的更小。
Aiming! You can now spend time when aiming a ranged weapon to
improve your accuracy with it.
新的瞄准系统!使用远程武器时,可以选择瞄准更久,以提昇你
的精准度。
The patented DeathCam™! You can now watch what happens after
your epic
death: is anything left of you after that massive fire burns itself out?
独家专利「死亡镜头」!在你死亡後你可以继续看会发生什麽事,
在你被那场大火烧光光後会剩下什麽?
Rifle straps! Mount one on your gun and just wear it when you're not
using it.
枪背带!安装在枪上,当你不使用的时候可以把枪背在身上。
Some cars have alarms now, and you can try to bypass the alarm and
unlock the controls.
有一些车会有警报器,你可以尝试不触发警报器的把车子解锁。
Better interactions with worn items, such as auto-retrieving stowed
items from them.
现在和坏掉的物品可以有更好互动,例如自动取出坏掉物品内部
所存放的东西。
Toggle modes for each vehicle turret individually.
现在你可以对车辆上特定的枪塔进行设定(设定是否连发等等)。
Manual fire turrets.
现在有可以手动操作的枪塔。
Cameras mountable on vehicles to extend view area.
可以在车上装照相机,让你的探索区域更大。
New drive-by-wireless system for cars, remote-control full-sized cars!
新的无线操纵车辆系统,远端遥控各种尺寸的车辆!
Clothing modifications (padding and reinforcing).
新的衣物修改设定(可以在衣服上缝上口袋、贴皮)
Content:
新的游戏内容:
An abandoned farmhouse may spawn in the forest from time to time,
with a sad story behind it.
随着时间经过,森林中可能会出现一个废弃的农场,这个农场背
後还有个悲伤的故事。
Tanning with trees! Blackjack oaks now spawn, and can provide tanbark.
可以用树皮作为原料来鞣制皮革!现在游戏中会出现「马里兰栎」,
可以提供鞣料树皮(树皮富含单宁酸,可以用来鞣制皮革)。
Electric chainsaws and jackhammers now exist in the world.
使用电力驱动的链锯、手提钻岩机现在会在世界上生成。
Destructible bridges! They can be smashed, they have sidewalks, and
are a source of rebar.
可以摧毁的桥!桥上面有人行道,可以被砸毁,砸毁之後可以提供钢筋。
Straw! Get it from the hay in farm barns and make yourself a nice straw hat.
稻草!可以在农场的谷仓中找到稻草堆,从里面找出稻草为自己做
顶漂亮的草帽。
Battery mods (extended battery, rechargeable battery, etc.) can now be
removed by applying a screwdriver.
电池模组(例如加强电量模组、充电电池模组)可以用螺丝起子拆下。
Wool and felt are now usable materials.
羊毛和毛料现在可以作为原料使用。
Lots of clay and pottery recipes/items.
一大堆的陶、瓷制品配方/物品。
Diesel fuel/engines/pumps.
柴油燃料/引擎/帮浦。
Lots of comestibles and recipes for them.
新增一堆食物和食谱。
Buildable concrete and brick walls and roofs.
可以建造混凝土或砖造墙、屋顶。
Flu shot that actually innoculates against flu.
流感疫苗现在可以确实的对抗流感。
Metal tank furniture similar to a keg, but easier to make.
金属水槽和铝捅很像,但是比较容易制作。
Lots of new clothes and recipes for them.
一堆新的衣服和制作配方。
Large amounts of chemical and metalurgy additions, lots of bombs
and rockets.
新增大量的化学、冶金要素,一堆炸弹和火箭。
Interior lights for vehicles.
新增车内光源。
Fire engine, with a water cannon!
新增消防车,上面装了一只水枪!
Occasional mineral drops when tunneling (limestone so far).
挖掘隧道时偶尔会有矿物掉落(目前只有石灰岩)
Zombie technician gained a disarm attack.
殭屍技师现在拥有「解除武装」的攻击技能。(注:去去武器走)
Student professions.
新增「学生」职业。
Generic spiritualist content.
(看不懂)
Craftable canned food and recipes.
现在可以制作罐头,并且新增一些配方。
More farming content and recipes to make use of them.
现在有更多的农耕选项,还有更多农业相关配方。
Even more houses!
更多的房子。
Interface:
更新界面:
Butchering can now be used to cut up items, too. Also, you can now
salvage _all_ the things (in a tile) in one keypress.
