作者scoMico (测试)
看板Wargaming
标题[情报] 11/04/2016 Q&A
时间Fri Apr 15 00:41:16 2016
Hello,
new Q&A for you,compiled from various Russian sources and translated by Ivan:
- T110E4 didn't change at all
- 9.15 release date depends on test results
- Storm states that even if he played WoT actively,
it would bring no additional improvement to game development,
there are other developers who play a lot
- The developers are considering removing the three caliber rule in some cases
(roofs of heavy tanks such as IS-4 and T34)
- Object 268 will not be replaced by anything else
- The older "fun modes" will not be introduced as permanent,
it would be hard to support all these at the same time,
since the game is undergoing a lot of serverside changes and
every old mode would have to be reworked and tested from scratch.
The developers are actually removing a lot of features before a great rebalance
- Matchmaker and maps will be completely overhauled, the game will be rebalanced -
the game will however not be reworked from scratch, there is no need for it
- The matchmaker overhaul will be pretty good according to Storm, but there
is no point in discussing it now
- +/-1 MM will not be introduced, it would completely break the progression
- Global tank rebalance?"No comment for now. We are working a lot on it."
- It's possible that spall liner will directly reduce artillery damage
- The player opinion that TDs are too easy and that average player deal 1.5x damage
compared to MT/HT is not correct
- Developers are not using winrate to balance tanks for a very long time
- T-22sr is overpowered, even considering the fact that only skilled players have it
- LT stats improved in the new physics in all stats(spotting, damage, distance traveled)
- There are no plans for special reward tanks for modmakers
- There are other OP tanks apart from T-22sr, they will be nerfed
- 9.15 will bring fixes when it comes to tanks tipping on their roof
- Storm stopped playing Fallout 4 in the middle because the story sucked,
he didn't try the Witcher yet
- Overpowered tanks need to be removed from the game
- Province totally sucked for newbies, even the hated Mittengard is better
- The Armored Warfare arty system will not be introduced:
"it would be easier to implement Battle Assistant"
- Storm can't judge whether Object 260 15th missions are too hard or not,
but they won't be changed
- The "set a target on fire twice" mission will be changed a little
- Strv 103 will not be introduced unless the developers make a brand new
aiming mode for it
- If the new aiming system is introduced for Strv 103, it's possible that
the developers will add the Japanese STB-1 hydraulic suspension and the E10
Storm reacting on players accusing him of not playing enough:
"F*ck you. I am tired of explaining this. The guy sitting in front of me
has 40k battles and the guy sitting next to me as well. And another guy
has 60k battles. Minsk has few more guys with 40-60k battles. By asking questions
on Livejournal, I want to know YOUR opinion (RG:He means: "is not you to tell me
that mine is wrong"). As the experience shows, the player opinions are very, very diverse.
That's why I want to see the entire range of them. This is not about saving a game.
This is not about my opinion - screw my opinion. Here I want to hear YOU,
to see your point of view, to evaluate things from your perspective.
It's possible that we missed something, it's possible that I don't look here too often,
it's possible that I missed some interesting idea, it's possible some cool theory will appear.
It's like brainstorming, such surveys. And they are always useful, you have no idea
how useful they are and what kind of output comes from them. How it extends our narrow
developery view of the game, that is really "skewed" by us seeing the game from the inside.
Sure, I can let Murazor to make such posts instead - will you give answers to him
He has enough battles - he's sitting down and playing constantly. Or will you answer to him
for other reasons? Sorry for the rant."(RG:Please no Murazor, guy is an ****)
=================================================================================================
安安,
新的Q&A来罗,内容蒐罗自多个俄文来源然後Ivan翻译
- T110E4一点都没动过
- 9.15释出日期视乎测试的结果
- Storm声明就算他玩Wot玩得很勤也不会为游戏开发带来额外的助益
- 开发团队正在考虑在某些情况下不套用三倍口径规则(像是重坦的头皮,诸如IS-4,T34)
- Obj268不会被其他东西替换
- 以往的"趣味模式"不会作为常态游戏模式,要同时支援这些会有困难
因为游戏本身正经历着许多的伺服器端改动
而每个旧模式可能会需要打掉重练跟从头测试
*
- MM娘跟地图会整个砍掉重练,游戏也会重新平衡 - 不过游戏不用砍掉重练因为没必要
- 根据Storm的说法MM娘的重制会挺好的,不过现在讨论这个没有意义
- 不会加入+/-1分房, 这可能会毁了目前为止的成果*
- 所有战车重平衡呢? "暂时无可奉告,我们投注了很多心力在这块上"
- 有可能防爆内衬将可以直接减少炮车造成的伤害
- 有玩家认为驱逐太简单,且平均水准玩家玩驱逐时可以造成相较於玩中坦或重坦时1.5倍的伤害
--这样的说法是不实的
- 开发团队已经很久没有用胜率来平衡车辆了
- T-22sr就是OP,就算把只有有相当技术的玩家才能拿到他这点考虑进去还是OP
- 轻坦在新物理引擎下各项数据都有所提升(侦伤, 伤害, 行驶距离)
- 没有计画为了Mod制作者设计特别奖励车
- 除了T-22sr之外还有其他OP的车,之後会nerf
- 9.15会有一些针对翻车时的修正*
- Storm 玩 Fallout4 玩到中间就不玩了因为故事很烂
然後他还没玩过巫师
- OP车必须从游戏中移除
- Province这张图对菜比八来说整个烂透了,就连声名狼藉的Mittengard都还好一点
- Armored Warfare的炮车系统不会被引进: "实作 Battle Assistant 容易多了"
- Storm 没法评断 Obj260的第15项任务会不会太难,不过不会对他们做出改动
- "将一个目标点火两次"的任务会改动一咪咪
- 不会引入Strv 103(S型战车),除非开发团队为其做出新的瞄准模式
- 如果新的瞄准系统搞定了那开发团队就会加入STB-1的液压悬吊跟E10(?)
