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※ [本文转录自 PlayStation 看板 #1ZM7CULz ] 作者: alanjiang (我只是想看清自己) 看板: PlayStation 标题: [闲聊] DF分析瘟疫传说安魂曲画面 时间: Wed Oct 26 07:37:00 2022 A Plague Tale: Requiem is a beautiful tech showcase https://reurl.cc/VRppW6 Technically, mechanically and even narratively, Requiem is a massive improvement over the already impressive debut game. The mix of stealth and puzzle-solving returns, but it's more robust and varied, offering you larger areas to carve your own path than the original. The visuals are an immense improvement with an extraordinary level of detail, phenomenal materials work and absolutely sublime lighting. Then there's the series' signature hoards of rats. In the original, Asobo's engine rendered 5000 rats on-screen at once, their detail scaling down the further you go into the distance. But now? In the sequel it's pushed to a quite excessive 300,000 - with the team altering their movement to look more like a tidal wave as they burst through gaps. 在一代中,Asobo 引擎在萤幕上渲染了 5000 只老鼠,它们的细节随着距离的增加而缩小 在续集中,则超过了300000 只老鼠 There has been a debate about Requiem being just a 30fps game on PS5, Series X and S. It's capped at 30fps on 60Hz displays specifically on console - or 40fps capped if you have a 120Hz display hooked up to any of them. Either way, some are disappointed it's not running at 60fps by default. To an extent it's understandable. Bear in mind the original game - A Plague Tale Innocence - ran at 60fps on PS5, Series X and S, it's a step backwards of sorts. However, this is the price we have to pay for the level of enhancements delivered by this game - and based on a cursory look at the PC version, it's pushing CPU and GPU hard, meaning that simply reducing resolution for a higher level of performance isn't going to work. 安魂曲在 PS5、XSX和XSS上只能跑30fps备受质疑。在主机上如果 接60Hz萤幕的上限为30fps 接120Hz萤幕的上限为 40fps 无论哪种方式,有些人对它没办法跑60fps感到失望 It's clear the team makes the most of a jump to new hardware. On PS5 and Series X, Asobo Studio has the horsepower to open these levels out, into huge sprawling areas. You get more agency. But equally, the scenery is packed more richly with detail. Looking at Requiem's own opening area, there's more foliage drawn far, far to the distance. You get higher quality material interaction with light, indoors and out. There's more complex geometry, and density of objects strewn around the field, plus parallax occlusion mapping. A few other details stand out too: the pin-sharp skybox overhead is stunning in its large overviews of cityscapes. Even the early market area is energised with a huge number of NPCs, a vast upgrade on the original game's sparsely populated towns. Character models get a big uplift in quality, too. In both geometry and materials, our lead character Amicia in close-up shows a boost in texture resolution for clothes, improved skin shaders, and hair complexity. All combined across the game's often torchlit areas, Requiem's interplay between materials and lighting is a real spectacle this time around. 看得更远,材质更细,光线更亮w,城镇NPC更多 Image quality stats are a close match to the first game. Both PS5 and Series X each stay in place at a native 1440p resolution, reconstructing up to 4K using a temporal solution. For Xbox Series S, we're again sticking to 900p as the native figure, in line with Innocence. The upshot is that nothing is lost or gained in terms of the raw pixel metrics. Clearly the sequel is pushing for higher settings, and bigger environments as a way to use these system's resources. If we compare Series S directly to Series X though, there are a few settings dropped for the weaker machine. Ambient occlusion takes a hit, leading to less shaded foliage, while foliage in general appears less dense at range. Otherwise, this is the same game across all three platforms, though PS5 does make good use of the DualSense adaptive triggers. PS5 和 XSX 原生解析度为1440p再伪装成4K www Xbox Series S原生解析度为 900p PS5的DualSense有被充分利用 Performance is a touch controversial because not only does the game target 30 frames per second, it can actually fall short of the number. At least the 30fps update is evenly frame-paced, with adaptive screen tearing kicking in on all three when the engine's pushed. I'd also stress that 95 percent of the time you're getting a smooth 30fps line here with no issues. Xbox Series X is the best, and most consistent performer of the three, and I've barely seen much more than a single frame drop here, even in the most taxing spots. The emergence of rats is a big stress point in the game, typically, and it barely shows a blip on Series X. It's not as pretty a picture with PlayStation 5, however, which offers up a less stable 30fps release all round, though largely still very solid. 游戏不仅以30fps为目标,而且实际上可能达不到这个数字 在 95% 的情况下都能获得流畅的 30fps Xbox Series X 是三者中表现最好、表现最稳定的一款 老鼠的出现通常是游戏中的巨大压力点 PlayStation 5 提供了一个不太稳定的 30fps 版本 If we're picking out the worst points for comparison, scenes involving masses rats and guards in outdoors areas do cause the biggest problems on the Sony machine. Equally, Series X's flat 30 clearly drops into the mid-20s on PS5 in areas involving heavy transparency effects - like fire. The majority of play is still 30fps, but expect the drops to be that much more regular on PS5 in its current state. Curiously the Series S release falls in between the a huge. In overall consistency it's closer to Series X in overall robustness, again barring select moments with a huge surge of rats. In terms of performance, the drop to 900p on Series S does appear to be well judged, and a benefit in the visuals/frame-rate balance. 火和老鼠会让fps降到20几 结论:希望能持续最佳化,後续能提供60fps性能模式 另外难怪主机版本本人体感稍顺,原来原始的解析度较低XD --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 111.253.129.236 (台湾)
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/PlayStation/M.1666741022.A.57D.html



※ 发信站: 批踢踢实业坊(ptt.cc)
※ 转录者: alanjiang (111.253.129.236 台湾), 10/26/2022 07:37:34
1F:推 ziya: 所以我直接开PC 玩惹 10/26 08:03
2F:推 mikeneko: 用PC玩偶尔小卡,整体还算顺畅 10/26 08:08
刚刚无聊去看了一下4090跑的结果,全开是4K80fps
3F:推 faang: 更加灵活抖动的老鼠(抖) 10/26 08:32
卡顿就是模拟一下看到老鼠时抖一下的状况w
4F:推 cdwater: 个人用c1+xsx通关,体感来说是顺的但总觉得如有效能模式 10/26 09:36
5F:→ cdwater: 肯定还是秒选 10/26 09:36
6F:推 tony24334: 看完:劳赎? 10/26 10:07
?