「屠宰」(预设按键B)功能现在也可以拿来「切割」放在地上
的东西,另外你现在一键捡取同一格内的所有物品。
Item descriptions now tell you what you know you can craft with
them. No more wondering what those stupid copper tubes are good for.
物品的描述栏位中可以看到你可以用该物品制作什麽,不用再
猜那个三小铜管可以干嘛了。
You can now choose to ensure that items you pick up never get
wielded, keeping your hands free -- useful when you want to be
using a martial arts style that's primarily unarmed.
你现在可以设定永远不要手持你所捡起来的东西,这样子
可以让你的双手永远空出来,这对於空手才能施展的武术相当有用。
Foraging just... happens. Without prompting you (Y/N?) every (Y/N?) time.
现在对作物点e就直接采集,不再跳出视窗问你要不要采集。
You can now choose to re-roll a random scenario along with your other
random character generation things.
(看不懂)
New item action menu, trigger items without rooting around in your
inventory!
新的物品检索系统,找物品不再那麽麻烦了。
Option to merge all cash card charges into one card at an ATM.
ATM中新增一个「把所有现金卡中的钱通通转存到某一张现金卡」的功能。
Laser-dot targeting now triggers safe mode.
敌人使用雷射红点瞄准你的时候,会触发安全模式。
(注:例如鸟足机器人)
Streamlined vehicle construction menu by adding a shape select menu to
parts that have multiple symbols.
建造车辆时,有更多种的符号来代表特定的部位,以後你的车子可以看起来更加的流线。
Added tabs to vehicle construction menu to help manage all the parts.
建造车辆时新增一个栏位,方便你管理车辆的所有零件。
Sound symbols persist until the end of the player turn, and can be
examinedfor a description.
「声音」的符号(预设是”?”)在玩家可以动的时候(轮到玩家的
回合时)仍然会显示,而且可以用"x"来检视相关的讯息。
Warning prompt about activated items when sleeping or waiting.
身上如果有已经启动的装置(例如mp3、手电筒),系统会在你
尝试睡觉、等待时警告你。
Item names now have HP bars displayed with them.
现在物品的名字前面会有血条,表示该物品的损坏情形。
Add V-menu (nearby items/monsters) to peek command.
现在使用peek(窥视)时也可以按”V”来检视附近的物品/怪物。
Add filters to advanced inventory.
按/使用进阶物品管理功能时,也可以使用「字串过滤」的功能了。
Balance:
平衡性调整
Gun mods aren't just a free-for-all when reaching marksmanship
level 1 anymore -- instead, they each have different skill requirements
to install.
现在安装枪枝模组需要相对应的「射击」技能(以前是射击技能到1
就可以安装所有的枪枝模组)。
Canes, cudgels, and umbrellas now work as improvised fencing weapons.
手杖、木杖和雨伞现在可以作为穿刺武器使用。
Gunstores are all locked up.
枪店现在会上锁。
Muscle-powered engines can run alternators now.
人力引擎可以为交流发电机充电。
Muscle-powered engines cause thirst, hunger and fatigue.
使用人力引擎时会造成你口渴、饥饿、疲劳。
Split out more layering locations and layers, but made layering penalties
harsher.
衣物现在可以穿更多层,但累赘造成的惩罚也更严重。
Nerfed shrapnel from bombs in general, they are MUCH less effective
against armored enemies.
减少炸弹的弹片伤害,他们现在对於有装甲的敌人伤害力降低许多。
Monsters with many weapons semi-intelligently choose which ones to use.
某些配备多种武器的怪物,会选择其中一种使用。
Tuned skilling progression for making archery items to allow bootstrapping.
调整制作弓箭相关物品所需要的技能,让你朝向弓术大师前进时更无
阻碍。
Unfletched arrows no longer count as ammunition so they don't clutter
your firing menu.
没有装上箭羽的箭杆不算是弹药,所以射击时不会出现在弹药选择选单内。
Some monsters have a small amount of nightvision, Now you will learn why you fear the night.
有一些怪物会有些许夜视能力,所以你最好开始恐惧夜晚。
Enabled trading with starting NPC at game start.
现在可以跟游戏刚开始出现的npc交易。
Slowed tankbots down so you have a chance of running away from them.
无人驾驶坦克速度被减慢了,所以你现在有机会逃离他。
Zombie master special now picks from every zombie, not just a small list.