Storm对於玩家指控他玩得不够多的爆气:
操你的勒。我实在懒得再解释了。坐我前面那个打了四万场了然後坐我隔壁那个也是,
还有另一个家伙打了六万场。明斯克部门那边玩四到六万场的人还更多。
透过部落格来提问,是我想要知道"你们"的意见。
(Rita翻译:"不是叫你来跟我说我的意见是错的")
根据经验显示,玩家意见是非常,非常歧异的,因此我想要全部纳入眼底。
这无关乎拯救游戏,亦无关乎我的意见 - 他妈的别管我的意见啦。
在这我想听见你们的心声,看见你们的见解,从你们的观点来评估事情。
可能我们漏掉了什麽,可能我看这看得不够勤快,或可能我错过了什麽有趣的点子,
也可能会出现什麽炫炮的理论。这就像脑力激荡,像是问卷调查*。
而且,它们会非常有用。你不会知道它们到底多有用以及从它们之中产生出了什麽成果。
又它们是如何拓展我们从内部观察游戏而扭曲了的狭隘的开发者观点。
*(整段)当然,我大可让Murazor来PO这些文-你们会回答他吗?
他有玩足够的场次-他常常就坐在那玩,又或者你们会因为其他理由不回答他哩?
抱歉,我已经连话都说不清楚了。(Rita表示:拜托别让Murazor上,他是个王八(此句脑补))
本次首度尝试翻译Q&A(为了LMS季後赛筹赌资(X))
*部分系本菜比八不甚有自信之处,若有任何补充则感激不尽会尽速编修
二则Storm爆气部分由於小鲁不谙排版,伤眼之处还望指教如何改善
是说Storm那部份我用了一堆脏话应该没有问题吧
老实说我逛各个版都没看过版规(小声)
有问题的话我也会改掉的
=======================================================
倒是那个Murazor是谁啊? 有人知道吗
--
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※ 文章网址: https://webptt.com/cn.aspx?n=bbs/Wargaming/M.1460652079.A.655.html
1F:推 peaceever : 拜托修翻车QQ 之前开虎王没专心看路骑上石头就翻了 04/15 00:50
2F:推 hitlerx : 推翻译 04/15 00:51
3F:→ hitlerx : 轻坦在新引擎伤害提升该不会是殴打翻车重坦吧 XDDD 04/15 00:52
4F:→ peaceever : 虎王那麽重配烂引擎还可以骑上石头实在是... 04/15 00:52
5F:推 yeangigi : Storm爆气说已经打了4~6万场,没啥了不起,一堆4万 04/15 00:54
6F:→ yeangigi : 场以上,但效率奇低根本就是bot上来的,也还在玩啊 04/15 00:54
7F:→ yeangigi : 还是说Storm也是胜率46 4万场的奇葩? 04/15 00:55
8F:→ yeangigi : 玩家不满的是,有玩就知道问题的核心在那边,除非是 04/15 00:57
9F:→ yeangigi : 只玩OP车4万场以上,不然不会看不到问题..... 04/15 00:57
10F:→ GilGalad : 所以你还是没看懂storm那段在喷的东西嘛 ˊ_>ˋ 04/15 01:03
11F:→ GilGalad : 不用那麽自以为觉得自己的意见才是正确的 要玩家提 04/15 01:03
12F:推 yeangigi : 各国的平衡看国战,OP车的平衡看电竞,幸好这次电竞 04/15 01:03
13F:→ GilGalad : 意见是让他们开发部门参考不表示你怎麽觉得游戏就该 04/15 01:04
14F:→ yeangigi : 车种没这麽单一了,不然看电竞会很无趣.... 04/15 01:04
15F:→ GilGalad : 照你的意思去修正 没修正就是他们看不懂问题核心 04/15 01:04
16F:推 fransice7 : 不能打重坦头皮-.- IS-3 IS-4 IS-6 T29 T34:ㄏㄏ 04/15 01:05
17F:→ GilGalad : 我自己蛮乐见臭婊子MM重新调教过後会变多温良恭顺 04/15 01:06
18F:推 yeangigi : 没错啊,MM已经被骂多久了,也是最近才承认有问题 04/15 01:07
19F:→ yeangigi : 每讽刺一次玩家的+1/-1分房无脑=自婊MM被抱怨有问题 04/15 01:08
20F:推 ccc101419 : 不能口径压制头皮 一堆重坦会爽翻罗! 04/15 01:09
21F:推 yeangigi : Storm:你可以切金弹硬穿啊,不然就换车....@_@ 04/15 01:10
22F:推 yeangigi : 要讽刺玩家的意见用数据会最有说服力,结果说平衡不 04/15 01:15
