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First, some more answers from Storm's article mentioned in earlier posts: 今天第一个消息是Storm提供的。 - Ruinberg streets will be made more flat in 0.8.6 (SS: this change was promised last 2 patches already) Ruinberg路平专案号称下一版完工,但是从8.4开始就说要重新铺装了... - Marschig (another WG developer) explains the mechanics of the shell flight: "(SS: when calculating shell trajectory,) the game doesn't take air resistance, Earth surface curvature or rotation and other ballistic details into account. Shells do fly according to the physics schoolbook, chapter "movement of an object, thrown horizontally under an angle". Thus, for calculating the trajectory, you need only speed, elevation angle and gravity freefall acceleration. According to the same schoolbook, on flat surface you get maximum range when using the elevation angle of 45 degrees. The trajectory is symmetrical, eg. the elevation angle equals the impact angle. For tank shells, the gravity freefall acceleration is 9,81. For arty shells, it works differently - the initial shell velocity ("speed") and gravity freefall acceleration can be estimated independently. It is based on an abstract artillery vehicle with maximum range of 1000m under the 45 degrees angle and the shell flight time of 4 seconds. If you - when changing the speed/velocity - want to keep the range a constant, you have to change the gravity freefall acceleration. In other words: with the unified maximum range, the trajectory of the shell doesn't depend on muzzle velocity and is always the same. TLDR:WOT在别的星球上,所以没有空气阻力、地球是平的也不会自转。 炮弹只受炮口速度、炮仰角和重力影响,在最大距离上弹着角度等於发射仰角, 炮弹的速度不会减低。 所有平射炮弹的重力加速度是一样的,但是SPG的炮弹有不同的重力加速度值。 - based on what Marschig wrote, Storm confirms that in the game, each shell has a gravity freefall acceleration parameter set independently. All tank shells have it as 9,81, with arty it varies. 同上。 - in 0.8.6, maximum range of some weapons will be changed 8.6会改某些炮的最大射程。 - in 0.8.6, some sound effects will be changed, notably: increased the difference in impact sounds between AP and HE shells, sound of tank destruction, sound of AP shells hitting hard surfaces, sound of tank getting hit by HEAT shell and sounds of tanks being hit by AP and HE shells in general 8.6会改炮弹击中的声音(AP/HE会不同)、战车被摧毁的声音、AP打中硬表面的声音 之类的。 - more info on 0.8.6 changes will come on Wednesday 周三会有更多消息。 - the info on tier 10 reward tanks will come "later" 三台TX奖品战车的资讯晚点给。 Regular answers from the Q&A thread: 正常的Q&A部分,没有trolling.... - the 5 arty hardcap won't be removed in 0.8.6, because first the developers need to assess the impact of the patch on arty numbers 5SPG上限暂时不动,因为开发组要评估重新平衡之後的SPG数量。 - even though SU-26 will lose its 122mm, the XP spent for it won't be reimbursed to players SU-26的122炮会被拔掉,经验不退还。 (上一次退经验好像是T-28的F30被拔掉还是啥的,记不起来了) - patch numbers are selected "according to our internal wishes" 更新版本号是由WG内部决定的。 - in 0.8.6, accuracy will increase both when standing and when driving around 8.6版原地射击与移动射击的准度都会提高 - the chance for accuracy nerfs of already accurate guns post-0.8.6 is zero 8.6之後不会把已经很准的炮nerf回去。 - for now, Leopard prototype B will not be implemented into the game (as a premium vehicle), there isn't enough info on it for now 暂时不会把Leo PTB放进游戏,因为资讯还不够。 - even if the 0.8.6 patch doesn't solve the arty flood issue, stricter arty hardcap won't be implemented 即使8.6之後依然炮兵满街乱跑,WG也不打算把数量的硬性上限往下修 - changes in Clanwars are not tied to patches, since they don't need client updates and are made online, eg. introduction of CW Seasons is not tied to 0.8.6 CW更动和更新版本无关。 - the shell velocity is constant throughout the whole time of its flight 炮弹飞行速度恒定。 - camo will work the following way from 0.8.6 (simplified): Old: Camo = vehiclecamo*(camoskillcalculation)*1,25*1,05 (25 percent camo net, 5 percent bought visual camouflage) New: Camo = vehiclecamo*(camoskillcalculation) + 0,25 + 0,05 新旧隐蔽公式对照,请自己看。 SS: in other words - in the same situation, if we take for example vehicle camo factor of 0,5 (let's disregard camo skill and the demasking while moving or shooting effect for purpose of demonstration), Old: 0,5*1,25*1,05 = 0,65625 New: 0,5+0,25+0,5 = 0,8 (21 percent increase) - 0.8.6 map won't be a city map, it'll be a village map 8.6的新地图是村庄而非城市。 - at this moment (before 0.8.6) it's not possible to simply change the XP and cred-earning coefficient for TD's 目前(8.6还没更新之前)不可能轻易调整TD的XP和Credits系数。 - there will be no compensation for the difference between earlier and post-0.8.6 TD XP income 8.6之前的TD打出来的经验多少就是多少,不会补偿。 - developers don't have a "special" version of the game with detailed graphics 开发组没有「画面更好的特殊版游戏」 - 0.9.0 camouflage mechanism re-work confirmed (SS: apparently even Russian players now take FTR as a source, I am glad :) either way, the mechanism change announced by SerB will take into account partial vehicle cover) 9.0确认是隐蔽机制重做。 - camo coefficient bonuses given by camo nets, visual camo etc. will be reworked 伪装网、涂装、伪装技巧之类的隐蔽加成会重新设定。 另外有个蠢蛋指控SS是纳粹,因为SilentStalker的简写和亲卫队一样。 评论区:「我们都知道SS你是共产党,因为SS=SuperSocialist」 -- Tier1 似乎很好玩的样子... Tier7 你能面对白板车吗? Tier2 新主炮真是太令人高兴了   Tier8 把组员卖掉的我,真是个笨蛋 Tier3 已经没什麽好研发的了     Tier9 那样的前置变速箱,我绝不允许 Tier4 死组员、坏零件,都是存在的 Tier10 再也不依靠队友 Tier5 怎麽可能会爆弹药架 Tier11 最後留下的科技树 Tier6 烧两次车绝对很奇怪啊 Tier12 我最好的开发商(WG) --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 114.35.123.188
1F:推 wert :辛苦了 退经验是T-28以前的顶炮+苏系中坦的100炮+.. 05/21 01:11
2F:→ wert :+su-85的107炮 05/21 01:11
3F:推 ykes60513 :喔? 意思是穿深不会随距离缩减吗? 05/21 01:12
这样讲好了,WOT的空气没有阻力不会让炮弹变慢,但是会吸收炮弹能量所以会扣穿深 另外D-10T的经验没有退,这点我很确定。 ※ 编辑: hsinhanchu 来自: 114.35.123.188 (05/21 01:21)
4F:推 abc12812 :想知道现在不同炮弹击中的声音是不同的吗? 05/21 01:22
5F:推 Pegasus99 :已经在计画9.0的隐蔽机制了 WG真是认真 05/21 01:22
6F:→ Pegasus99 :我玩得其他网页游戏都过一周算一周.... 05/21 01:23
7F:推 batterykugua:查了一下 SPG的g值大约在150~350之间 05/21 01:41
8F:推 KEI1130 :麻烦把法国改好一点 都当炮灰= = 05/21 01:41
9F:推 blakespring :webgame都小成本在跑 每个都是回收快 05/21 01:43
10F:推 aeolus1215 :害我现在不太想玩TD了... 05/21 02:01
11F:推 travellerjay:TD的话Bloon Tower Defense很棒!一直有新地图新功能 05/21 12:55
12F:推 sean710 :T-34-85的100mm D-10T阿~~~~~ 05/21 13:11







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