作者hitlerx (谷月涵)
看板WoT
标题[情报] 你问我答 5/1
时间Thu May 2 09:55:45 2013
http://wot.duowan.com/1305/231338597846.html
*为注解或个人意见
- the devs did think about limiting the maximum amount of gold ammo carried
by a tank, but decided not to do it in the end
毛子曾经打算限制金币弹的携带量,不过最後还是放弃了
*大陆人称俄国人为毛子, 这边应该为官方之意(WG为白俄罗斯公司)
- T32 and M46 are considered balanced
毛子认为T32和M46已经很平衡了
- an engine can catch fire on any damage , it doesn't have to be yellow
to catch fire
任何一次对引擎的打击都有可能引起着火,不一定要先变黄在着火
- detailed armor scheme for each tank will eventually be implemented into
the hangar
在以後的车库界面中,大家可以观察每个车子的详细装甲分布
- breakable objects that cause vehicles to slow down a lot (fences,
walls) will be fixed
某些小物体造成的谜之失速会修正的
- railways will be "sunk" into the ground so they don't limit tank
movement in any way
毛子将会修正铁路,让它们沉入地表————这样它们就不会限制车子的机动了
- the base structure won't be removed
基地圈中间那些杂物依然会保留
- the mechanism for (AP/APCR) shells to actually punch thru soft cover
(fences, etc.) instead of being eaten by it will be implemented in 0.8.6, but
the covers itself will be fixed in separate patches
8.6的重大改动之一:Ap/Apcr可以穿过某些掩体(比如栅栏什麽的),不过掩体要在
另外某个版本被修正
- spall liner will be re-made in 0.8.6
8.6的重大改动之二:重制防崩落内衬
*多玩的玩家留言说是改成减少15%~30%的HE与撞击伤害
- there will be "other options" for those who fear arty
将会为那些极度害怕火炮的人搞一个“额外选项”
*这样万一大家都勾起来, 该不会以後都火炮混轻坦自己开一间... lol
- the Chinese Type 100 tank destroyer is nothing else but a Soviet
SU-100, license-manufactured (or perhaps only imported to) in China
中国的“百式”其实就是特许生产的中国版Su-100而已
- some time ago, the game mechanics allowed the engine to burn after any
hit, it was changed because lowtier vehicles burned too much after being hit
by rapidfire autocannons
原来(其实现在也是),任何一次对引擎的打击都有可能引起着火,不过这个马上就
要修改了,因为低级车很容易被突突炮打着火
*突突炮应该是指Pz 1c或Leopard那些机炮类
- the Maus speed was set "according to the data coming from its
developers"
毛子:我们从老鼠的开发者那里拿到了很多资料,我们就是根据这些资料来设定老鼠
的速度的
*快做些假资料给WG骗他们buff MAUS啊~~~~
--
德国年轻人要整装肃容:
如猎犬般敏捷,如皮革般强韧,如克鲁伯钢铁般坚硬
-阿道夫.希特勒
--
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◆ From: 114.45.29.80
※ 编辑: hitlerx 来自: 114.45.29.80 (05/02 09:56)
※ 编辑: hitlerx 来自: 114.45.29.80 (05/02 10:05)
1F:推 Pegasus99 :前几篇才讨论到被铁轨卡住的说=w= 05/02 10:05
2F:推 cklppt :详细装甲分布真的有就好了 05/02 10:05
3F:推 Yijhen0525 :坦克车的装甲,正常来说是前面最厚,侧面与後面普通 05/02 10:08
4F:→ Yijhen0525 :车顶部则是最薄的地方 05/02 10:09
5F:推 Pegasus99 :重点是要有认弱点的装甲啊 原则大家都吗知道 05/02 10:10
6F:→ Yijhen0525 :除了某些特例外,一般来说打的时候这样抓大致上没问题 05/02 10:10
7F:推 udm :问题在真正会打的(装弱点外挂)都是直接打穿你正面... 05/02 10:56
8F:→ udm :不装外挂的真的需要去研究正面的弱点QQ 05/02 10:56
9F:→ udm :如果能知道每个弱点的装甲值,就更能知道自己该打哪 05/02 10:57
10F:→ udm :或是选择绕路打它.... 05/02 10:57
11F:推 abc12812 :打久了自然就知道什麽车该怎麽对付 05/02 11:02
12F:推 stonecoldii :引擎着火看不懂 现在是每发都有机会? 以後是?? 05/02 11:20
13F:推 ken80117 :以前(内测)是每发有机会,现在超过某个伤害才会烧 05/02 11:26
14F:推 dapple :弱点外挂装一阵子後就内建到脑内了 05/02 12:11
15F:推 windycat :应该说 会修正低阶车被重机枪点燃的机会 05/02 12:18
16F:→ KINGTIGERX :额外选项喔…那不喜欢某地图也可以来一个? 05/02 12:18
17F:推 r0930 :请开启ban地图功能阿阿阿阿 05/02 12:20
18F:→ leeberty :何时才会让传动系统不会着火 05/02 13:05
19F:→ nightwind209:突突炮近距离超威阿 没事就起火或坏装Q_Q 05/02 13:31
20F:→ hsinhanchu :即使开发选择地图功能也不会在NA或SEA实装.... 05/02 14:51
21F:→ hsinhanchu :你自己想想看,线上了不起三百人等着进场,每个人选 05/02 14:51
22F:→ hsinhanchu :几张不想打的地图,加上车阶场阶车种,会排队排到死 05/02 14:52
23F:推 andyeva :可以问一下其他伺服器 大概都多少人线上 05/02 16:39
24F:推 jerry78424 :NA还好吧,几乎都秒进 05/02 16:44
26F:→ lsslss :NA组队的话有时要等蛮久的 05/02 16:48
27F:→ vt1009 :NA一万出头在线有些车会等很久2万在线就秒进到怪物房 05/02 21:02