23F:→ yeangigi : 参考胜率是怎样,那是参考自己的感觉欧...>_< 04/15 01:15
24F:→ yeangigi : 抱歉了各位,看到这种trolling的回覆,让我激动了 04/15 01:18
25F:→ yeangigi : 朋友都离开了,看到美服人数没起色,真心担心这游戏 04/15 01:19
26F:→ yeangigi : 会撑不久...怕被这种官方态度玩烂掉... 04/15 01:20
27F:推 wuchianlin : 开发人员角度来看MM的问题会是很难解决的 04/15 01:49
28F:→ wuchianlin : 因为世界上要是有速度跟满意度兼顾的系统早就拿来用 04/15 01:50
29F:→ wuchianlin : 了,MM这个问题事实上不是技术问题而是怎麽样玩家才 04/15 01:50
30F:→ wuchianlin : 会爽的问题,所谓游戏平衡在设计上是假命题 04/15 01:52
31F:→ wuchianlin : 世界上最平衡的游戏大概就是剪刀石头布,除此以外 04/15 01:52
32F:推 wuchianlin : 几乎所有游戏都存在先天不平衡,但并不代表它不好玩 04/15 01:55
33F:→ wuchianlin : 如果把游戏设计成重坦可以秒杀SPG,SPG可以秒杀驱逐, 04/15 01:57
34F:→ wuchianlin : 驱逐可以秒杀重坦,每场两边数量相等而且必定命中 04/15 01:57
35F:→ wuchianlin : 对玩家来说一定超级公平,但这就是设计失败了 04/15 01:58
36F:推 yeangigi : 同意你的说法,这样就不好玩了,但SPG跟TD进城就... 04/15 02:11
37F:推 yeangigi : 只能认命或拼一击脱离了.... 04/15 02:15
38F:推 HcaS : MM...绞肉图重坦数量不平衡就很想yolo算了= = 04/15 02:33
39F:→ HcaS : 3倍口径希望不要有IS-3头皮XD 不然光土丘卖头就饱了 04/15 02:34
40F:推 yeangigi : HcaS大你说到一个重点了,现在是用权重算MM平衡,但 04/15 02:39
41F:→ yeangigi : 车种对地图种类依赖性很高,所以只算权重一定会很惨 04/15 02:40
42F:推 yeangigi : 从地图平衡就疯狂的改地图或砍到很多地图都没得玩 04/15 02:44
43F:→ yeangigi : 而且很可惜的是因为如此,很多战役就不能拿来做地图 04/15 02:47
44F:→ yeangigi : 因为每个地图都要有山有草有城市有SPG点.... 04/15 02:49
45F:推 r0930 : 推 感谢翻译 04/15 07:17
46F:推 wuchianlin : 车种对地图依赖性很高的处理方式应该是解决重复重 04/15 09:17
47F:→ wuchianlin : 复进相同地图的问题,而不是把地图砍掉重练 04/15 09:17
48F:推 wuchianlin : 以程式设计来说所有种类的mm都是算权重的,没人一 04/15 09:20
49F:→ wuchianlin : 个萝卜一个坑的慢慢排啦xd 04/15 09:20
50F:推 wuchianlin : td哪里有在怕进城的,也有isu152或者wtf e100这种 04/15 09:22
51F:→ wuchianlin : 城镇杀手,不能一概而论 04/15 09:22
52F:推 wolfganghsu : 无头巨根的确城镇战也能玩,说杀手就有点超过吧 04/15 09:34
53F:→ scoMico : 不用胜率平衡 我想他语意应该是不是只用胜率做依据 04/15 15:02
54F:→ scoMico : 因为以往他们对於车种平衡的一些回答是说"该车胜率 04/15 15:21
55F:→ scoMico : 统计数据看来正常" 04/15 15:21
56F:→ ATseng : 每次开WTE100都进平原图又一堆spg, f*** my life 04/15 15:26
57F:→ scoMico : ㄅ歉 我是炮车玩家>///< 04/15 15:46
58F:推 yeangigi : 只算权重就会出现对方都重坦,我方多开顶TD进绞肉图 04/15 19:35
59F:→ yeangigi : 就像如果3个飙车族战斗力相当於一个军人,所以派三 04/15 19:37
60F:→ yeangigi : 个师的飙车族对抗一个登陆师,说势均力敌,可歼敌於 04/15 19:39
61F:→ yeangigi : 滩头,由您指挥.....你应该会说「装笑维」...@_@ 04/15 19:40