现在各种殭屍中都有可能出现殭屍王(?)。
Bugfixes:
修复一些漏洞
Doors and windows no longer hold up the roof! Hopefully preventing collapses from zombies breaking into your shop.
门、窗户不再能够支撑屋顶,希望怪物闯进你家时不会造成崩塌。
Solar panels now _just work_ (as long as they're above-ground and it's sunny).
太阳能板现在可以正常运作了(只要不是在地下而且天气是艳阳)
Fixed dark temple finale by enhancing the dark wyrms that it spawns.
(看不懂)
Fix slow vehicles getting stuck in reverse.
速度慢时,车子倒车时不再会卡住。
Fixed free blocks when player had no block techniques.
(看不懂)
Make effects that damage all player bodyparts use the same armor code as other attacks.
(看不懂)
Scale damage to armor based on its coverage so e.g. power armor isn't ridiculously vulnerable to acid.
根据装甲的覆盖度调整防护值,例如动力装甲不会像以往那麽容易被酸液腐蚀。
Fatigue can no longer go so negative that you don't need to sleep for days.
疲劳的累积程度被降低了,所以疲劳时不再需要睡好几天才能回复。
Unify vehicle fuel handling.
统一帮车辆加油的方式。
Game remembers which mutations you had activated.
游戏现在会记得你已经启动的突变。(?)
Fixed turrets shooting through doors.
枪塔射出的弹药现在无法直接穿越门。
Fixed bug that was making gun recoil be too low.
修复某些枪枝後座力太弱的漏洞。
Fixed bashing corpses with blunt objects.
修复用钝器砸烂屍体时的漏洞。
Performance:
改进游戏表现
MASSIVE improvement in performance when there are large numbers (thousands) of items nearby.
大幅提昇玩家周围有大量(上千)物品时的游戏效能。
Added a clustering algorithm for monster hearing that improves performance when there are many (thousands) of monsters on-map and making noises.
改善附近有很多(上千)的怪物在地图上制造噪音时的游戏效能。
Iterate across map structures in cache-friendly way.
(看不懂)
Avoid saving/loading sections of map that aren't interesting (like solid rock).
避免存取不重要的地图区域。
(下略)
Infrastructure:
Diseases are configurable from JSON and applied as relatively generic status effects.
Pedal/wheelchairs/paddles united as a "fuel type".
About half of the item types are now composable, for example you can easily make a "wearable gun", or "wearable tool" now.
Overhaul and simplification of map data handling.
Simplification of gun and gunmod handling.
Restored building under MSVC.
Build performance improvements via removing unecessary includes.
Simplify handling of vehicle coordinates.
Visibility checking API cleanup.
Unified filesystem API.
Extracted activity handlers from game.cpp
Sound processing moved to a dedicated module. (in-game hearing, not the game making sound)
Moved some shared logic from player to character.
Streamlined obsolete mod handling.
--
--
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※ 文章网址: https://webptt.com/cn.aspx?n=bbs/SLG/M.1426148534.A.8F4.html
1F:推 xape: 补充一点自0.B之後其实是可以输入中文的..检索系统终於有用 03/12 16:54
