Steam 板


LINE

Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Versus Mode Changes Tank melee attack can now hit multiple Survivors in one swing Fixed Tank punch being able to hit targets behind walls Fixes to 'Tank parking'. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter Fixed a case where a Tank frustration meter could run out right as he was in his death animation and he would come back to life Fixed a case where the Tank was moving too slowly while crouching and being shot Tanks now have the possibility of spawning in a slightly different position for the first and second teams The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first The Smoker tongue can now target and grab victims through common infected Increased the cone in which a Smoker can grab a target The Witch no longer cuts Smoker tongues in a radius around her Boomers that explode in mid-air will now hit Survivors directly below them with Bile Reduced the damage that burning Hunters do to pounced victims Adjusted the time at which players take over from bots to avoid 5 seconds of the bot standing idle while the player finishes connecting. Fixed some cases where versus score was not being recalculated properly. It is no longer beneficial to pass pills between players at the end of the round or heal other players and then shoot them Fixed a case where it was possible to spectate an AI infected and hit +use to take them over Server Changes Added convar sv_gametype that allows server operators to limit the types of games that will start on their server. Default value is 'coop,versus'. Can be changed to just 'coop' or just 'versus' to limit to those game types General changes Fixed a case where players would join as a dead Survivor when a living Survivor was still available Fixed a case where restarting a level due to the team dying would give more than the max primary ammo on restart Fixed the speaking icon showing up on the local player during level transition if voice_vox was set to 1 The scoreboard now shows the numeric value of a player's ping GameUI Quick match will now try to match to any campaign. Removed the preference to match to games according to the player progressing through all campaigns Games in a finale are now joinable via the Friends and Steam Group games list 翻译: 对抗模式的更新: 1. Tank 一次攻击可以一次打多人 2. Tank的穿墙攻击修正 3. 修正"Tank parking"当有超过两人因为"时间过长没有攻击生存者"而时间条结束後 Tank 会自动跑去攻击生存者, 而不是待在原地等 4. 修正: 当Tank正好死掉的时候, 如果时间攻击条消失Tank会回满血的bug 5. 修正: 当tank蹲下 被射击 移动太慢的BUG 6. 第一对跟第二队交换後, Tank有机率在不同的地点重生 7. Versus中, 分数较高的一队将会"先当"生存者 8. Smoker的舌头可以穿过普通殭屍抓到人 9. smoker"瞄准圈"可抓到人的范围变大 (不是距离变大喔) 10.修正: smoker的舌头在Witch附近 将不会被witch挡下来 11.Boomer在半空中爆炸, 将会马上喷到下方的生存者 12.减少燃烧中的Hunter对扑到的人的伤害 13.减少 当有人连线进来, 会使电脑AI Idle(离开)5秒钟的时间 14.修正: 在有些案例中, 分数计算错误的问题当快要过关在安全室时, 互相传药瓶 或者治疗其他的队友们後射杀将不再有利於分数计算 15. 这一条也看不懂当观看AI的感染者时, hit(打) +use to take them overhit加 use 会夺取(杀掉)他们我猜是当观看AI感染者, 按左键会夺取控制权吧-.- 伺服器更改: 1. 打convar sv_gametype 可以让伺服器管理者 限制 server的游戏类型 预设值是: 战役 or 对抗, 现在可以设成 只打战役 or 只打对抗 普通案例修正: 1. 修正加入生存者时, 当有其他活着生存者可以选时而加到已死亡的生存者 2. 修正: 当团对死亡时点选 重新开始, 会有超过最大限制弹药的案例 3. 修正当 voice_vox 设到1的时候, 在地图更换时, 会出现说话标志的案例 4. 现在分数视窗会出现玩家的Ping数字 Game UI: 1. 随机加入选项会搜索到任何战役模式, 玩家随机搜索"偏好关卡"的优先权将会被移除 2. 玩家可以透过steam群组 或者 朋友名单加入正在finale的游戏 (finale就是过关前,通讯後的大爆走, 或者是 No-mercy 地下铁开铁门所出现的大爆走) -------------------------------------------------------------- 转录至巴哈 原文:http://forum.gamer.com.tw/C.php?bsn=11333&snA=3761&tnum=7 -- == (嘶)╭* 干 你 妈 的 出生日期:1977年09月24日 ─⊙-⊙ 身高体重:183公分 93公斤 ◣ ◥ 会 怕 就 好! 投打习惯:右投 ◥█ 最快球速:145km ︳︳ │╭ \\◥ 擅长球路四缝线快速球、滑球、指叉球 --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 59.120.234.179
1F:推 bkr:tank会出现满贯全垒打吗.XD 03/12 15:13
2F:推 hwst:TANK可以放无双技了吗 XD 03/12 15:34
3F:推 LayerZ:15. +hit是指按监"E" 03/12 21:35







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