7F:推 EspressoJ: 啊…在提到XSX跑得比较顺的同时,原文内DF也提到XSX画 10/26 10:14
8F:→ EspressoJ: 面不如PS5耶,看来也是用相素来换祯数的做法 10/26 10:14
这个原文在哪里,可以麻烦提示一下吗
9F:推 MartyFriedma: 我用pc 偶尔会突然顿一下 其他时候大部分都蛮顺 2K 10/26 10:22
10F:→ MartyFriedma: 70fps左右 10/26 10:22
11F:→ talan: 大概瞄了一下全文 除了写XSS某些设置比XSX/PS5低一些 10/26 10:27
12F:→ talan: 那边有讲设置差异 没有其他地方写XSX有牺牲什麽东西 10/26 10:29
13F:→ talan: 来换比PS5好的效能阿 10/26 10:29
我只看到900P和1440P啦,其实俺也没认真看,只看一些有兴趣的数字略翻一下
14F:→ talan: 文章写XSS跑原生900P XSX/PS5跑原生1440P 10/26 10:33
15F:→ talan: XSS比起XSX AO有弱一些 导致树叶阴影较差 10/26 10:34
16F:→ talan: 除此之外 三平台上都跑一样配置 10/26 10:35
感谢翻译XD
17F:推 f16leon: 这时候XSS又不拖累了 10/26 11:46
18F:→ f16leon: 浮动的拖累主机 10/26 11:46
900P是要怎麽拖累w,叫骑士仔学习一下啦
19F:→ Keigo0415: 电视有vrr 自己用xsx关动态模糊时一fps一整个不行 开 10/26 12:05
20F:→ Keigo0415: 动态模糊虽然帧数表现感觉比较顺一点但不太能适应就改 10/26 12:05
21F:→ Keigo0415: 用PC玩了 10/26 12:05
22F:推 EspressoJ: "It's not as pretty a picture..." 那边 10/26 12:29
23F:→ EspressoJ: 浮动的拖累主机 XDD 10/26 12:29
看到惹谢谢 不过看上下文 The emergence of rats is a big stress point in the game, typically, and it barely shows a blip on Series X. 老鼠很多压力山大(应指游戏运行不顺),但在XSX上几乎没看到(运行不顺)? It's not as pretty a picture with PlayStation 5, however, which offers up a less stable 30fps release all round, though largely still very solid. 在PS5并非如此,PS5较不稳定? 俺英文烂求帮翻译
24F:推 Hasanieer: 灵活拖累 10/26 12:40
25F:推 lolicat: 目前进度 觉得姐姐是个性大变吗 10/26 12:49
整个玩完再解读吗?
26F:→ hTCe9: 暴雷死全家 10/26 13:12
27F:推 VICGecko: 转文辛苦了。要是画质有差异DF一定会明讲的,所以 10/26 14:46
28F:→ VICGecko: 看起来"It's not as pretty a piture (with ps5)"是说ps 10/26 14:46
29F:→ VICGecko: 5版帧数低。picture除了图片之外,也有"局势"的意思(例: 10/26 14:46
30F:→ VICGecko: get the picture),这句可能可以翻译成"ps5版的状况却没 10/26 14:46
31F:→ VICGecko: 这麽美好(漂亮)"吧 10/26 14:46
俺也是乍看把Picture当成情势w,as pretty as a picture应该是美如画XD ※ 编辑: alanjiang (223.138.230.123 台湾), 10/26/2022 14:50:41
32F:推 hatebus: dualsense的震动真的赞 有劳赎像被万针刺一样 11/05 20:28







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