作者VairO (三分轻狂 七分深藏)
看板C-Strike
标题[L4D ] 今天UPDATE更新情报
时间Thu Mar 12 13:45:34 2009
Updates to Left 4 Dead have been released. The updates will be applied
automatically when your Steam client is restarted. The specific changes
include:
Versus Mode Changes
Tank melee attack can now hit multiple Survivors in one swing
Fixed Tank punch being able to hit targets behind walls
Fixes to 'Tank parking'. The Tank will now run back and attack the Survivors
if he becomes AI due to two players expiring the frustration meter
Fixed a case where a Tank frustration meter could run out right as he was in
his death animation and he would come back to life
Fixed a case where the Tank was moving too slowly while crouching and being
shot
Tanks now have the possibility of spawning in a slightly different position
for the first and second teams
The order that the teams play as Survivors is now determined by which team
has the higher overall score. The winning team will play as Survivors first
The Smoker tongue can now target and grab victims through common infected
Increased the cone in which a Smoker can grab a target
The Witch no longer cuts Smoker tongues in a radius around her
Boomers that explode in mid-air will now hit Survivors directly below them
with Bile
Reduced the damage that burning Hunters do to pounced victims
Adjusted the time at which players take over from bots to avoid 5 seconds of
the bot standing idle while the player finishes connecting.
Fixed some cases where versus score was not being recalculated properly. It
is no longer beneficial to pass pills between players at the end of the round
or heal other players and then shoot them
Fixed a case where it was possible to spectate an AI infected and hit +use to
take them over
Server Changes
Added convar sv_gametype that allows server operators to limit the types of
games that will start on their server. Default value is 'coop,versus'. Can be
changed to just 'coop' or just 'versus' to limit to those game types
General changes
Fixed a case where players would join as a dead Survivor when a living
Survivor was still available
Fixed a case where restarting a level due to the team dying would give more
than the max primary ammo on restart
Fixed the speaking icon showing up on the local player during level
transition if voice_vox was set to 1
The scoreboard now shows the numeric value of a player's ping
GameUI
Quick match will now try to match to any campaign. Removed the preference to
match to games according to the player progressing through all campaigns
Games in a finale are now joinable via the Friends and Steam Group games list
翻译:
对抗模式的更新:
1. Tank 一次攻击可以一次打多人
2. Tank的穿墙攻击修正
3. 修正"Tank parking"当有超过两人因为"时间过长没有攻击生存者"而时间条结束後
Tank 会自动跑去攻击生存者, 而不是待在原地等
4. 修正: 当Tank正好死掉的时候, 如果时间攻击条消失Tank会回满血的bug
5. 修正: 当tank蹲下 被射击 移动太慢的BUG
6. 第一对跟第二队交换後, Tank有机率在不同的地点重生
7. Versus中, 分数较高的一队将会"先当"生存者
8. Smoker的舌头可以穿过普通殭屍抓到人
9. smoker"瞄准圈"可抓到人的范围变大 (不是距离变大喔)
10.修正: smoker的舌头在Witch附近 将不会被witch挡下来
11.Boomer在半空中爆炸, 将会马上喷到下方的生存者
12.减少燃烧中的Hunter对扑到的人的伤害
13.减少 当有人连线进来, 会使电脑AI Idle(离开)5秒钟的时间
14.修正: 在有些案例中, 分数计算错误的问题当快要过关在安全室时, 互相传药瓶
或者治疗其他的队友们後射杀将不再有利於分数计算
15. 这一条也看不懂当观看AI的感染者时, hit(打) +use to take them overhit加
use 会夺取(杀掉)他们我猜是当观看AI感染者, 按左键会夺取控制权吧-.-
伺服器更改:
1. 打convar sv_gametype 可以让伺服器管理者 限制 server的游戏类型
预设值是: 战役 or 对抗, 现在可以设成 只打战役 or 只打对抗
普通案例修正:
1. 修正加入生存者时, 当有其他活着生存者可以选时而加到已死亡的生存者
2. 修正: 当团对死亡时点选 重新开始, 会有超过最大限制弹药的案例
3. 修正当 voice_vox 设到1的时候, 在地图更换时, 会出现说话标志的案例
4. 现在分数视窗会出现玩家的Ping数字
Game UI:
1. 随机加入选项会搜索到任何战役模式, 玩家随机搜索"偏好关卡"的优先权将会被移除
2. 玩家可以透过steam群组 或者 朋友名单加入正在finale的游戏
(finale就是过关前,通讯後的大爆走,
或者是 No-mercy 地下铁开铁门所出现的大爆走)
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转录至巴哈
原文:
http://forum.gamer.com.tw/C.php?bsn=11333&snA=3761&tnum=7
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1F:推 bkr:tank会出现满贯全垒打吗.XD 03/12 15:13
2F:推 hwst:TANK可以放无双技了吗 XD 03/12 15:34
3F:推 LayerZ:15. +hit是指按监"E" 03/12 21:35