2F:推 lance9527: 推用心 03/12 19:09
3F:→ lance9527: Zombie technician gained a disarm attack. 03/12 19:10
4F:→ lance9527: 这段应该是指技师殭屍现在有解除武装(打掉武器)类的攻 03/12 19:11
5F:→ lance9527: 击? 03/12 19:11
6F:→ yl870426: 似乎是,技师会尝试「吸引」你的武器,有一定的失败率 03/12 19:58
※ 编辑: yl870426 (163.29.89.60), 03/12/2015 20:00:28
7F:推 a4891257: 推 03/13 20:32
8F:推 pleaseask: CDDA必推,但是希望有简化模组,不然好难推广XD 03/16 10:51
9F:→ yl870426: 我觉得最大的难处在於记操作方式和符号的意义... 03/16 18:05
10F:推 s32244153: 操作玩个一下午就熟了 真正有用得也就那几个 03/16 18:39
11F:→ s32244153: 然後物品就大写V看物品和小写X看环境 03/16 18:39
12F:→ s32244153: 然後多打几盘习惯後就能自动脑补了XD 03/16 18:40
13F:推 andyeva: 这游戏的指令算少了 不像矮人....须要有超级脑袋来脑补 03/16 19:08
14F:→ andyeva: 麻烦只在於後期东西多了....很难分类 很难找 = = 03/16 19:09
15F:→ yl870426: 话说要推广的话最好室有人拍实况..有人要召唤Acey吗XD 03/17 03:54
16F:推 s32244153: 要推广我觉得把RP写成小说应该比较有效XD 03/17 23:40
17F:→ s32244153: 当初只看实况 根本搞不懂这在玩啥 还好後来自己下来玩 03/17 23:41
18F:推 andyeva: 因为好多要靠脑补 要靠实况大说明 让看的人好理解他想做 03/19 12:32
19F:→ andyeva: 什麽 03/19 12:32
20F:推 Arminius: 遇到会吸星大法的技师了,手上的M27IAR远远的就被吸走( 03/19 16:32
21F:→ Arminius: 大约喷酸喷电的距离)。还好刚大战结束,身旁没多少僵 03/19 16:32
22F:→ Arminius: 屍,靠近後拔蓝波刀给他死。现在开始进道场找空手道技 03/19 16:32
23F:→ Arminius: 能书了… 03/19 16:32
24F:→ yl870426: 手上的长弓被吸走→囧→逃跑XD 03/19 17:01
25F:推 Arminius: 我的M27可是全改的无後座力枪,丢了的话可舍不得 03/19 17:09
26F:→ andyeva: 现在有这麽可怕的怪阿 囧 (我都偷偷开点数比较好开局) 03/19 18:15
27F:→ Arminius: 现在lmoe开局比0.B简单一点点,开局捡块石头做rock in a 03/19 18:47
28F:→ Arminius: sock做到 fabr+1, 捡树枝削竹签做木针, 然後进地下基地 03/19 18:48
29F:→ Arminius: 拆床, 四格床拆掉三格可以拿到三百块左右 rag, 一次就可 03/19 18:49
30F:→ Arminius: 以练裁缝到2~3, 做衣物解决保温和容量问题...第二天再拿 03/19 18:50
31F:→ Arminius: 枪去树林里猎狼猎蜘蛛捡橡实, 或者进城找书念 03/19 18:52
32F:推 s32244153: 现在开局唯一会遇到的问题就只有水而已 03/19 20:54
33F:→ s32244153: 只要有稳定的水 开局就一定成功XD 03/19 20:54
34F:推 mist719: 大量物品时的效能改善听说效果显着 03/20 07:56
35F:→ mist719: 作者好像是直接改写演算法跟记录方式 03/20 07:56
36F:推 andyeva: 目前生存不是问题 差在能制作交通工具的东西做不出来(找 03/20 09:03
37F:→ andyeva: 不到)可以增加探索范围 03/20 09:03
38F:→ andyeva: 另外就是 为什麽我抓0.C版一下来就是繁中 但没有全部完 03/20 09:05
39F:→ andyeva: 整翻译 03/20 09:05
40F:推 s32244153: 因为还在翻译阿 上面XAP大那篇也有说明 03/20 12:36
41F:→ yl870426: 0.C版有点小问题,所以还没开始翻。目前都在翻0.B(进 03/20 13:27
42F:→ yl870426: 度约95%左右,0.C新增的部份自然没有翻到 03/20 13:28
43F:推 andyeva: 我意思是 我是官网抓新的0.C版 就有翻译了XD 觉得神奇 03/20 17:13
44F:→ andyeva: 也再次对翻译组的各位大大 说声辛苦了!! \(OoO)/ 03/20 17:14
45F:推 xape: 乌日0.b快到站了。 03/20 17:37
46F:推 athelok: 报纸好硬QQ 03/20 23:44
47F:推 bailong: 翻译人员辛苦了!!感谢Xape!! 03/21 12:09
48F:推 andyeva: 报纸硬?? 囧 我的肉源好短缺 抓动物都抓不到 03/21 20:25
49F:推 s32244153: 缺食物去探草吧 煎蛋配草药茶 03/23 00:59
50F:推 Arminius: 有的房子地下室满是蜘蛛,杀光後就有满满的肉了 03/23 01:51
51F:→ yl870426: 有蜘蛛的地下室通常都会有特别的东西,弹药、动力装甲 03/26 08:26
52F:→ yl870426: 或者是突变剂什麽的 03/26 08:26